#!/usr/bin/env python Import("env") Import("env_modules") env_etc = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] # Not unbundled so far since not widespread as shared library thirdparty_dir = "#thirdparty/etc2comp/" thirdparty_sources = [ "EtcBlock4x4.cpp", "EtcBlock4x4Encoding.cpp", "EtcBlock4x4Encoding_ETC1.cpp", "EtcBlock4x4Encoding_R11.cpp", "EtcBlock4x4Encoding_RG11.cpp", "EtcBlock4x4Encoding_RGB8A1.cpp", "EtcBlock4x4Encoding_RGB8.cpp", "EtcBlock4x4Encoding_RGBA8.cpp", "Etc.cpp", "EtcDifferentialTrys.cpp", "EtcFilter.cpp", "EtcImage.cpp", "EtcIndividualTrys.cpp", "EtcMath.cpp", "EtcSortedBlockList.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_etc.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_etc.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_etc.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)