/*************************************************************************/ /* sprite.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "sprite.h" #include "core/core_string_names.h" #include "os/os.h" #include "scene/main/viewport.h" #include "scene/scene_string_names.h" void Sprite::edit_set_pivot(const Point2 &p_pivot) { set_offset(p_pivot); } Point2 Sprite::edit_get_pivot() const { return get_offset(); } bool Sprite::edit_has_pivot() const { return true; } void Sprite::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { if (texture.is_null()) return; RID ci = get_canvas_item(); /* texture->draw(ci,Point2()); break; */ Size2 s; Rect2 src_rect; if (region) { s = region_rect.size; src_rect = region_rect; } else { s = Size2(texture->get_size()); s = s / Size2(hframes, vframes); src_rect.size = s; src_rect.pos.x += float(frame % hframes) * s.x; src_rect.pos.y += float(frame / hframes) * s.y; } Point2 ofs = offset; if (centered) ofs -= s / 2; if (Engine::get_singleton()->get_use_pixel_snap()) { ofs = ofs.floor(); } Rect2 dst_rect(ofs, s); if (hflip) dst_rect.size.x = -dst_rect.size.x; if (vflip) dst_rect.size.y = -dst_rect.size.y; texture->draw_rect_region(ci, dst_rect, src_rect); } break; } } void Sprite::set_texture(const Ref &p_texture) { if (p_texture == texture) return; #ifdef DEBUG_ENABLED if (texture.is_valid()) { texture->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update); } #endif texture = p_texture; #ifdef DEBUG_ENABLED if (texture.is_valid()) { texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update); } #endif update(); emit_signal("texture_changed"); item_rect_changed(); } Ref Sprite::get_texture() const { return texture; } void Sprite::set_centered(bool p_center) { centered = p_center; update(); item_rect_changed(); } bool Sprite::is_centered() const { return centered; } void Sprite::set_offset(const Point2 &p_offset) { offset = p_offset; update(); item_rect_changed(); _change_notify("offset"); } Point2 Sprite::get_offset() const { return offset; } void Sprite::set_flip_h(bool p_flip) { hflip = p_flip; update(); } bool Sprite::is_flipped_h() const { return hflip; } void Sprite::set_flip_v(bool p_flip) { vflip = p_flip; update(); } bool Sprite::is_flipped_v() const { return vflip; } void Sprite::set_region(bool p_region) { if (p_region == region) return; region = p_region; update(); } bool Sprite::is_region() const { return region; } void Sprite::set_region_rect(const Rect2 &p_region_rect) { if (region_rect == p_region_rect) return; region_rect = p_region_rect; if (region) item_rect_changed(); _change_notify("region_rect"); } Rect2 Sprite::get_region_rect() const { return region_rect; } void Sprite::set_frame(int p_frame) { ERR_FAIL_INDEX(p_frame, vframes * hframes); if (frame != p_frame) item_rect_changed(); frame = p_frame; _change_notify("frame"); emit_signal(SceneStringNames::get_singleton()->frame_changed); } int Sprite::get_frame() const { return frame; } void Sprite::set_vframes(int p_amount) { ERR_FAIL_COND(p_amount < 1); vframes = p_amount; update(); item_rect_changed(); _change_notify("frame"); } int Sprite::get_vframes() const { return vframes; } void Sprite::set_hframes(int p_amount) { ERR_FAIL_COND(p_amount < 1); hframes = p_amount; update(); item_rect_changed(); _change_notify("frame"); } int Sprite::get_hframes() const { return hframes; } Rect2 Sprite::get_item_rect() const { if (texture.is_null()) return Rect2(0, 0, 1, 1); /* if (texture.is_null()) return CanvasItem::get_item_rect(); */ Size2i s; if (region) { s = region_rect.size; } else { s = texture->get_size(); s = s / Point2(hframes, vframes); } Point2 ofs = offset; if (centered) ofs -= s / 2; if (s == Size2(0, 0)) s = Size2(1, 1); return Rect2(ofs, s); } void Sprite::_validate_property(PropertyInfo &property) const { if (property.name == "frame") { property.hint = PROPERTY_HINT_SPRITE_FRAME; property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; } } void Sprite::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &Sprite::set_texture); ClassDB::bind_method(D_METHOD("get_texture:Texture"), &Sprite::get_texture); ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite::set_centered); ClassDB::bind_method(D_METHOD("is_centered"), &Sprite::is_centered); ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite::set_offset); ClassDB::bind_method(D_METHOD("get_offset"), &Sprite::get_offset); ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite::set_flip_h); ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite::is_flipped_h); ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite::set_flip_v); ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite::is_flipped_v); ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite::set_region); ClassDB::bind_method(D_METHOD("is_region"), &Sprite::is_region); ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite::set_region_rect); ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite::get_region_rect); ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite::set_frame); ClassDB::bind_method(D_METHOD("get_frame"), &Sprite::get_frame); ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite::set_vframes); ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite::get_vframes); ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite::set_hframes); ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite::get_hframes); ADD_SIGNAL(MethodInfo("frame_changed")); ADD_SIGNAL(MethodInfo("texture_changed")); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v"); ADD_PROPERTYNO(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTYNO(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region"), "set_region", "is_region"); ADD_PROPERTYNZ(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); } Sprite::Sprite() { centered = true; hflip = false; vflip = false; region = false; frame = 0; vframes = 1; hframes = 1; } //////////////////////////// VPSPRITE /// /// /// #if 0 void ViewportSprite::edit_set_pivot(const Point2& p_pivot) { set_offset(p_pivot); } Point2 ViewportSprite::edit_get_pivot() const { return get_offset(); } bool ViewportSprite::edit_has_pivot() const { return true; } void ViewportSprite::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_TREE: { if (!viewport_path.is_empty()) { Node *n = get_node(viewport_path); ERR_FAIL_COND(!n); Viewport *vp=n->cast_to(); ERR_FAIL_COND(!vp); Ref rtt = vp->get_render_target_texture(); texture=rtt; texture->connect("changed",this,"update"); item_rect_changed(); } } break; case NOTIFICATION_EXIT_TREE: { if (texture.is_valid()) { texture->disconnect("changed",this,"update"); texture=Ref(); } } break; case NOTIFICATION_DRAW: { if (texture.is_null()) return; RID ci = get_canvas_item(); /* texture->draw(ci,Point2()); break; */ Size2i s; Rect2i src_rect; s = texture->get_size(); src_rect.size=s; Point2 ofs=offset; if (centered) ofs-=s/2; if (OS::get_singleton()->get_use_pixel_snap()) { ofs=ofs.floor(); } Rect2 dst_rect(ofs,s); texture->draw_rect_region(ci,dst_rect,src_rect,modulate); } break; } } void ViewportSprite::set_viewport_path(const NodePath& p_viewport) { viewport_path=p_viewport; update(); if (!is_inside_tree()) return; if (texture.is_valid()) { texture->disconnect("changed",this,"update"); texture=Ref(); } if (viewport_path.is_empty()) return; Node *n = get_node(viewport_path); ERR_FAIL_COND(!n); Viewport *vp=n->cast_to(); ERR_FAIL_COND(!vp); Ref rtt = vp->get_render_target_texture(); texture=rtt; if (texture.is_valid()) { texture->connect("changed",this,"update"); } item_rect_changed(); } NodePath ViewportSprite::get_viewport_path() const { return viewport_path; } void ViewportSprite::set_centered(bool p_center) { centered=p_center; update(); item_rect_changed(); } bool ViewportSprite::is_centered() const { return centered; } void ViewportSprite::set_offset(const Point2& p_offset) { offset=p_offset; update(); item_rect_changed(); } Point2 ViewportSprite::get_offset() const { return offset; } void ViewportSprite::set_modulate(const Color& p_color) { modulate=p_color; update(); } Color ViewportSprite::get_modulate() const{ return modulate; } Rect2 ViewportSprite::get_item_rect() const { if (texture.is_null()) return Rect2(0,0,1,1); /* if (texture.is_null()) return CanvasItem::get_item_rect(); */ Size2i s; s = texture->get_size(); Point2 ofs=offset; if (centered) ofs-=s/2; if (s==Size2(0,0)) s=Size2(1,1); return Rect2(ofs,s); } String ViewportSprite::get_configuration_warning() const { if (!has_node(viewport_path) || !get_node(viewport_path) || !get_node(viewport_path)->cast_to()) { return TTR("Path property must point to a valid Viewport node to work. Such Viewport must be set to 'render target' mode."); } else { Node *n = get_node(viewport_path); if (n) { Viewport *vp = n->cast_to(); if (!vp->is_set_as_render_target()) { return TTR("The Viewport set in the path property must be set as 'render target' in order for this sprite to work."); } } } return String(); } void ViewportSprite::_bind_methods() { ClassDB::bind_method(D_METHOD("set_viewport_path","path"),&ViewportSprite::set_viewport_path); ClassDB::bind_method(D_METHOD("get_viewport_path"),&ViewportSprite::get_viewport_path); ClassDB::bind_method(D_METHOD("set_centered","centered"),&ViewportSprite::set_centered); ClassDB::bind_method(D_METHOD("is_centered"),&ViewportSprite::is_centered); ClassDB::bind_method(D_METHOD("set_offset","offset"),&ViewportSprite::set_offset); ClassDB::bind_method(D_METHOD("get_offset"),&ViewportSprite::get_offset); ClassDB::bind_method(D_METHOD("set_modulate","modulate"),&ViewportSprite::set_modulate); ClassDB::bind_method(D_METHOD("get_modulate"),&ViewportSprite::get_modulate); ADD_PROPERTYNZ( PropertyInfo( Variant::NODE_PATH, "viewport"), "set_viewport_path","get_viewport_path"); ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "centered"), "set_centered","is_centered"); ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), "set_offset","get_offset"); ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), "set_modulate","get_modulate"); } ViewportSprite::ViewportSprite() { centered=true; modulate=Color(1,1,1,1); } #endif