/*************************************************************************/ /* dynamic_font.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DYNAMIC_FONT_H #define DYNAMIC_FONT_H #ifdef FREETYPE_ENABLED #include "scene/resources/font.h" #include "os/thread_safe.h" #include "io/resource_loader.h" #include #include FT_FREETYPE_H class DynamicFontAtSize; class DynamicFont; class DynamicFontData : public Resource { OBJ_TYPE(DynamicFontData,Resource); const uint8_t *font_mem; int font_mem_size; bool force_autohinter; String font_path; Map size_cache; friend class DynamicFontAtSize; friend class DynamicFont; Ref _get_dynamic_font_at_size(int p_size); protected: static void _bind_methods(); public: void set_font_ptr(const uint8_t* p_font_mem,int p_font_mem_size); void set_font_path(const String& p_path); String get_font_path() const; void set_force_autohinter(bool p_force); DynamicFontData(); ~DynamicFontData(); }; class DynamicFontAtSize : public Reference { OBJ_TYPE(DynamicFontAtSize,Reference) _THREAD_SAFE_CLASS_ FT_Library library; /* handle to library */ FT_Face face; /* handle to face object */ FT_StreamRec stream; int ascent; int descent; int linegap; int rect_margin; bool valid; struct CharTexture { DVector imgdata; int texture_size; Vector offsets; Ref texture; }; Vector textures; struct Character { bool found; int texture_idx; Rect2 rect; float v_align; float h_align; float advance; Character() { texture_idx=0; v_align=0; } }; static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char* buffer, unsigned long count ); static void _ft_stream_close(FT_Stream stream); HashMap< CharType, Character > char_map; _FORCE_INLINE_ void _update_char(CharType p_char); friend class DynamicFontData; Ref font; int size; Error _load(); protected: public: float get_height() const; float get_ascent() const; float get_descent() const; Size2 get_char_size(CharType p_char,CharType p_next,const Vector >& p_fallbacks) const; float draw_char(RID p_canvas_item, const Point2& p_pos, CharType p_char,CharType p_next,const Color& p_modulate,const Vector >& p_fallbacks) const; DynamicFontAtSize(); ~DynamicFontAtSize(); }; /////////////// class DynamicFont : public Font { OBJ_TYPE( DynamicFont, Font ); Ref data; Ref data_at_size; Vector< Ref > fallbacks; Vector< Ref > fallback_data_at_size; int size; bool valid; protected: bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list( List *p_list) const; static void _bind_methods(); public: void set_font_data(const Ref& p_data); Ref get_font_data() const; void set_size(int p_size); int get_size() const; void add_fallback(const Ref& p_data); void set_fallback(int p_idx,const Ref& p_data); int get_fallback_count() const; Ref get_fallback(int p_idx) const; void remove_fallback(int p_idx); virtual float get_height() const; virtual float get_ascent() const; virtual float get_descent() const; virtual Size2 get_char_size(CharType p_char,CharType p_next=0) const; virtual bool is_distance_field_hint() const; virtual float draw_char(RID p_canvas_item, const Point2& p_pos, CharType p_char,CharType p_next=0,const Color& p_modulate=Color(1,1,1)) const; DynamicFont(); ~DynamicFont(); }; ///////////// class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader { public: virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String& p_type) const; virtual String get_resource_type(const String &p_path) const; }; #endif #endif