/*************************************************************************/ /* register_server_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "register_server_types.h" #include "globals.h" #include "audio_server.h" #include "physics_2d_server.h" #include "physics_server.h" #include "script_debugger_remote.h" #include "spatial_sound_2d_server.h" #include "spatial_sound_server.h" #include "visual_server.h" static void _debugger_get_resource_usage(List *r_usage) { List tinfo; VS::get_singleton()->texture_debug_usage(&tinfo); for (List::Element *E = tinfo.front(); E; E = E->next()) { ScriptDebuggerRemote::ResourceUsage usage; usage.path = E->get().path; usage.vram = E->get().bytes; usage.id = E->get().texture; usage.type = "Texture"; usage.format = itos(E->get().size.width) + "x" + itos(E->get().size.height) + " " + Image::get_format_name(E->get().format); r_usage->push_back(usage); } } void register_server_types() { Globals::get_singleton()->add_singleton(Globals::Singleton("VisualServer", VisualServer::get_singleton())); Globals::get_singleton()->add_singleton(Globals::Singleton("VS", VisualServer::get_singleton())); Globals::get_singleton()->add_singleton(Globals::Singleton("AudioServer", AudioServer::get_singleton())); Globals::get_singleton()->add_singleton(Globals::Singleton("AS", AudioServer::get_singleton())); Globals::get_singleton()->add_singleton(Globals::Singleton("PhysicsServer", PhysicsServer::get_singleton())); Globals::get_singleton()->add_singleton(Globals::Singleton("PS", PhysicsServer::get_singleton())); Globals::get_singleton()->add_singleton(Globals::Singleton("Physics2DServer", Physics2DServer::get_singleton())); Globals::get_singleton()->add_singleton(Globals::Singleton("PS2D", Physics2DServer::get_singleton())); Globals::get_singleton()->add_singleton(Globals::Singleton("SpatialSoundServer", SpatialSoundServer::get_singleton())); Globals::get_singleton()->add_singleton(Globals::Singleton("SS", SpatialSoundServer::get_singleton())); Globals::get_singleton()->add_singleton(Globals::Singleton("SpatialSound2DServer", SpatialSound2DServer::get_singleton())); Globals::get_singleton()->add_singleton(Globals::Singleton("SS2D", SpatialSound2DServer::get_singleton())); ObjectTypeDB::register_virtual_type(); ObjectTypeDB::register_virtual_type(); ObjectTypeDB::register_virtual_type(); ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); ObjectTypeDB::register_virtual_type(); ObjectTypeDB::register_virtual_type(); ObjectTypeDB::register_virtual_type(); ScriptDebuggerRemote::resource_usage_func = _debugger_get_resource_usage; } void unregister_server_types() { }