# Copyright 2015 MongoDB Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import json import SCons import itertools # Implements the ability for SCons to emit a compilation database for the MongoDB project. See # http://clang.llvm.org/docs/JSONCompilationDatabase.html for details on what a compilation # database is, and why you might want one. The only user visible entry point here is # 'env.CompilationDatabase'. This method takes an optional 'target' to name the file that # should hold the compilation database, otherwise, the file defaults to compile_commands.json, # which is the name that most clang tools search for by default. # TODO: Is there a better way to do this than this global? Right now this exists so that the # emitter we add can record all of the things it emits, so that the scanner for the top level # compilation database can access the complete list, and also so that the writer has easy # access to write all of the files. But it seems clunky. How can the emitter and the scanner # communicate more gracefully? __COMPILATION_DB_ENTRIES = [] # We make no effort to avoid rebuilding the entries. Someday, perhaps we could and even # integrate with the cache, but there doesn't seem to be much call for it. class __CompilationDbNode(SCons.Node.Python.Value): def __init__(self, value): SCons.Node.Python.Value.__init__(self, value) self.Decider(changed_since_last_build_node) def changed_since_last_build_node(child, target, prev_ni, node): """ Dummy decider to force always building""" return True def makeEmitCompilationDbEntry(comstr): """ Effectively this creates a lambda function to capture: * command line * source * target :param comstr: unevaluated command line :return: an emitter which has captured the above """ user_action = SCons.Action.Action(comstr) def EmitCompilationDbEntry(target, source, env): """ This emitter will be added to each c/c++ object build to capture the info needed for clang tools :param target: target node(s) :param source: source node(s) :param env: Environment for use building this node :return: target(s), source(s) """ dbtarget = __CompilationDbNode(source) entry = env.__COMPILATIONDB_Entry( target=dbtarget, source=[], __COMPILATIONDB_UTARGET=target, __COMPILATIONDB_USOURCE=source, __COMPILATIONDB_UACTION=user_action, __COMPILATIONDB_ENV=env, ) # TODO: Technically, these next two lines should not be required: it should be fine to # cache the entries. However, they don't seem to update properly. Since they are quick # to re-generate disable caching and sidestep this problem. env.AlwaysBuild(entry) env.NoCache(entry) __COMPILATION_DB_ENTRIES.append(dbtarget) return target, source return EmitCompilationDbEntry def CompilationDbEntryAction(target, source, env, **kw): """ Create a dictionary with evaluated command line, target, source and store that info as an attribute on the target (Which has been stored in __COMPILATION_DB_ENTRIES array :param target: target node(s) :param source: source node(s) :param env: Environment for use building this node :param kw: :return: None """ command = env["__COMPILATIONDB_UACTION"].strfunction( target=env["__COMPILATIONDB_UTARGET"], source=env["__COMPILATIONDB_USOURCE"], env=env["__COMPILATIONDB_ENV"], ) entry = { "directory": env.Dir("#").abspath, "command": command, "file": str(env["__COMPILATIONDB_USOURCE"][0]), } target[0].write(entry) def WriteCompilationDb(target, source, env): entries = [] for s in __COMPILATION_DB_ENTRIES: entries.append(s.read()) with open(str(target[0]), "w") as target_file: json.dump(entries, target_file, sort_keys=True, indent=4, separators=(",", ": ")) def ScanCompilationDb(node, env, path): return __COMPILATION_DB_ENTRIES def generate(env, **kwargs): static_obj, shared_obj = SCons.Tool.createObjBuilders(env) env["COMPILATIONDB_COMSTR"] = kwargs.get("COMPILATIONDB_COMSTR", "Building compilation database $TARGET") components_by_suffix = itertools.chain( itertools.product( env["CPPSUFFIXES"], [ (static_obj, SCons.Defaults.StaticObjectEmitter, "$CXXCOM"), (shared_obj, SCons.Defaults.SharedObjectEmitter, "$SHCXXCOM"), ], ), ) for entry in components_by_suffix: suffix = entry[0] builder, base_emitter, command = entry[1] # Ensure we have a valid entry # used to auto ignore header files if suffix in builder.emitter: emitter = builder.emitter[suffix] builder.emitter[suffix] = SCons.Builder.ListEmitter([emitter, makeEmitCompilationDbEntry(command),]) env["BUILDERS"]["__COMPILATIONDB_Entry"] = SCons.Builder.Builder( action=SCons.Action.Action(CompilationDbEntryAction, None), ) env["BUILDERS"]["__COMPILATIONDB_Database"] = SCons.Builder.Builder( action=SCons.Action.Action(WriteCompilationDb, "$COMPILATIONDB_COMSTR"), target_scanner=SCons.Scanner.Scanner(function=ScanCompilationDb, node_class=None), ) def CompilationDatabase(env, target): result = env.__COMPILATIONDB_Database(target=target, source=[]) env.AlwaysBuild(result) env.NoCache(result) return result env.AddMethod(CompilationDatabase, "CompilationDatabase") def exists(env): return True