/*************************************************************************/ /* editor_debugger_node.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_DEBUGGER_NODE_H #define EDITOR_DEBUGGER_NODE_H #include "core/io/tcp_server.h" #include "editor/debugger/script_editor_debugger.h" #include "scene/gui/button.h" #include "scene/gui/tab_container.h" class EditorDebuggerTree; class EditorDebuggerNode : public MarginContainer { GDCLASS(EditorDebuggerNode, MarginContainer); private: enum Options { DEBUG_NEXT, DEBUG_STEP, DEBUG_BREAK, DEBUG_CONTINUE, DEBUG_SHOW_KEEP_OPEN, DEBUG_WITH_EXTERNAL_EDITOR, }; class Breakpoint { public: String source; int line = 0; bool operator<(const Breakpoint &p_b) const { if (line == p_b.line) return source < p_b.source; return line < p_b.line; } Breakpoint(){}; Breakpoint(const String &p_source, int p_line) { line = p_line; source = p_source; } }; Ref server = NULL; TabContainer *tabs = NULL; Button *debugger_button = NULL; MenuButton *script_menu = NULL; Ref