/*************************************************************************/ /* audio_server.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_SERVER_H #define AUDIO_SERVER_H #include "object.h" #include "variant.h" class AudioMixer { protected: void audio_mixer_chunk_call(int p_frames); public: enum { INVALID_CHANNEL = 0xFFFFFFFF }; typedef uint32_t ChannelID; /* CHANNEL API */ enum FilterType { FILTER_NONE, FILTER_LOWPASS, FILTER_BANDPASS, FILTER_HIPASS, FILTER_NOTCH, FILTER_PEAK, FILTER_BANDLIMIT, ///< cutoff is LP resonace is HP FILTER_LOW_SHELF, FILTER_HIGH_SHELF }; enum ReverbRoomType { REVERB_SMALL, REVERB_MEDIUM, REVERB_LARGE, REVERB_HALL, MAX_REVERBS }; virtual ChannelID channel_alloc(RID p_sample) = 0; virtual void channel_set_volume(ChannelID p_channel, float p_gain) = 0; virtual void channel_set_pan(ChannelID p_channel, float p_pan, float p_depth = 0, float height = 0) = 0; //pan and depth go from -1 to 1 virtual void channel_set_filter(ChannelID p_channel, FilterType p_type, float p_cutoff, float p_resonance, float p_gain = 1.0) = 0; virtual void channel_set_chorus(ChannelID p_channel, float p_chorus) = 0; virtual void channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb) = 0; virtual void channel_set_mix_rate(ChannelID p_channel, int p_mix_rate) = 0; virtual void channel_set_positional(ChannelID p_channel, bool p_positional) = 0; virtual float channel_get_volume(ChannelID p_channel) const = 0; virtual float channel_get_pan(ChannelID p_channel) const = 0; //pan and depth go from -1 to 1 virtual float channel_get_pan_depth(ChannelID p_channel) const = 0; //pan and depth go from -1 to 1 virtual float channel_get_pan_height(ChannelID p_channel) const = 0; //pan and depth go from -1 to 1 virtual FilterType channel_get_filter_type(ChannelID p_channel) const = 0; virtual float channel_get_filter_cutoff(ChannelID p_channel) const = 0; virtual float channel_get_filter_resonance(ChannelID p_channel) const = 0; virtual float channel_get_filter_gain(ChannelID p_channel) const = 0; virtual float channel_get_chorus(ChannelID p_channel) const = 0; virtual ReverbRoomType channel_get_reverb_type(ChannelID p_channel) const = 0; virtual float channel_get_reverb(ChannelID p_channel) const = 0; virtual int channel_get_mix_rate(ChannelID p_channel) const = 0; virtual bool channel_is_positional(ChannelID p_channel) const = 0; virtual bool channel_is_valid(ChannelID p_channel) const = 0; virtual void channel_free(ChannelID p_channel) = 0; virtual void set_mixer_volume(float p_volume) = 0; virtual ~AudioMixer() {} }; class AudioServer : public Object { OBJ_TYPE(AudioServer, Object); static AudioServer *singleton; protected: friend class AudioStream; friend class EventStream; friend class AudioMixer; virtual AudioMixer *get_mixer() = 0; virtual void audio_mixer_chunk_callback(int p_frames) = 0; static void _bind_methods(); public: class EventStream { protected: AudioMixer *get_mixer() const; public: virtual void update(uint64_t p_usec) = 0; virtual ~EventStream() {} }; class AudioStream { public: virtual int get_channel_count() const = 0; virtual void set_mix_rate(int p_rate) = 0; //notify the stream of the mix rate virtual bool mix(int32_t *p_buffer, int p_frames) = 0; virtual void update() = 0; virtual bool can_update_mt() const { return true; } virtual ~AudioStream() {} }; enum SampleFormat { SAMPLE_FORMAT_PCM8, SAMPLE_FORMAT_PCM16, SAMPLE_FORMAT_IMA_ADPCM }; enum SampleLoopFormat { SAMPLE_LOOP_NONE, SAMPLE_LOOP_FORWARD, SAMPLE_LOOP_PING_PONG // not supported in every platform }; /* SAMPLE API */ virtual RID sample_create(SampleFormat p_format, bool p_stereo, int p_length) = 0; virtual void sample_set_description(RID p_sample, const String &p_description) = 0; virtual String sample_get_description(RID p_sample) const = 0; virtual SampleFormat sample_get_format(RID p_sample) const = 0; virtual bool sample_is_stereo(RID p_sample) const = 0; virtual int sample_get_length(RID p_sample) const = 0; virtual const void *sample_get_data_ptr(RID p_sample) const = 0; virtual void sample_set_signed_data(RID p_sample, const DVector &p_buffer); virtual void sample_set_data(RID p_sample, const DVector &p_buffer) = 0; virtual DVector sample_get_data(RID p_sample) const = 0; virtual void sample_set_mix_rate(RID p_sample, int p_rate) = 0; virtual int sample_get_mix_rate(RID p_sample) const = 0; virtual void sample_set_loop_format(RID p_sample, SampleLoopFormat p_format) = 0; virtual SampleLoopFormat sample_get_loop_format(RID p_sample) const = 0; virtual void sample_set_loop_begin(RID p_sample, int p_pos) = 0; virtual int sample_get_loop_begin(RID p_sample) const = 0; virtual void sample_set_loop_end(RID p_sample, int p_pos) = 0; virtual int sample_get_loop_end(RID p_sample) const = 0; /* VOICE API */ enum FilterType { FILTER_NONE, FILTER_LOWPASS, FILTER_BANDPASS, FILTER_HIPASS, FILTER_NOTCH, FILTER_PEAK, FILTER_BANDLIMIT, ///< cutoff is LP resonace is HP FILTER_LOW_SHELF, FILTER_HIGH_SHELF }; enum ReverbRoomType { REVERB_SMALL, REVERB_MEDIUM, REVERB_LARGE, REVERB_HALL }; virtual RID voice_create() = 0; virtual void voice_play(RID p_voice, RID p_sample) = 0; virtual void voice_set_volume(RID p_voice, float p_volume) = 0; virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth = 0, float height = 0) = 0; //pan and depth go from -1 to 1 virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance, float p_gain = 0) = 0; virtual void voice_set_chorus(RID p_voice, float p_chorus) = 0; virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) = 0; virtual void voice_set_mix_rate(RID p_voice, int p_mix_rate) = 0; virtual void voice_set_positional(RID p_voice, bool p_positional) = 0; virtual float voice_get_volume(RID p_voice) const = 0; virtual float voice_get_pan(RID p_voice) const = 0; //pan and depth go from -1 to 1 virtual float voice_get_pan_depth(RID p_voice) const = 0; //pan and depth go from -1 to 1 virtual float voice_get_pan_height(RID p_voice) const = 0; //pan and depth go from -1 to 1 virtual FilterType voice_get_filter_type(RID p_voice) const = 0; virtual float voice_get_filter_cutoff(RID p_voice) const = 0; virtual float voice_get_filter_resonance(RID p_voice) const = 0; virtual float voice_get_chorus(RID p_voice) const = 0; virtual ReverbRoomType voice_get_reverb_type(RID p_voice) const = 0; virtual float voice_get_reverb(RID p_voice) const = 0; virtual int voice_get_mix_rate(RID p_voice) const = 0; virtual bool voice_is_positional(RID p_voice) const = 0; virtual void voice_stop(RID p_voice) = 0; virtual bool voice_is_active(RID p_voice) const = 0; /* STREAM API */ virtual RID audio_stream_create(AudioStream *p_stream) = 0; virtual RID event_stream_create(EventStream *p_stream) = 0; virtual void stream_set_active(RID p_stream, bool p_active) = 0; virtual bool stream_is_active(RID p_stream) const = 0; virtual void stream_set_volume_scale(RID p_stream, float p_scale) = 0; virtual float stream_set_volume_scale(RID p_stream) const = 0; /* Audio Physics API */ virtual void free(RID p_id) = 0; virtual void init() = 0; virtual void finish() = 0; virtual void update() = 0; /* MISC config */ virtual void lock() = 0; virtual void unlock() = 0; virtual int get_default_channel_count() const = 0; virtual int get_default_mix_rate() const = 0; virtual void set_stream_global_volume_scale(float p_volume) = 0; virtual void set_fx_global_volume_scale(float p_volume) = 0; virtual void set_event_voice_global_volume_scale(float p_volume) = 0; virtual float get_stream_global_volume_scale() const = 0; virtual float get_fx_global_volume_scale() const = 0; virtual float get_event_voice_global_volume_scale() const = 0; virtual uint32_t read_output_peak() const = 0; static AudioServer *get_singleton(); virtual double get_mix_time() const = 0; //useful for video -> audio sync virtual double get_output_delay() const = 0; AudioServer(); virtual ~AudioServer(); }; VARIANT_ENUM_CAST(AudioServer::SampleFormat); VARIANT_ENUM_CAST(AudioServer::SampleLoopFormat); VARIANT_ENUM_CAST(AudioServer::FilterType); VARIANT_ENUM_CAST(AudioServer::ReverbRoomType); typedef AudioServer AS; #endif // AUDIO_SERVER_H