/*************************************************************************/ /* space_sw.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "globals.h" #include "space_sw.h" #include "collision_solver_sw.h" #include "physics_server_sw.h" bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set& p_exclude,uint32_t p_user_mask) { ERR_FAIL_COND_V(space->locked,false); Vector3 begin,end; Vector3 normal; begin=p_from; end=p_to; normal=(end-begin).normalized(); int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results); //todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision bool collided=false; Vector3 res_point,res_normal; int res_shape; const CollisionObjectSW *res_obj; real_t min_d=1e10; for(int i=0;iintersection_query_results[i]->get_type()==CollisionObjectSW::TYPE_AREA) continue; //ignore area if (p_exclude.has( space->intersection_query_results[i]->get_self())) continue; const CollisionObjectSW *col_obj=space->intersection_query_results[i]; int shape_idx=space->intersection_query_subindex_results[i]; Transform inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform(); Vector3 local_from = inv_xform.xform(begin); Vector3 local_to = inv_xform.xform(end); const ShapeSW *shape = col_obj->get_shape(shape_idx); Vector3 shape_point,shape_normal; if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) { Transform xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); shape_point=xform.xform(shape_point); real_t ld = normal.dot(shape_point); if (ldget_instance_id(); if (r_result.collider_id!=0) r_result.collider=ObjectDB::get_instance(r_result.collider_id); r_result.normal=res_normal; r_result.position=res_point; r_result.rid=res_obj->get_self(); r_result.shape=res_shape; return true; } int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transform& p_xform,ShapeResult *r_results,int p_result_max,const Set& p_exclude,uint32_t p_user_mask) { if (p_result_max<=0) return 0; ShapeSW *shape = static_cast(PhysicsServer::get_singleton())->shape_owner.get(p_shape); ERR_FAIL_COND_V(!shape,0); AABB aabb = p_xform.xform(shape->get_aabb()); int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results); bool collided=false; int cc=0; //Transform ai = p_xform.affine_inverse(); for(int i=0;i=p_result_max) break; if (space->intersection_query_results[i]->get_type()==CollisionObjectSW::TYPE_AREA) continue; //ignore area if (p_exclude.has( space->intersection_query_results[i]->get_self())) continue; const CollisionObjectSW *col_obj=space->intersection_query_results[i]; int shape_idx=space->intersection_query_subindex_results[i]; if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL)) continue; r_results[cc].collider_id=col_obj->get_instance_id(); if (r_results[cc].collider_id!=0) r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id); r_results[cc].rid=col_obj->get_self(); r_results[cc].shape=shape_idx; cc++; } return cc; } PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() { space=NULL; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// void* SpaceSW::_broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_self) { CollisionObjectSW::Type type_A=A->get_type(); CollisionObjectSW::Type type_B=B->get_type(); if (type_A>type_B) { SWAP(A,B); SWAP(p_subindex_A,p_subindex_B); SWAP(type_A,type_B); } SpaceSW *self = (SpaceSW*)p_self; if (type_A==CollisionObjectSW::TYPE_AREA) { ERR_FAIL_COND_V(type_B!=CollisionObjectSW::TYPE_BODY,NULL); AreaSW *area=static_cast(A); BodySW *body=static_cast(B); AreaPairSW *area_pair = memnew(AreaPairSW(body,p_subindex_B,area,p_subindex_A) ); return area_pair; } else { BodyPairSW *b = memnew( BodyPairSW((BodySW*)A,p_subindex_A,(BodySW*)B,p_subindex_B) ); return b; } return NULL; } void SpaceSW::_broadphase_unpair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_self) { SpaceSW *self = (SpaceSW*)p_self; ConstraintSW *c = (ConstraintSW*)p_data; memdelete(c); } const SelfList::List& SpaceSW::get_active_body_list() const { return active_list; } void SpaceSW::body_add_to_active_list(SelfList* p_body) { active_list.add(p_body); } void SpaceSW::body_remove_from_active_list(SelfList* p_body) { active_list.remove(p_body); } void SpaceSW::body_add_to_inertia_update_list(SelfList* p_body) { inertia_update_list.add(p_body); } void SpaceSW::body_remove_from_inertia_update_list(SelfList* p_body) { inertia_update_list.remove(p_body); } BroadPhaseSW *SpaceSW::get_broadphase() { return broadphase; } void SpaceSW::add_object(CollisionObjectSW *p_object) { ERR_FAIL_COND( objects.has(p_object) ); objects.insert(p_object); } void SpaceSW::remove_object(CollisionObjectSW *p_object) { ERR_FAIL_COND( !objects.has(p_object) ); objects.erase(p_object); } const Set &SpaceSW::get_objects() const { return objects; } void SpaceSW::body_add_to_state_query_list(SelfList* p_body) { state_query_list.add(p_body); } void SpaceSW::body_remove_from_state_query_list(SelfList* p_body) { state_query_list.remove(p_body); } void SpaceSW::area_add_to_monitor_query_list(SelfList* p_area) { monitor_query_list.add(p_area); } void SpaceSW::area_remove_from_monitor_query_list(SelfList* p_area) { monitor_query_list.remove(p_area); } void SpaceSW::area_add_to_moved_list(SelfList* p_area) { area_moved_list.add(p_area); } void SpaceSW::area_remove_from_moved_list(SelfList* p_area) { area_moved_list.remove(p_area); } const SelfList::List& SpaceSW::get_moved_area_list() const { return area_moved_list; } void SpaceSW::call_queries() { while(state_query_list.first()) { BodySW * b = state_query_list.first()->self(); b->call_queries(); state_query_list.remove(state_query_list.first()); } while(monitor_query_list.first()) { AreaSW * a = monitor_query_list.first()->self(); a->call_queries(); monitor_query_list.remove(monitor_query_list.first()); } } void SpaceSW::setup() { while(inertia_update_list.first()) { inertia_update_list.first()->self()->update_inertias(); inertia_update_list.remove(inertia_update_list.first()); } } void SpaceSW::update() { broadphase->update(); } void SpaceSW::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) { switch(p_param) { case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break; case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break; case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break; case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_threshold=p_value; break; case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_threshold=p_value; break; case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break; case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio=p_value; break; case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break; } } real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const { switch(p_param) { case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius; case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation; case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration; case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_threshold; case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_threshold; case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep; case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio; case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias; } return 0; } void SpaceSW::lock() { locked=true; } void SpaceSW::unlock() { locked=false; } bool SpaceSW::is_locked() const { return locked; } PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() { return direct_access; } SpaceSW::SpaceSW() { locked=false; contact_recycle_radius=0.01; contact_max_separation=0.05; contact_max_allowed_penetration= 0.01; constraint_bias = 0.01; body_linear_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_linear",0.1); body_angular_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_angular", (8.0 / 180.0 * Math_PI) ); body_time_to_sleep=0.5; body_angular_velocity_damp_ratio=10; broadphase = BroadPhaseSW::create_func(); broadphase->set_pair_callback(_broadphase_pair,this); broadphase->set_unpair_callback(_broadphase_unpair,this); area=NULL; direct_access = memnew( PhysicsDirectSpaceStateSW ); direct_access->space=this; } SpaceSW::~SpaceSW() { memdelete(broadphase); memdelete( direct_access ); }