/*************************************************************************/ /* camera.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CAMERA_H #define CAMERA_H #include "scene/3d/spatial.h" #include "scene/3d/spatial_velocity_tracker.h" #include "scene/main/viewport.h" #include "scene/resources/environment.h" /** @author Juan Linietsky */ class Camera : public Spatial { GDCLASS(Camera, Spatial); public: enum Projection { PROJECTION_PERSPECTIVE, PROJECTION_ORTHOGONAL }; enum KeepAspect { KEEP_WIDTH, KEEP_HEIGHT }; enum DopplerTracking { DOPPLER_TRACKING_DISABLED, DOPPLER_TRACKING_IDLE_STEP, DOPPLER_TRACKING_PHYSICS_STEP }; private: bool force_change; bool current; Projection mode; float fov; float size; float near, far; float v_offset; float h_offset; KeepAspect keep_aspect; RID camera; RID scenario_id; //String camera_group; uint32_t layers; Ref environment; virtual bool _can_gizmo_scale() const; //void _camera_make_current(Node *p_camera); friend class Viewport; void _update_audio_listener_state(); DopplerTracking doppler_tracking; Ref velocity_tracker; protected: void _update_camera(); virtual void _request_camera_update(); void _update_camera_mode(); void _notification(int p_what); virtual void _validate_property(PropertyInfo &property) const; static void _bind_methods(); public: enum { NOTIFICATION_BECAME_CURRENT = 50, NOTIFICATION_LOST_CURRENT = 51 }; void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far); void set_orthogonal(float p_size, float p_z_near, float p_z_far); void set_projection(Camera::Projection p_mode); void make_current(); void clear_current(); void set_current(bool p_current); bool is_current() const; RID get_camera() const; float get_fov() const; float get_size() const; float get_zfar() const; float get_znear() const; Projection get_projection() const; void set_fov(float p_fov); void set_size(float p_size); void set_zfar(float p_zfar); void set_znear(float p_znear); virtual Transform get_camera_transform() const; Vector3 project_ray_normal(const Point2 &p_pos) const; virtual Vector3 project_ray_origin(const Point2 &p_pos) const; Vector3 project_local_ray_normal(const Point2 &p_pos) const; virtual Point2 unproject_position(const Vector3 &p_pos) const; bool is_position_behind(const Vector3 &p_pos) const; virtual Vector3 project_position(const Point2 &p_point) const; void set_cull_mask(uint32_t p_layers); uint32_t get_cull_mask() const; virtual Vector get_frustum() const; void set_environment(const Ref &p_environment); Ref get_environment() const; void set_keep_aspect_mode(KeepAspect p_aspect); KeepAspect get_keep_aspect_mode() const; void set_vaspect(bool p_vaspect); bool get_vaspect() const; void set_v_offset(float p_offset); float get_v_offset() const; void set_h_offset(float p_offset); float get_h_offset() const; void set_doppler_tracking(DopplerTracking p_tracking); DopplerTracking get_doppler_tracking() const; Vector3 get_doppler_tracked_velocity() const; Camera(); ~Camera(); }; VARIANT_ENUM_CAST(Camera::Projection); VARIANT_ENUM_CAST(Camera::KeepAspect); VARIANT_ENUM_CAST(Camera::DopplerTracking); #endif