/*************************************************************************/ /* video_player.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef VIDEO_PLAYER_H #define VIDEO_PLAYER_H #include "scene/resources/video_stream.h" #include "scene/gui/control.h" class VideoPlayer : public Control { OBJ_TYPE(VideoPlayer,Control); Ref stream; RID stream_rid; Ref texture; Image last_frame; bool paused; bool autoplay; float volume; bool expand; bool loops; protected: static void _bind_methods(); void _notification(int p_notification); public: Size2 get_minimum_size() const; void set_expand(bool p_expand); bool has_expand() const; void set_stream(const Ref &p_stream); Ref get_stream() const; void play(); void stop(); bool is_playing() const; void set_paused(bool p_paused); bool is_paused() const; void set_volume(float p_vol); float get_volume() const; void set_volume_db(float p_db); float get_volume_db() const; String get_stream_name() const; float get_pos() const; void set_autoplay(bool p_vol); bool has_autoplay() const; VideoPlayer(); ~VideoPlayer(); }; #endif