/*************************************************************************/ /* visual_script_builtin_funcs.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef VISUAL_SCRIPT_BUILTIN_FUNCS_H #define VISUAL_SCRIPT_BUILTIN_FUNCS_H #include "visual_script.h" class VisualScriptBuiltinFunc : public VisualScriptNode { GDCLASS(VisualScriptBuiltinFunc, VisualScriptNode); public: enum BuiltinFunc { MATH_SIN, MATH_COS, MATH_TAN, MATH_SINH, MATH_COSH, MATH_TANH, MATH_ASIN, MATH_ACOS, MATH_ATAN, MATH_ATAN2, MATH_SQRT, MATH_FMOD, MATH_FPOSMOD, MATH_FLOOR, MATH_CEIL, MATH_ROUND, MATH_ABS, MATH_SIGN, MATH_POW, MATH_LOG, MATH_EXP, MATH_ISNAN, MATH_ISINF, MATH_EASE, MATH_STEP_DECIMALS, MATH_SNAPPED, MATH_LERP, MATH_INVERSE_LERP, MATH_RANGE_LERP, MATH_MOVE_TOWARD, MATH_RANDOMIZE, MATH_RANDI, MATH_RANDF, MATH_RANDF_RANGE, MATH_RANDI_RANGE, MATH_SEED, MATH_RANDSEED, MATH_DEG2RAD, MATH_RAD2DEG, MATH_LINEAR2DB, MATH_DB2LINEAR, MATH_POLAR2CARTESIAN, MATH_CARTESIAN2POLAR, MATH_WRAP, MATH_WRAPF, LOGIC_MAX, LOGIC_MIN, LOGIC_CLAMP, LOGIC_NEAREST_PO2, OBJ_WEAKREF, TYPE_CONVERT, TYPE_OF, TYPE_EXISTS, TEXT_CHAR, TEXT_STR, TEXT_PRINT, TEXT_PRINTERR, TEXT_PRINTRAW, VAR_TO_STR, STR_TO_VAR, VAR_TO_BYTES, BYTES_TO_VAR, MATH_SMOOTHSTEP, MATH_POSMOD, MATH_LERP_ANGLE, TEXT_ORD, FUNC_MAX }; static int get_func_argument_count(BuiltinFunc p_func); static String get_func_name(BuiltinFunc p_func); static void exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant *r_return, Callable::CallError &r_error, String &r_error_str); static BuiltinFunc find_function(const String &p_string); private: static const char *func_name[FUNC_MAX]; BuiltinFunc func; protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const override; virtual bool has_input_sequence_port() const override; virtual String get_output_sequence_port_text(int p_port) const override; virtual int get_input_value_port_count() const override; virtual int get_output_value_port_count() const override; virtual PropertyInfo get_input_value_port_info(int p_idx) const override; virtual PropertyInfo get_output_value_port_info(int p_idx) const override; virtual String get_caption() const override; //virtual String get_text() const; virtual String get_category() const override { return "functions"; } void set_func(BuiltinFunc p_which); BuiltinFunc get_func(); virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptBuiltinFunc(VisualScriptBuiltinFunc::BuiltinFunc func); VisualScriptBuiltinFunc(); }; VARIANT_ENUM_CAST(VisualScriptBuiltinFunc::BuiltinFunc) void register_visual_script_builtin_func_node(); #endif // VISUAL_SCRIPT_BUILTIN_FUNCS_H