# Czech translation of the Godot Engine editor # Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Fadex , 2017. # Jan 'spl!te' Kondelík , 2016. # Jiri Hysek , 2017. # Luděk Novotný , 2016, 2018. # Martin Novák , 2017. # zxey , 2018. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "PO-Revision-Date: 2018-01-24 12:07+0000\n" "Last-Translator: zxey \n" "Language-Team: Czech \n" "Language: cs\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" "X-Generator: Weblate 2.19-dev\n" #: editor/animation_editor.cpp msgid "Disabled" msgstr "Zakázáno" #: editor/animation_editor.cpp msgid "All Selection" msgstr "Všechny vybrané" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Keyframe Time" msgstr "Animace: změna hodnoty" #: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Animace: změna přechodu" #: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Animace: změna transformace" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Keyframe Value" msgstr "Animace: změna hodnoty" #: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Animace: změna volání" #: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Animace: přidat stopu" #: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Animace: duplikovat klíče" #: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Posun stopy animace nahoru" #: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Posun stopy animace dolů" #: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Odstranit stopu animace" #: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Změna přechodů na:" #: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Animace: přejmenování stopy" #: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Animace: změna interpolace stopy" #: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Animace: změna typu hodnot" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Track Change Wrap Mode" msgstr "Změna režimu opakování animační stopy" #: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Úprava křivky uzlu" #: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Úprava vybraných křivek" #: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Animace: smazat klíče" #: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplikovat výběr" #: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplikovat transponované" #: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Odstranit výběr" #: editor/animation_editor.cpp msgid "Continuous" msgstr "Spojité" #: editor/animation_editor.cpp msgid "Discrete" msgstr "Diskrétní" #: editor/animation_editor.cpp msgid "Trigger" msgstr "Spoušť" #: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Animace: přidat klíč" #: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Animace: přesunout klíče" #: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Změnit měřítko výběru" #: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Změnit měřítko od kurzoru" #: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Jít k dalšímu kroku" #: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Jít k předchozímu kroku" #: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Lineární" #: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Konstantní" #: editor/animation_editor.cpp msgid "In" msgstr "In" #: editor/animation_editor.cpp msgid "Out" msgstr "Výstup" #: editor/animation_editor.cpp msgid "In-Out" msgstr "Vstup-Výstup" #: editor/animation_editor.cpp msgid "Out-In" msgstr "Výstup-Vstup" #: editor/animation_editor.cpp msgid "Transitions" msgstr "Přechody" #: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimalizovat animaci" #: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Pročistit animaci" #: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Vytvořit NOVOU stopu pro %s a vložit klíč?" #: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Vytvořit %d NOVÝCH stop a vložit klíče?" #: editor/animation_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp msgid "Create" msgstr "Vytvořit" #: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Animace: Vytvořit a vložit" #: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Animace: Vložit stopu a klíč" #: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Animace: vložit klíč" #: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Změnit délku animace" #: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Změnit opakování animace" #: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" #: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Animace: vložit" #: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Animace: změnit měřítko klíčů" #: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Animace: přidat stopu volání" #: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Přiblížení animace." #: editor/animation_editor.cpp msgid "Length (s):" msgstr "Délka (s):" #: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Délka animace (v sekundách)." #: editor/animation_editor.cpp msgid "Step (s):" msgstr "Krok (s):" #: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Krokování kurzoru (v sekundách)." #: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Zapnout/vypnout opakování animace." #: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Přidat novou stopu." #: editor/animation_editor.cpp msgid "Move current track up." msgstr "Posunout aktuální stopu nahoru." #: editor/animation_editor.cpp msgid "Move current track down." msgstr "Posunout aktuální stopu dolů." #: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Odstranit vybranou stopu." #: editor/animation_editor.cpp msgid "Track tools" msgstr "Nástroje stopy" #: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Kliknutím na klíče zapnete jejich individuální úpravu." #: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Optimalizátor animace" #: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Maximální lineární chyba:" #: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Maximální úhlová chyba:" #: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Maximální optimalizovatelný úhel:" #: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimalizuj" #: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "Pro úpravu animací vyberte ze stromu scény uzel AnimationPlayer." #: editor/animation_editor.cpp msgid "Key" msgstr "Klíč" #: editor/animation_editor.cpp msgid "Transition" msgstr "Přechod" #: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Poměr měřítka:" #: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Ze kterého uzlu volej funkce?" #: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Odstranit neplatné klíče" #: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Odstranit neurčené a prázdné stopy" #: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Pročistit všechny animace" #: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Pročistit animaci (NELZE VZÍT ZPĚT!)" #: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Pročistit" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Změnit velikost pole" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Změnit typ hodnot pole" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Změnit hodnotu pole" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Běž na řádek" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Číslo řádku:" #: editor/code_editor.cpp msgid "No Matches" msgstr "Žádné shody" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." msgstr "Nahrazeno %d výskytů." #: editor/code_editor.cpp msgid "Match Case" msgstr "Rozlišovat malá/velká" #: editor/code_editor.cpp msgid "Whole Words" msgstr "Celá slova" #: editor/code_editor.cpp msgid "Replace" msgstr "Nahradit" #: editor/code_editor.cpp msgid "Replace All" msgstr "Nahradit všechny" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Pouze výběr" #: editor/code_editor.cpp msgid "Zoom In" msgstr "Přiblížit" #: editor/code_editor.cpp msgid "Zoom Out" msgstr "Oddálit" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Obnovit původní přiblížení" #: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Řádek:" #: editor/code_editor.cpp msgid "Col:" msgstr "Sloupec:" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Je nutné zadat metodu v cílovém uzlu!" #: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" "Cílová metoda nenalezena! Specifikujte existující metodu, nebo k cílovému " "uzlu připojte skript." #: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Připojit k uzlu:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Přidat" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Odebrat" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Přidat další argument volání:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Další argumenty volání:" #: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Cesta k uzlu:" #: editor/connections_dialog.cpp msgid "Make Function" msgstr "Vytvořit funkci" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Odloženě" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Jednorázově" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Zavřít" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Připojit" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Připojit '%s' k '%s'" #: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Připojuji signál:" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "Odpojit '%s' od '%s'" #: editor/connections_dialog.cpp msgid "Connect.." msgstr "Připojit.." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Odpojit" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Signály" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "Změnit typ %d" #: editor/create_dialog.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Change" msgstr "Změnit" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "Vytvořit nový %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Oblíbené:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Nedávné:" #: editor/create_dialog.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp msgid "Search:" msgstr "Hledat:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp msgid "Matches:" msgstr "Shody:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp #: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Popis:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Hledat náhradu za:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Závislosti na:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" "Scéna '%s' se právě upravuje.\n" "Změny se projeví po opětovném načtení." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" "Zdroj '%s' se právě používá.\n" "Změny se projeví po opětovném načtení." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Závislosti" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Zdroj" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/script_create_dialog.cpp msgid "Path" msgstr "Cesta" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Závislosti:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Opravit nefunkční" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor závislostí" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Hledat náhradní zdroj:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp scene/gui/file_dialog.cpp msgid "Open" msgstr "Otevřít" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Vlastníci:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Odebrat vybrané soubory z projektu? (nelze vrátit zpět)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "Soubory ke smazání potřebují jiné zdroje ke své činnosti.\n" "Přesto je chcete smazat? (nelze vrátit zpět)" #: editor/dependency_editor.cpp msgid "Cannot remove:" msgstr "Nelze odstranit:" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Chyba při načítání:" #: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "Scénu se nepodařilo načíst kvůli chybějícím závislostem:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Přesto otevřít" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Jaká akce by se měla provést?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Opravit závislosti" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Chyby při načítání!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Permanentně smazat %d položek? (nelze vrátit zpět!)" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Vlastní" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Zdroje bez explicitního vlastnictví:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Průzkumník osiřelých zdrojů" #: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Odstranit vybrané soubory?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/project_export.cpp editor/project_settings_editor.cpp #: editor/scene_tree_dock.cpp msgid "Delete" msgstr "Odstranit" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "Změnit slovníkový klíč" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "Změnit hodnotu slovníku" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Děkujeme za komunitu Godotu!" #: editor/editor_about.cpp msgid "Thanks!" msgstr "Díky!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Přispívající do Godot Enginu" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Zakladatelé projektu" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Vedoucí vývojář" #: editor/editor_about.cpp msgid "Project Manager " msgstr "Správce projektu " #: editor/editor_about.cpp msgid "Developers" msgstr "Vývojáři" #: editor/editor_about.cpp msgid "Authors" msgstr "Autoři" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "Platinoví sponzoři" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "Zlatí sponzoři" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Malí sponzoři" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "Zlatí dárci" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "Stříbrní dárci" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "Bronzoví dárci" #: editor/editor_about.cpp msgid "Donors" msgstr "Dárci" #: editor/editor_about.cpp msgid "License" msgstr "Licence" #: editor/editor_about.cpp msgid "Thirdparty License" msgstr "Licence třetích stran" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of thirdparty free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" "Godot Engine závisí na volně dostupných a open source knihovnách od třetích " "stran; všechny jsou kompatibilní s podmínkami jeho MIT licence. Následuje " "vyčerpávající seznam těchto komponent třetích stran s jejich příslušnými " "popisy autorských práv a s licenčními podmínkami." #: editor/editor_about.cpp msgid "All Components" msgstr "Všechny komponenty" #: editor/editor_about.cpp msgid "Components" msgstr "Komponenty" #: editor/editor_about.cpp msgid "Licenses" msgstr "Licence" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." msgstr "Nepodařilo se otevřít balíček, není ve formátu zip." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Dekomprese uživatelského obsahu" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "Balíček byl úspěšně nainstalován!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Úspěch!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Instalovat" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "Instalátor balíčků" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "Reproduktory" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "Přidat efekt" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "Přejmenovat Audio Bus" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "Změnit hlasitost Audio Busu" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "Hraje pouze tento Audio Bus" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "Ztlumit tento Audio Bus" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "Přidat Audio Bus efekt" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "Přesunout Bus efekt" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "Smazat Bus efekt" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "Ztlumit" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "Možnosti Busu" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplikovat" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "Resetovat hlasitost" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "Smazat efekt" #: editor/editor_audio_buses.cpp msgid "Audio" msgstr "Zvuk" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Přidat Audio Bus" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "Master bus nelze smazat!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Smazat Audio Bus" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "Duplikovat Audio Bus" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "Obnovit hlasitost Busu" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "Přesunout Audio Bus" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As.." msgstr "Uložit rozložení Audio Busu jako.." #: editor/editor_audio_buses.cpp msgid "Location for New Layout.." msgstr "Umístění pro nové rozložení.." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "Otevřít rozložení Audio Busu" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." msgstr "Soubor 'res://default_bus_layout.tres' neexistuje." #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "Neplatný soubor, neni to rozložení Audio Busu." #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Přidat bus" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Načíst" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "Uložit jako" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "" #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "Načíst výchozí" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Neplatný název." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Platné znaky:" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "Neplatný název. Nesmí kolidovat s existující názvem třídy enginu." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Neplatný název. Nesmí kolidovat s existujícím jménem zabudovaného typu." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Neplatný název. Nesmí kolidovat s existujícím názvem globální konstanty." #: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Neplatná cesta." #: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "Soubor neexistuje." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Není v cestě ke zdroji." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Přidat AutoLoad" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload '%s' už existuje!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Přejmenovat AutoLoad" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Povolit" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: scene/gui/file_dialog.cpp msgid "Path:" msgstr "Cesta:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Název uzlu:" #: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp msgid "Name" msgstr "Název" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Aktualizuji scénu" #: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Ukládám lokální změny.." #: editor/editor_data.cpp msgid "Updating scene.." msgstr "Aktualizuji scénu.." #: editor/editor_data.cpp msgid "[empty]" msgstr "[prázdné]" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "[neuloženo]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first" msgstr "Nejprve vyberte výchozí složku" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Vyberte složku" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Vytvořit složku" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "Jméno:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Nelze vytvořit složku." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Vyberte" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Ukládám soubor:" #: editor/editor_export.cpp msgid "Packing" msgstr "Balím" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" msgstr "Soubor šablony nenalezen:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Soubor už existuje. Přepsat?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Vybrat stávající složku" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Kopírovat cestu" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Ukázat ve správci souborů" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder.." msgstr "Nová složka.." #: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Obnovit" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Všechny rozpoznatelné" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Všechny soubory (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Otevřít soubor" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Otevřít soubor(y)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Otevřít složku" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Otevřít soubor nebo složku" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Uložit" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Uložit soubor" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Jít zpět" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Jit dopředu" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Jít o úroveň výš" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Zobrazit skryté soubory" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Zobrazit oblíbené" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Přepnout režim" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Move Favorite Up" msgstr "Přesunout oblíbenou položku o úroveň výš" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Move Favorite Down" msgstr "Přesunout oblíbenou položku o úroveň níž" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder" msgstr "Jít na nadřazenou složku" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Složky a soubory:" #: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Náhled:" #: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp #: scene/gui/file_dialog.cpp msgid "File:" msgstr "Soubor:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Je nutné použít platnou příponu." #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "" #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Prohledat nápovědu" #: editor/editor_help.cpp msgid "Class List:" msgstr "Seznam tříd:" #: editor/editor_help.cpp msgid "Search Classes" msgstr "Hledat třídy" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" #: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Třída:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" msgstr "Dědí z:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Děděná z:" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "Stručný popis:" #: editor/editor_help.cpp msgid "Members" msgstr "Členové" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Členové:" #: editor/editor_help.cpp msgid "Public Methods" msgstr "Veřejné metody" #: editor/editor_help.cpp msgid "Public Methods:" msgstr "Veřejné metody:" #: editor/editor_help.cpp msgid "GUI Theme Items" msgstr "" #: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Signály:" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Výčty" #: editor/editor_help.cpp msgid "Enumerations:" msgstr "Výčty:" #: editor/editor_help.cpp msgid "enum " msgstr "výčet " #: editor/editor_help.cpp msgid "Constants" msgstr "Konstanty" #: editor/editor_help.cpp msgid "Constants:" msgstr "Konstanty:" #: editor/editor_help.cpp msgid "Description" msgstr "Popis" #: editor/editor_help.cpp msgid "Online Tutorials:" msgstr "Online návody:" #: editor/editor_help.cpp msgid "" "There are currently no tutorials for this class, you can [color=$color][url=" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" "V současné době pro tuto třídu neexistují žádné návody, můžete nějaký [color=" "$color][url=$url]vytvořit[/url][/color] nebo o něj [color=$color][url=" "$url2]zažádat[/url][/color]." #: editor/editor_help.cpp msgid "Properties" msgstr "Vlastnosti" #: editor/editor_help.cpp msgid "Property Description:" msgstr "Popis vlastnosti:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "V současné době neexistuje žádný popis pro tuto vlastnost. Prosím pomozte " "nám tím, že ho[color=$color][url=$url]vytvoříte[/url][/color]!" #: editor/editor_help.cpp msgid "Methods" msgstr "Metody" #: editor/editor_help.cpp msgid "Method Description:" msgstr "Popis metody:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" "V současné době neexistuje žádný popis pro tuto metodu. Prosím pomozte nám " "tím, že ho [color=$color][url=$url]vytvoříte[/url][/color]!" #: editor/editor_help.cpp msgid "Search Text" msgstr "Prohledat text" #: editor/editor_help.cpp msgid "Find" msgstr "Najít" #: editor/editor_log.cpp msgid "Output:" msgstr "Výstup:" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/property_editor.cpp editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "Vyčistit" #: editor/editor_log.cpp msgid "Clear Output" msgstr "Vymazat výstup" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As.." msgstr "" #: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "I see.." msgstr "Chápu.." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Nelze otevřít soubor pro zápis:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Žádaný formát souboru je neznámý:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Chyba při ukládání." #: editor/editor_node.cpp msgid "Can't open '%s'." msgstr "Nelze otevřít '%s'." #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Chyba při parsování '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Neočekávaný konec souboru '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "Chybí '%s' nebo jeho závislosti." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Chyba při nahrávání '%s'." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Ukládám scénu" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Analyzuji" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Vytvářím náhled" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" "Nepodařilo se uložit scénu. Nejspíše se nepodařilo uspokojit závislosti " "(instance nebo dědičnosti)." #: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Výchozí rozložení editoru přepsáno." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Obnoveno výchozí rozložení na základní nastavení." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it will not be kept when saving the current scene." msgstr "" #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it will not be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "" "This is a remote object so changes to it will not be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" #: editor/editor_node.cpp msgid "Expand all properties" msgstr "Rozbalit všechny vlastnosti" #: editor/editor_node.cpp msgid "Collapse all properties" msgstr "Sbalit všechny vlastnosti" #: editor/editor_node.cpp msgid "Copy Params" msgstr "Kopírovat parametry" #: editor/editor_node.cpp msgid "Paste Params" msgstr "Vložit parametry" #: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" #: editor/editor_node.cpp msgid "Copy Resource" msgstr "" #: editor/editor_node.cpp msgid "Make Built-In" msgstr "" #: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" #: editor/editor_node.cpp msgid "Open in Help" msgstr "Otevřít v nápovědě" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Neexistuje žádná scéna pro spuštění." #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "Aktuální scéna nebyla nikdy uložena, prosím uložte jí před spuštěním." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Nelze spustit podproces!" #: editor/editor_node.cpp msgid "Open Scene" msgstr "Otevřít scénu" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Otevřít základní scénu" #: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Rychlé otevření scény.." #: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Rychlé otevření skriptu.." #: editor/editor_node.cpp msgid "Save & Close" msgstr "Uložit a zavřít" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "Uložit změny '%s' před zavřením?" #: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Uložit scénu jako.." #: editor/editor_node.cpp msgid "No" msgstr "Ne" #: editor/editor_node.cpp msgid "Yes" msgstr "Ano" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Tato scéna nebyla nikdy uložena. Uložit před spuštěním?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Tato operace nemůže být provedena bez scény." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Exportovat Mesh Library" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "" #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Exportovat Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Aktuální scéna neuložena. Přesto otevřít?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Nelze načíst scénu, která nebyla nikdy uložena." #: editor/editor_node.cpp msgid "Revert" msgstr "Vrátit zpět" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Tuto akci nelze vrátit zpět. Pokračovat?" #: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Rychlé spuštění scény..." #: editor/editor_node.cpp msgid "Quit" msgstr "Ukončit" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Ukončit editor?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "Otevřít Správce projektu?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Uložit a ukončit" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "Uložit změny následujících scén před ukončením?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "Uložit změny následujících scén před otevřením Správce projektu?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "Tato možnost se již nepoužívá. Situace, kdy obnova musí být vynucena jsou " "nyní považovány za chybu. Prosím nahlašte." #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Vybrat hlavní scénu" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" "Nelze povolit rozšiřující plugin: '%s' parsování konfigurace se nezdařilo." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" "Nelze najít záznam skriptu pro rozšiřující plugin v: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "Nelze načíst skript rozšíření z cesty: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "Nepodařilo se načíst addon skript z cesty: '%s'. Základní typ není " "EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" "Nelze načíst skript rozšíření z cesty: '%s'. Skript není v režimu nástroje " "(tool)." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Ugh" msgstr "Ups" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Chyba při nahrávání scény, musí být v cestě projektu. POužijte 'Importovat' " "k otevření scény, pak ji uložte uvnitř projektu." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Scéna '%s' má rozbité závislosti:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "Vymazat nedávné scény" #: editor/editor_node.cpp msgid "Save Layout" msgstr "Uložit rozložení" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Odstranit rozložení" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Výchozí" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Přepnout záložku scény" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "%d více souborů nebo složek" #: editor/editor_node.cpp msgid "%d more folders" msgstr "%d více složek" #: editor/editor_node.cpp msgid "%d more files" msgstr "%d více souborů" #: editor/editor_node.cpp msgid "Dock Position" msgstr "Pozice doku" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Nerozptylující režim" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "Zapnout nerozptylující režim." #: editor/editor_node.cpp msgid "Add a new scene." msgstr "Přidat novou scénu." #: editor/editor_node.cpp msgid "Scene" msgstr "Scéna" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Přejít na předchozí scénu." #: editor/editor_node.cpp msgid "Next tab" msgstr "Další záložka" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Předchozí záložka" #: editor/editor_node.cpp msgid "Filter Files.." msgstr "Filtrovat soubory..." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Možností scén." #: editor/editor_node.cpp msgid "New Scene" msgstr "Nová scéna" #: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Nová odvozená scéna.." #: editor/editor_node.cpp msgid "Open Scene.." msgstr "Otevřít scénu.." #: editor/editor_node.cpp msgid "Save Scene" msgstr "Uložit scénu" #: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Uložit všechny scény" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Zavřít scénu" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Otevřít nedávné" #: editor/editor_node.cpp msgid "Convert To.." msgstr "Konvertovat na.." #: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary.." #: editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet.." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "Zpět" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp msgid "Redo" msgstr "Znovu" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "Vrátit scénu" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Různé nástroje pro projekt nebo scény." #: editor/editor_node.cpp msgid "Project" msgstr "Projekt" #: editor/editor_node.cpp msgid "Project Settings" msgstr "Nastavení projektu" #: editor/editor_node.cpp msgid "Run Script" msgstr "Spustit skript" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Exportovat" #: editor/editor_node.cpp msgid "Tools" msgstr "Nástroje" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Ukončit do seznamu projektů" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Ladění" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Nasazení se vzdáleným laděním" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "Při exportu nebo nasazení, se výsledný spustitelný soubor pokusí připojit k " "IP tohoto počítače, aby ho bylo možné ladit." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" "Když je tato možnost povolena, export nebo nasazení bude vytvářet minimální " "spustitelný soubor.\n" "Souborový systém bude poskytnut editorem projektu přes sít.\n" "Pro nasazení na Android bude použít USB kabel pro dosažení vyššího výkonu. " "Tato možnost urychluje testování objemných her." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Synchronizovat změny scény" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Když je zapnuta tato možnost, všechny změny provedené ve scéně v editoru " "budou replikovány v běžící hře.\n" "Při použití se vzdáleným spuštěním je toto více efektivní při použití " "síťového souborového systému." #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Synchornizace změn skriptu" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Když je zapnuta tato volba, jakýkoliv skript, který je uložen bude znovu " "nahrán do spuštěné hry.\n" "Při použití se vzdáleným spuštěním je toto více efektivní při použití " "síťového souborového systému." #: editor/editor_node.cpp msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Nastavení editoru" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Rozložení editoru" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Celá obrazovka" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" msgstr "Spravovat exportní šablony" #: editor/editor_node.cpp msgid "Help" msgstr "Nápověda" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Třídy" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Search" msgstr "Hledat" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" msgstr "Online dokumentace" #: editor/editor_node.cpp msgid "Q&A" msgstr "Q&A" #: editor/editor_node.cpp #, fuzzy msgid "Issue Tracker" msgstr "Správa chyb" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Komunita" #: editor/editor_node.cpp msgid "About" msgstr "O aplikaci" #: editor/editor_node.cpp msgid "Play the project." msgstr "Spustit projekt." #: editor/editor_node.cpp msgid "Play" msgstr "Spustit" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "Pozastavit scénu" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Pozastavit scénu" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Zastavit scénu." #: editor/editor_node.cpp msgid "Stop" msgstr "Zastavit" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spustit upravenou scénu." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Spustit scénu" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Přehrát vlastní scénu" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Přehrát vlastní scénu" #: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Točí se, když se okno překresluje!" #: editor/editor_node.cpp msgid "Update Always" msgstr "Aktualizovat vždy" #: editor/editor_node.cpp msgid "Update Changes" msgstr "Akualizovat změny" #: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "Vypnout aktualizační kolečko" #: editor/editor_node.cpp msgid "Inspector" msgstr "Inspektor" #: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" #: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" #: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Uložit jako.." #: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" #: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" #: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Historie naposledy upravených objektů." #: editor/editor_node.cpp msgid "Object properties." msgstr "Vlastnosti objektu." #: editor/editor_node.cpp msgid "Changes may be lost!" msgstr "Změny mohou být ztraceny!" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Import" msgstr "Importovat" #: editor/editor_node.cpp msgid "Node" msgstr "" #: editor/editor_node.cpp msgid "FileSystem" msgstr "Souborový systém" #: editor/editor_node.cpp msgid "Output" msgstr "Výstup" #: editor/editor_node.cpp msgid "Don't Save" msgstr "Neukládat" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Importovat šablony ze ZIP souboru" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "Exportovat projekt" #: editor/editor_node.cpp msgid "Export Library" msgstr "Exportovat knihovnu" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Sloučit s existující" #: editor/editor_node.cpp msgid "Password:" msgstr "Heslo:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Otevřít a spustit skript" #: editor/editor_node.cpp msgid "New Inherited" msgstr "Nové zděděné" #: editor/editor_node.cpp msgid "Load Errors" msgstr "Načíst chyby" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Vybrat" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "Otevřít 2D editor" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "Otevřít 3D editor" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Otevřít editor skriptů" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Otevřít další editor" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Otevřít předchozí editor" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" #: editor/editor_plugin.cpp msgid "Thumbnail.." msgstr "Náhled.." #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Nainstalované pluginy:" #: editor/editor_plugin_settings.cpp msgid "Update" msgstr "Aktualizovat" #: editor/editor_plugin_settings.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Verze:" #: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Autor:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Stav:" #: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Zastavit profilování" #: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Spustit profilování" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Měření:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Čas snímku (sek.)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Průměrný čas (sek.)" #: editor/editor_profiler.cpp #, fuzzy msgid "Frame %" msgstr "% snímku" #: editor/editor_profiler.cpp #, fuzzy msgid "Physics Frame %" msgstr "% fyzikálního snímku" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Čas:" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" #: editor/editor_profiler.cpp msgid "Self" msgstr "" #: editor/editor_profiler.cpp #, fuzzy msgid "Frame #:" msgstr "Snímek č.:" #: editor/editor_profiler.cpp msgid "Time" msgstr "Čas" #: editor/editor_profiler.cpp msgid "Calls" msgstr "Volání" #: editor/editor_run_native.cpp msgid "Select device from the list" msgstr "Vyberte zařízení ze seznamu" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" "Nenalezen žádný spustitelný preset pro export pro tuto platformu.\n" "rosím přidejte spustitelný preset v menu exportu." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Napište svůj kód v _run() metodě." #: editor/editor_run_script.cpp #, fuzzy msgid "There is an edited scene already." msgstr "Nějaka scéna už je upravována." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Nepodařilo se instancovat skript:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Nezapomněli jste na klíčové slovo 'tool'?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" #: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" #: editor/export_template_manager.cpp msgid "Re-Download" msgstr "" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "" #: editor/export_template_manager.cpp msgid "Download" msgstr "" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait.." msgstr "" #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "Nelze otevřít zip soubor exportních šablon." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates." msgstr "Neplatný formát version.txt uvnitř šablon." #: editor/export_template_manager.cpp msgid "" "Invalid version.txt format inside templates. Revision is not a valid " "identifier." msgstr "" "Neplatný formát version.txt uvnitř šablon. Revize není platný identifikátor." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Nenalezena version.txt uvnitř šablon." #: editor/export_template_manager.cpp msgid "Error creating path for templates:" msgstr "Chyba při vytváření cesty pro šablony:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "Extrakce exportních šablon" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "Nelze se připojit." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request Failed." msgstr "Požadavek se nezdařil." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "" #: editor/export_template_manager.cpp msgid "Download Complete." msgstr "" #: editor/export_template_manager.cpp msgid "Error requesting url: " msgstr "Chyba požadavku o url: " #: editor/export_template_manager.cpp #, fuzzy msgid "Connecting to Mirror.." msgstr "Připojuji se k mirroru.." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "Odpojeno" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting.." msgstr "Připojuji.." #: editor/export_template_manager.cpp msgid "Can't Connect" msgstr "Nelze se připojit" #: editor/export_template_manager.cpp #, fuzzy msgid "Connected" msgstr "Připojeno" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting.." msgstr "Posílá se žádost.." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "Stahuji" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "Chyba připojení" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "Odstranit šablonu" #: editor/export_template_manager.cpp msgid "Select template file" msgstr "Vybrat soubor šablony" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "" #: editor/export_template_manager.cpp msgid "Download Templates" msgstr "Stáhnout šablony" #: editor/export_template_manager.cpp msgid "Select mirror from list: " msgstr "" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" msgstr "" #: editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails" msgstr "" #: editor/filesystem_dock.cpp msgid "View items as a list" msgstr "" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "" #: editor/filesystem_dock.cpp msgid "Error moving:" msgstr "Chyba přesouvání:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" msgstr "Chyba duplikování:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" msgstr "Nepodařilo se aktualizovat závisloti:" #: editor/filesystem_dock.cpp msgid "No name provided" msgstr "" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" msgstr "" #: editor/filesystem_dock.cpp msgid "No name provided." msgstr "" #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "Jméno obsahuje neplatné znaky." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "" #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Přejmenovávání souboru:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "" #: editor/filesystem_dock.cpp msgid "Duplicating file:" msgstr "Duplikace souboru:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "" #: editor/filesystem_dock.cpp msgid "Expand all" msgstr "" #: editor/filesystem_dock.cpp msgid "Collapse all" msgstr "" #: editor/filesystem_dock.cpp msgid "Rename.." msgstr "" #: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scene(s)" msgstr "Otevřít scénu" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "" #: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" #: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" #: editor/filesystem_dock.cpp msgid "Duplicate.." msgstr "Duplikovat.." #: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" #: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" #: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" #: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait.." msgstr "" #: editor/filesystem_dock.cpp msgid "Move" msgstr "" #: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/project_manager.cpp msgid "Rename" msgstr "" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene.." msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script.." msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Saving.." msgstr "" #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "" #: editor/import_dock.cpp msgid " Files" msgstr " Soubory" #: editor/import_dock.cpp msgid "Import As:" msgstr "Importovat jako:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset.." msgstr "Preset.." #: editor/import_dock.cpp msgid "Reimport" msgstr "Znovu importovat" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" #: editor/node_dock.cpp msgid "Groups" msgstr "Skupiny" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Poly And Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Create a new polygon from scratch" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit existing polygon:\n" "LMB: Move Point.\n" "Ctrl+LMB: Split Segment.\n" "RMB: Erase Point." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Delete points" msgstr "Odstranit body" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Delete Animation?" msgstr "Smazat animaci?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Smazat animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "Chyba: Neplatné jméno animace!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "Chyba: Jméno animace už existuje!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Přejmenovat animaci" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Přidat animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Načíst animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Duplikovat animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "ERROR: Nevybrána animace pro kopírování!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Vložená animace" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Vložit animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "ERROR: Nevybrána animace pro úpravu!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Zastavit přehrávání animace. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Přehrát vybranou animaci od začátku. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Přehrát vybranou animaci od vybrané pozice. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Načíst animaci z disku." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Načíst animaci z disku." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Uložit vybranou animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Nástroje pro animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Kopírovat animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Directions" msgstr "Směry" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Past" msgstr "Minulý" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Future" msgstr "Budoucí" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" msgstr "Hloubka" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1 krok" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2 kroky" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3 kroky" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "Pouze rozdíly" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Vytvořit novou animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Jméno animace:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "Chyba!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animace" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Nové jméno:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Filters" msgstr "Editovat filtry" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Zvětšení:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Start!" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Množství:" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Blend:" msgstr "Prolínání:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "Prolínání 0:" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Blend 1:" msgstr "Prolínání 1:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Aktuální:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Přidat vstup" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Odstranit vstup" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Strom animace je platný." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Strom animace je neplatný." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Importovat animace.." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Filtry.." #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "AnimationTree" msgstr "Přiblížení animace." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Free" msgstr "Uvolnit" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Obsah:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Zobrazit soubory" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "Nelze přeložit název hostitele:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Chyba připojení, zkuste to prosím znovu." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "Nelze se připojit k hostiteli:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "Žádná odpověď od hostitele:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Požadavek se nezdařil, návratový kód:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Požadavek se nezdařil, příliš mnoho přesměrování" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "Špatný hash staženého souboru, soubor byl nejspíše zfalšován." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Očekáváno:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Staženo:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "Neúspěšná kontrola sha256 hashe" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Fetching:" msgstr "Stahuji:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving.." msgstr "Zjišťování.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Chyba při vytváření požadavku" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "Nečinný" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Opakovat" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Chyba při stahování" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "first" msgstr "první" #: editor/plugins/asset_library_editor_plugin.cpp msgid "prev" msgstr "předchozí" #: editor/plugins/asset_library_editor_plugin.cpp msgid "next" msgstr "následující" #: editor/plugins/asset_library_editor_plugin.cpp msgid "last" msgstr "poslední" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "All" msgstr "Všechny" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Pluginy" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Řadit:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Naopak" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategorie:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Web:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Podpora.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficiální" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Testované" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "ZIP soubor asetů" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Bake Lightmaps" msgstr "Zapéct lightmapy" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "Náhled" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Nastavení přichycování" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move vertical guide" msgstr "Přesunout svislé vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new vertical guide" msgstr "Vytvořit nové svislé vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove vertical guide" msgstr "Odstranit svislé vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move horizontal guide" msgstr "Přesunout vodorovné vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal guide" msgstr "Vytvořit nové vodorovné vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove horizontal guide" msgstr "Odstranit vodorovné vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal and vertical guides" msgstr "Vytvořit nové vodorovné a svislé vodítka" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Edit IK Chain" msgstr "Upravit IK řetězec" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Anchors only" msgstr "Pouze kotvy" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change Anchors and Margins" msgstr "Upravit kotvy a okraje" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Upravit kotvy" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Režim výběru" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Režim přesouvání" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Režim otáčení" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggles snapping" msgstr "Přepnout přichycování" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Snap" msgstr "Použít přichycování" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping options" msgstr "Možnosti přichytávání" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to grid" msgstr "Přichytit k mřížce" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap..." msgstr "Nastavení přichytávání..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to parent" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node sides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to other nodes" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Zobrazit" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Zobrazit mřížku" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show Helpers" msgstr "Zobrazit pomocné" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "Zobrazit pravítka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "Zobrazit vodítka" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Center Selection" msgstr "Vycentrovat výběr" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "Rozložení" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Insert Keys" msgstr "Vložit klíče" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Insert Key" msgstr "Vložit klíč" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Kopírovat pózu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Vymazat pózu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag pivot from mouse position" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Set pivot at mouse position" msgstr "Odstranit signál" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "Přidat %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Přidávám %s..." #: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Ok" msgstr "Ok" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Chyba instancování scény z %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "Změnit výchozí typ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Importovat ze scény" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Aktualizovat ze scény" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat0" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat1" msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Ease in" msgstr "Změnit měřítko výběru" #: editor/plugins/curve_editor_plugin.cpp msgid "Ease out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Add point" msgstr "Přidat bod" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove point" msgstr "Odstranit bod" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left linear" msgstr "Lineární" #: editor/plugins/curve_editor_plugin.cpp msgid "Right linear" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Load preset" msgstr "Načíst preset" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "Odstranit bod křivky" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Položky" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "" "No OccluderPolygon2D resource on this node.\n" "Create and assign one?" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Upravit existující polygon:" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "LMB: Move Point." msgstr "LMB: Přesunout bod." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Ctrl+LMB: Rozdělit segment." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "RMB: Vymazat bod." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Mesh je prázdný!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "MeshInstance nemá Mesh!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "Mesh némá povrch z jakého vytvořit obrysy!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Nelze vytvořit obrys!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Vytvořit obrys" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Zobrazit UV1" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" msgstr "Zobrazit UV2" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Unwrap UV2 for Lightmap/AO" msgstr "Rozbalit UV2 pro Lightmapu/AO" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Outline Mesh" msgstr "Vytvořit mesh obrysu" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Velikost obrysu:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Zdroj meshe je neplatný (neplatná cesta)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake!" msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake the navigation mesh." msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Done!" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Point Position" msgstr "Odstranit signál" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve In Position" msgstr "Odstranit signál" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Out Position" msgstr "Odstranit signál" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Remove Out-Control Point" msgstr "Odstranit funkci" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Vytvořit UV mapu" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Přesunout bod" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Přesunout vše" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Zvětšení" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Přesunout polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Otočit polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Upravit" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Polygon->UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Vymazat UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Přichytit" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Povolit přichytávání" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Mřížka" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "Chyba: Nelze načíst zdroj!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Přidat zdroj" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Přejmenovat zdroj" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Smazat zdroj" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Schránka zdroje je prázdná!" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Načíst zdroj" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Vložit" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" msgstr "Zdroj" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "Vymazat nedávné soubory" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" msgstr "Zavřít a uložit změny?" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Chyba při ukládání motivu" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Chyba při ukládání" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Chyba při importu motivu" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Chyba při importu" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importovat motiv" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Uložit motiv jako.." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid " Class Reference" msgstr " Referenční třídy" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Seřadit" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "Přesunout nahoru" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "Přesunout dolů" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Další skript" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Předchozí skript" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Soubor" #: editor/plugins/script_editor_plugin.cpp msgid "New" msgstr "Nový" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Uložit vše" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Copy Script Path" msgstr "Zkopírovat uzly" #: editor/plugins/script_editor_plugin.cpp msgid "Show In File System" msgstr "Zobrazit v systému souborů" #: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "Historie předchozí" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Historie další" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Znovu načíst motiv" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Uložit motiv" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Uložit motiv jako" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Zavřít dokumentaci" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Zavřít vše" #: editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "Zavřít ostatní záložky" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "Spustit" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find.." msgstr "Najít.." #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "Najít další" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Přeskočit" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Step Into" msgstr "Vstoupit" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "Pokračovat" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with external editor" msgstr "Debugovat externím editorem" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" msgstr "Otevřít Godot online dokumentaci" #: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Hledat v hierarchii tříd." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Hledat v referenční dokumentaci." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Přejít na předchozí upravovaný dokument." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Přejít na další upravovaný dokument." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "Zahodit" #: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Vytvořit skript" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Znovu načíst" #: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Znovu uložit" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Ladicí program" #: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "Vestavěné skripty lze editovat pouze pokud scéna, které náleží, je načtená" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Vyberte barvu" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Case" msgstr "Převest písmena" #: editor/plugins/script_text_editor.cpp msgid "Uppercase" msgstr "Velká písmena" #: editor/plugins/script_text_editor.cpp msgid "Lowercase" msgstr "Malá písmena" #: editor/plugins/script_text_editor.cpp msgid "Capitalize" msgstr "Velká písmena" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "Vyjmout" #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Kopírovat" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "Vybrat vše" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Odstranit řádek" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Odsadit zleva" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Odsadit zprava" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Fold/Unfold Line" msgstr "Běž na řádek" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "Složit všechny řádky" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "Rozložit všechny řádky" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Osekat koncové mezery" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Spaces" msgstr "Převést odsazení na mezery" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Tabs" msgstr "Převést odsazení na taby" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatické odsazení" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Přepnout breakpoint" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Odstranit všechny breakpointy" #: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "Přejít na další breakpoint" #: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "Přejít na předchozí breakpoint" #: editor/plugins/script_text_editor.cpp msgid "Convert To Uppercase" msgstr "Konvertovat na velká písmena" #: editor/plugins/script_text_editor.cpp msgid "Convert To Lowercase" msgstr "Konvertovat na malá písmena" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "Najít předchozí" #: editor/plugins/script_text_editor.cpp msgid "Replace.." msgstr "Nahradit.." #: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "Přejít na funkci.." #: editor/plugins/script_text_editor.cpp msgid "Goto Line.." msgstr "Přejít na řádek.." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Kontextová nápověda" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "Shader" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "Změnit skalární konstantu" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "Změna RGB konstanty" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "Změnit skalární operátor" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "Změnit RGB operátor" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "Změnit skalární funkci" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "Změnit výchozí hodnotu" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Změnit komentář" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "Upravit mapu křivky" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "Změnit název vstupu" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "Propojit uzly grafu" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "Odpojit uzly grafu" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Ortogonální" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Perspektivní" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Translating: " msgstr "Přechod" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Rotuji %s stupňů." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objekty vykreslené" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "Změny materiálu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" msgstr "Změny shaderu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "Změny povrchu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "Vykreslovací volání" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Vertices" msgstr "Vertexy" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS" msgstr "FPS" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Pohled shora." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Pohled zdola." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Dolní" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Pohled zleva." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Levý" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Pohled zprava." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Pravý" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Čelní pohled." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Přední" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Pohled zezadu." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Zadní" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "Zarovnat s výhledem" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "OK :(" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Tato operace vyžaduje jeden vybraný uzel." #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Environment" msgstr "Zobrazení prostředí" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "Zobrazit informace" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" msgstr "Zobrazit FPS" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "Poloviční rozlišení" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Doppler Enable" msgstr "Povolit" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "Volný pohled doleva" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "Volný pohled doprava" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "Volný pohled vpřed" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "Volný pohled dozadu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "Volný pohled nahoru" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "Volný pohled dolů" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "Rychlost volného pohledu" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Režim výběru (Q)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Režim posunu (W)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Režim otáčení (E)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Režim zvětšování (R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Místní souřadnice" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Space Mode (%s)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Mode (%s)" msgstr "Režim přichycení (%s)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Pohled zdola" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Pohled shora" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Pohled zezadu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Pohled zepředu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Pohled zleva" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Pohled zprava" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "Přepnout perspektivní/ortogonální pohled" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Select" msgstr "Nástroj Výběr" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Move" msgstr "Nástroj Přesunout" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Rotate" msgstr "Nástroj Otočit" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Scale" msgstr "Nástroj Zvětšení" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "Přepnout volný pohled" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "Nastavit přichycení.." #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings" msgstr "Nastavení" #: editor/plugins/spatial_editor_plugin.cpp msgid "Skeleton Gizmo visibility" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Nastavení přichycení" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Přichycení rotaze (stupně):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Přichycení zvětšení (%):" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Viewport Settings" msgstr "Nastavení viewportu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "Perspektivní FOV (stupně):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move (Before)" msgstr "Zkopírovat uzly" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "" #: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" #: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Separation:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Items" msgstr "Odstranit výběr" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All" msgstr "Odebrat vše" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit theme.." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Erase Selection" msgstr "Změnit měřítko výběru" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Line Draw" msgstr "Lineární" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Tile Set" msgstr "Soubor:" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Autotiles" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "LMB: set bit on.\n" "RMB: set bit off." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Select current edited sub-tile." msgstr "Vytvořit složku" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select sub-tile to change its priority." msgstr "" #: editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "Zrušit" #: editor/project_export.cpp #, fuzzy msgid "Runnable" msgstr "Povolit" #: editor/project_export.cpp #, fuzzy msgid "Delete patch '%s' from list?" msgstr "Odstranit" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Odstranit preset '%s'?" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted: " msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené: " #: editor/project_export.cpp msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add.." msgstr "" #: editor/project_export.cpp msgid "Resources" msgstr "" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export Mode:" msgstr "" #: editor/project_export.cpp msgid "Resources to export:" msgstr "" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Patches" msgstr "Shody:" #: editor/project_export.cpp msgid "Make Patch" msgstr "" #: editor/project_export.cpp msgid "Features" msgstr "" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "" #: editor/project_export.cpp msgid "Feature List:" msgstr "Seznam funkcí:" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "Exportní šablony pro tuto platformu chybí:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené:" #: editor/project_export.cpp msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp msgid "The path does not exist." msgstr "Cesta neexistuje." #: editor/project_manager.cpp msgid "Please choose a 'project.godot' file." msgstr "" #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "" #: editor/project_manager.cpp msgid "Couldn't create folder." msgstr "Nelze vytvořit složku." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" #: editor/project_manager.cpp msgid "Rename Project" msgstr "Přejmenovat projekt" #: editor/project_manager.cpp msgid "New Game Project" msgstr "" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" #: editor/project_manager.cpp msgid "Import & Edit" msgstr "" #: editor/project_manager.cpp msgid "Create New Project" msgstr "" #: editor/project_manager.cpp msgid "Create & Edit" msgstr "Vytvořit a editovat" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp msgid "Install & Edit" msgstr "Instalovat a editovat" #: editor/project_manager.cpp msgid "Project Name:" msgstr "" #: editor/project_manager.cpp msgid "Create folder" msgstr "Vytvořit složku" #: editor/project_manager.cpp msgid "Project Path:" msgstr "" #: editor/project_manager.cpp msgid "Browse" msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp msgid "Can't open project" msgstr "Nelze otevřít projekt" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in \"Project Settings\" under " "the \"Application\" category." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" #: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The UI will update next time the editor or project manager starts." msgstr "" #: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" #: editor/project_manager.cpp msgid "Project Manager" msgstr "Správce projektů" #: editor/project_manager.cpp msgid "Project List" msgstr "Seznam projektů" #: editor/project_manager.cpp msgid "Scan" msgstr "" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" #: editor/project_manager.cpp msgid "New Project" msgstr "" #: editor/project_manager.cpp msgid "Templates" msgstr "Šablony" #: editor/project_manager.cpp msgid "Exit" msgstr "" #: editor/project_manager.cpp msgid "Restart Now" msgstr "" #: editor/project_manager.cpp msgid "Can't run project" msgstr "Nelze spustit projekt" #: editor/project_manager.cpp msgid "" "You don't currently have any projects.\n" "Would you like to explore the official example projects in the Asset Library?" msgstr "" #: editor/project_settings_editor.cpp msgid "Key " msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" msgstr "" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "Shift+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Alt+" msgstr "Alt+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 6" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 7" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 8" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 9" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "Osa" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Erase Input Action" msgstr "Změnit měřítko výběru" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Device" msgstr "Zařízení" #: editor/project_settings_editor.cpp msgid "Button" msgstr "Tlačítko" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Levé tlačítko." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Pravé tlačítko." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Prostřední tlačítko." #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "Kolečko nahoru." #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "Kolečko dolů." #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "Přidat globální vlastnost" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "" #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "Odstranit položku" #: editor/project_settings_editor.cpp msgid "Can't contain '/' or ':'" msgstr "Nesmí obsaovat '/' nebo ':'" #: editor/project_settings_editor.cpp msgid "Already existing" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "" #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Changed Locale Filter" msgstr "Změnit typ hodnot pole" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "Nastavení projektu (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" #: editor/project_settings_editor.cpp editor/property_editor.cpp msgid "Property:" msgstr "" #: editor/project_settings_editor.cpp msgid "Override For.." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Show all locales" msgstr "" #: editor/project_settings_editor.cpp msgid "Show only selected locales" msgstr "" #: editor/project_settings_editor.cpp msgid "Filter mode:" msgstr "Režim filtru:" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/property_editor.cpp msgid "Pick a Viewport" msgstr "" #: editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File.." msgstr "" #: editor/property_editor.cpp msgid "Dir.." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Select Node" msgstr "Vybrat vše" #: editor/property_editor.cpp msgid "New Script" msgstr "" #: editor/property_editor.cpp msgid "New %s" msgstr "" #: editor/property_editor.cpp msgid "Make Unique" msgstr "" #: editor/property_editor.cpp msgid "Show in File System" msgstr "" #: editor/property_editor.cpp msgid "Convert To %s" msgstr "Konvertovat na %s" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Pick a Node" msgstr "Vložit uzly" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_editor.cpp msgid "On" msgstr "" #: editor/property_editor.cpp msgid "[Empty]" msgstr "" #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Set" msgstr "" #: editor/property_editor.cpp msgid "Properties:" msgstr "" #: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Přidat vlastnost setter" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "Vybrat virtuální metodu" #: editor/property_selector.cpp msgid "Select Method" msgstr "Vybrat metodu" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "OK" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp msgid "Discard Instancing" msgstr "" #: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp msgid "Sub-Resources" msgstr "Dílčí zdroje" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "Vymazat skript" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Copy Node Path" msgstr "Kopírovat cestu uzlu" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Odstranit (bez potvrzení)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Filter nodes" msgstr "Filtrovat uzly" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Remote" msgstr "Vzdálený" #: editor/scene_tree_dock.cpp msgid "Local" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connection(s) and group(s)\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "Open script" msgstr "Otevřít skript" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "Chyba při nahrávání šablony '%s'" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "Chyba - Nelze vytvořit skript v souborovém systému." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "Chyba nahrávání skriptu z %s" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" #: editor/script_create_dialog.cpp msgid "Directory of the same name exists" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "File exists, will be reused" msgstr "Soubor už existuje. Přepsat?" #: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid Path" msgstr "Neplatná cesta" #: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid inherited parent name or path" msgstr "Neplatné jméno vlastnosti." #: editor/script_create_dialog.cpp msgid "Script valid" msgstr "" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)" msgstr "" #: editor/script_create_dialog.cpp msgid "Create new script file" msgstr "Vytvořit nový soubor skriptu" #: editor/script_create_dialog.cpp msgid "Load existing script file" msgstr "" #: editor/script_create_dialog.cpp msgid "Language" msgstr "" #: editor/script_create_dialog.cpp msgid "Inherits" msgstr "" #: editor/script_create_dialog.cpp msgid "Class Name" msgstr "" #: editor/script_create_dialog.cpp msgid "Template" msgstr "Šablona" #: editor/script_create_dialog.cpp msgid "Built-in Script" msgstr "Vestavěný skript" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Remote " msgstr "Vzdálený " #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Copy Error" msgstr "Připojit.." #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Remove current entry" msgstr "Odstranit signál" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" "Neplatný typ argumentu funkce convert(), použijte některou z konstant TYPE_*." #: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nedostatek bajtů pro dekódování bajtů, nebo špatný formát." #: modules/gdscript/gdscript_functions.cpp msgid "step argument is zero!" msgstr "Argument kroku je nula!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "Skript nemá instanci" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "Není založeno na skriptu" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "Není založeno na zdrojovém souboru" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "Neplatná instance slovníkového formátu (chybí @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Neplatná instance slovníku (neplatné podtřídy)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Next Plane" msgstr "Další záložka" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Previous Plane" msgstr "Předchozí záložka" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Delete Selection" msgstr "Smazat vybraný" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Duplicate Selection" msgstr "Duplikovat výběr" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clip Disabled" msgstr "Vypnuto" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Create Area" msgstr "Vytvořit nový" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Create Exterior Connector" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Erase Area" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clear Selection" msgstr "Změnit měřítko výběru" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Settings" msgstr "Nastavení GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating solution..." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating C# project..." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Failed to create solution." msgstr "Nepodařilo se vytvořit řešení." #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Failed to save solution." msgstr "Nepodařilo se uložit řešení." #: modules/mono/editor/godotsharp_editor.cpp msgid "Done" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Failed to create C# project." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Mono" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Create C# solution" msgstr "Vytvořit C# řešení" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Build Project" msgstr "Sestavit projekt" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Warnings" msgstr "" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "Uzel zavolal yield bez pracovní paměti. Přečtěte si prosím v dokumentaci, " "jak správně používat yield!" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "Uzel zavolal yield, ale nevrátil stav funkce v první pracovní paměti." #: modules/visual_script/visual_script.cpp #, fuzzy msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "Návratová hodnota musí být přiřazena prvnímu prvku uzlu pracovní paměti. " "Opravte prosím váš uzel." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "Uzel vrátil neplatnou posloupnost výstupu: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "Přetečení zásobníku s hloubkou: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Upravit argumenty signálu" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument Type" msgstr "Změnit typ hodnot pole" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "Změnit název argumentu" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "Nastavit typ proměnné" #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Funkce:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Proměnné:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "Jméno není platný identifikátor:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "Jméno už je použito jinou funkcí/proměnnou/signálem:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "Přejmenovat funkci" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "Přejmenovat proměnnou" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Přejmenovat signál" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "Přidat funkci" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "Přidat proměnnou" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Přidat signál" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Expression" msgstr "Animace: změna přechodu" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Přidat uzel" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Nodes" msgstr "Odstranit neplatné klíče" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Podržte Meta k uvolnění getteru. Podržte Shift k uvolnění generického " "podpisu." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Podržte Ctrl k uvolnění getteru. Podržte Shift k uvolnění generického " "podpisu." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold %s to drop a simple reference to the node." msgstr "Podržte %s k uvolnění jednoduché reference na uzel." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold Ctrl to drop a simple reference to the node." msgstr "Podržte Ctrl k uvolnění jednoduché reference na uzel." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold %s to drop a Variable Setter." msgstr "Podržte %s k uvolnění jednoduché reference na uzel." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "Přidat předem načtený uzel" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Přidat uzel(y) ze stromu" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "Přidat vlastnost getter" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "Přidat vlastnost setter" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "Změnit základní typ" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "Přesunout uzly" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "Odstranit VisualScript uzel" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "Připojit uzly" #: modules/visual_script/visual_script_editor.cpp msgid "Condition" msgstr "Podmínka" #: modules/visual_script/visual_script_editor.cpp msgid "Sequence" msgstr "Sekvence" #: modules/visual_script/visual_script_editor.cpp msgid "Switch" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Iterator" msgstr "Iterátor" #: modules/visual_script/visual_script_editor.cpp msgid "While" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Return" msgstr "Vrátit" #: modules/visual_script/visual_script_editor.cpp msgid "Call" msgstr "Zavolat" #: modules/visual_script/visual_script_editor.cpp msgid "Get" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "Změnit vstupní hodnotu" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "Vložit VisualScript uzly" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "Odstranit funkci" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable" msgstr "Upravit proměnnou" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "Odstranit proměnnou" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal" msgstr "Upravit signál" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "Odstranit signál" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "Úprava proměnné:" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "Úprava signálu:" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Základní typ:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "Dostupné uzly:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" msgstr "Pro úpravu grafu vyber nebo vytvoř funkci" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" msgstr "Upravit argumenty signálu:" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" msgstr "Upravit proměnnou:" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "Smazat vybraný" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "Vyhledat typ uzlu" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "Zkopírovat uzly" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Vyjmout uzly" #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "Vložit uzly" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "Vstupním typem nelze iterovat: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "Iterátor se stal neplatným" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "Iterátor se stal neplatným: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Neplatné jméno vlastnosti." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "Základní objekt není Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "Cesta nevede k uzlu!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "Neplatné jméno vlastnosti '%s' v uzlu %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr ": Neplatný argument typu: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr ": Neplatné argumenty: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "Proměnná pro získání nebyla ve skriptu nalezena: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "Vlastní uzel nemá metodu _step(), takže nelze postupovat grafem." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" "Neplatná návratová hodnota z funkce _step(). Musí být celé číslo (výstupní " "posloupnost), nebo řetězec (chyba)." #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp msgid "Could not write file:" msgstr "Nelze zapsat soubor:" #: platform/javascript/export/export.cpp msgid "Could not open template for export:" msgstr "Nelze otevřít šablonu pro export:" #: platform/javascript/export/export.cpp msgid "Invalid export template:" msgstr "Neplatná šablona pro export:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read custom HTML shell:" msgstr "Nelze vytvořit složku." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read boot splash image file:" msgstr "Nelze vytvořit složku." #: platform/javascript/export/export.cpp #, fuzzy msgid "Using default boot splash image." msgstr "Nelze vytvořit složku." #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" "Aby AnimatedSprite mohl zobrazovat snímky, zdroj SpriteFrames musí být " "vytvořen nebo nastaven v vlastnosti 'Frames'." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Je povolená jen jedna viditelná CanvasModulate na scénu (nebo množinu " "instancovaných scén). První vytvořená bude fungovat, ostatní budou " "ignorovány." #: scene/2d/collision_object_2d.cpp msgid "" "This node has no children shapes, so it can't interact with the space.\n" "Consider adding CollisionShape2D or CollisionPolygon2D children nodes to " "define its shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D slouží pouze jako kontejner tvarů objektu " "CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka " "Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení " "jejich tvaru." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "Prázdný CollisionPolygon2D nemá žádný efekt na kolizích." #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D slouží pouze jako kontejner tvarů objektu " "CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka " "Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení " "jejich tvaru." #: scene/2d/collision_shape_2d.cpp #, fuzzy msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "CollisionShape2D musí obsahovat tvar. Prosím vytvořte zdrojový tvar." #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "Textura světla musí být nastavena vlastností 'texture'." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "Polygon stínítka musí být nastaven (nebo namalován), aby stínítko fungovalo." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "Aby mohl tento uzel fungovat, musí mít vytvořen nebo nastaven zdroj " "NavigationPolygon. Nastavte prosím vlastnost nebo nakreslete mnohoúhelník." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance musí být dítětem nebo vnoučetem uzlu Navigation2D. " "Poskytuje pouze data pro navigaci." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D." #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Pro zajištění funkčnosti musí vlastnost path ukazovat na platný uzel Node2D." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller id must not be 0 or this controller will not be bound to an " "actual controller" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor id must not be 0 or this anchor will not be bound to an actual " "anchor" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "%d%%" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " msgstr "" #: scene/3d/collision_object.cpp msgid "" "This node has no children shapes, so it can't interact with the space.\n" "Consider adding CollisionShape or CollisionPolygon children nodes to define " "its shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon pouze poskytuje tvar kolize uzlům odvozeným z " "CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody " "a KinematicBody, abyste jim dali tvar." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "Prázdný CollisionPolygon nemá na kolize žádný efekt." #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape pouze poskytuje tvar kolize uzlům odvozeným z " "CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody " "a KinematicBody, abyste jim dali tvar." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" "Aby CollisionShape mohl fungovat, musí mu být poskytnut tvar. Vytvořte mu " "prosím zdroj tvar!" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "Aby tento uzel mohl fungovat, musí mít nastaven nebo vytvořen zdroj " "NavigationMesh." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. " "Poskytuje pouze data pro navigaci." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/remote_transform.cpp #, fuzzy msgid "Path property must point to a valid Spatial node to work." msgstr "" "Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " "uzel Particles2D." #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "Na každou scénu (nebo skupinu instancovaných scén) je povolen pouze jeden " "WorldEnvironment." #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" "Zdroj SpriteFrames musí být vytvořen nebo nastaven ve vlastnosti 'Frames', " "aby mohl AnimatedSprite3D zobrazit rámečky." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp msgid "Add current color as a preset" msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Pozor!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Potvrďte prosím.." #: scene/gui/file_dialog.cpp msgid "Select this Folder" msgstr "Vybrat tuto složku" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" "Popupy budou standardně skryty, dokud nezavoláte popup() nebo některou z " "popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu " "budou skryty." #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox,HBox,etc), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "(Ostatní)" #: scene/main/scene_tree.cpp #, fuzzy msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" "Výchozí prostředí specifikované v nastavení projektu (Vykreslování -> " "Zobrazovací výřez -> Výchozí prostředí) se nepodařilo načíst." #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "Tento viewport není nastaven jako render target. Pokud chcete jeho obsah " "zobrazit přímo na obrazovku, musíte ho nastavit jako dítě uzlu Control, aby " "mohl získat velikost. Jinak ho nastavte jako render target a přiřaďte jeho " "vnitřní texturu nějakému uzlu k zobrazení." #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "Chyba při inicializaci FreeType." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "Neznámý formát fontu." #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "Chyba nahrávání fontu." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "Neplatná velikost fontu." #~ msgid "Can't write file." #~ msgstr "Nelze zapsat soubor." #~ msgid "Next" #~ msgstr "Další" #~ msgid "Not found!" #~ msgstr "Nenalezeno!" #~ msgid "Replace By" #~ msgstr "Nahradit" #~ msgid "Case Sensitive" #~ msgstr "Rozlišovat velká a malá písmena" #~ msgid "Backwards" #~ msgstr "Pozpátku" #~ msgid "Prompt On Replace" #~ msgstr "Potvrzovat nahrazení" #~ msgid "Skip" #~ msgstr "Přeskočit" #~ msgid "List:" #~ msgstr "Seznam:" #, fuzzy #~ msgid "" #~ "\n" #~ "Source: " #~ msgstr "Zdroj" #, fuzzy #~ msgid "Add Point to Line2D" #~ msgstr "Běž na řádek" #, fuzzy #~ msgid "Setting '" #~ msgstr "Testované" #, fuzzy #~ msgid "Selection -> Duplicate" #~ msgstr "Pouze výběr" #, fuzzy #~ msgid "Selection -> Clear" #~ msgstr "Pouze výběr" #~ msgid "" #~ "Path property must point to a valid Viewport node to work. Such Viewport " #~ "must be set to 'render target' mode." #~ msgstr "" #~ "Pro zajištění funkčností musí vlastnost path ukazovat na platný uzel " #~ "Viewport. Takový Viewport musí být nastaven do módu 'render target'." #~ msgid "" #~ "The Viewport set in the path property must be set as 'render target' in " #~ "order for this sprite to work." #~ msgstr "" #~ "Aby tento sprite mohl fungovat, Viewport nastavený ve vlastnosti path " #~ "musí být nastaven do módu 'render target'." #~ msgid "Filter:" #~ msgstr "Filtr:" #~ msgid "Method List For '%s':" #~ msgstr "Seznam metod '%s':" #~ msgid "Arguments:" #~ msgstr "Argumenty:" #~ msgid "Return:" #~ msgstr "Vrátit:" #, fuzzy #~ msgid "Error moving file:\n" #~ msgstr "Chyba při načítání:" #~ msgid "Invalid font custom source." #~ msgstr "Nevalidní písmo z vlastního zdroje." #~ msgid "Ctrl+" #~ msgstr "Ctrl+" #~ msgid "just pressed" #~ msgstr "právě stisknuto" #~ msgid "just released" #~ msgstr "právě uvolněno" #, fuzzy #~ msgid "" #~ "Couldn't read the certificate file. Are the path and password both " #~ "correct?" #~ msgstr "" #~ "Nepodařilo se přečíst soubor certifikátu. Jsou cesta a heslo obě korektní?" #~ msgid "Error creating the signature object." #~ msgstr "Chyba při vytváření podpisového objektu." #~ msgid "Error creating the package signature." #~ msgstr "Chyba při vytváření podpisu balíčku." #, fuzzy #~ msgid "" #~ "No export templates found.\n" #~ "Download and install export templates." #~ msgstr "" #~ "Nebyly nalezeny žádné exportní šablony.\n" #~ "Stáhněte a nainstalujte exportní šablony." #~ msgid "Custom debug package not found." #~ msgstr "Vlastní ladící balíček nebyl nalezen." #, fuzzy #~ msgid "Custom release package not found." #~ msgstr "Vlastní balíček k uveřejnění nebyl nalezen." #~ msgid "Invalid unique name." #~ msgstr "Neplatný unikátní název." #~ msgid "Invalid product GUID." #~ msgstr "Neplatné GUID produktu." #~ msgid "Invalid publisher GUID." #~ msgstr "Neplatné GUID vydavatele." #~ msgid "Invalid background color." #~ msgstr "Neplatná barva pozadí." #~ msgid "Invalid Store Logo image dimensions (should be 50x50)." #~ msgstr "Neplatné rozměry Store Logo obrázku (měly by být 50x50)." #~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." #~ msgstr "Neplatné rozměry Square 44x44 Logo obrázku (měly by být 44x44)." #~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." #~ msgstr "Neplatné rozměry Square 71x71 Logo obrázku (měly by být 71x71)." #~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." #~ msgstr "Neplatné rozměry Square 150x150 Logo obrázku (měly by být 150x150)." #~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." #~ msgstr "Neplatné rozměry Square 310x310 Logo obrázku (měly by být 310x310)." #~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." #~ msgstr "Neplatné rozměry Square 310x150 Logo obrázku (měly by být 310x150)." #~ msgid "Invalid splash screen image dimensions (should be 620x300)." #~ msgstr "Neplatné rozměry obrázku uvítací obrazovky (měly by být 620x300)." #~ msgid "Path property must point to a valid Particles2D node to work." #~ msgstr "" #~ "Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " #~ "uzel Particles2D." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SamplePlayer to play sound." #~ msgstr "" #~ "Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost " #~ "'samples', aby mohl SamplePlayer přehrát zvuk." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SpatialSamplePlayer to play sound." #~ msgstr "" #~ "Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost " #~ "'samples', aby mohl SpatialSamplePlayer přehrát zvuk." #~ msgid "Replaced %d Ocurrence(s)." #~ msgstr "Nahrazeno %d výskytů." #, fuzzy #~ msgid "Create Android keystore" #~ msgstr "Vytvořit složku" #, fuzzy #~ msgid "Organization" #~ msgstr "Přechod" #, fuzzy #~ msgid "at least 6 characters" #~ msgstr "Platné znaky:" #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance neobsahuje zdroj BakedLight."