/*************************************************/ /* image_loader_jpg.h */ /*************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /*************************************************/ /* Source code within this file is: */ /* (c) 2007-2016 Juan Linietsky, Ariel Manzur */ /* All Rights Reserved. */ /*************************************************/ #ifndef BITMAP_LOADER_PNM_H #define BITMAP_LOADER_PNM_H #include "io/resource_loader.h" /** @author Juan Linietsky */ class ResourceFormatPBM : public ResourceFormatLoader { public: virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String& p_type) const; virtual String get_resource_type(const String &p_path) const; }; #endif