/*************************************************************************/ /* register_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "register_types.h" #include "scene/resources/mesh.h" #include "thirdparty/vhacd/public/VHACD.h" static Vector> convex_decompose(const Vector &p_faces) { Vector vertices; vertices.resize(p_faces.size() * 9); Vector indices; indices.resize(p_faces.size() * 3); for (int i = 0; i < p_faces.size(); i++) { for (int j = 0; j < 3; j++) { vertices.write[i * 9 + j * 3 + 0] = p_faces[i].vertex[j].x; vertices.write[i * 9 + j * 3 + 1] = p_faces[i].vertex[j].y; vertices.write[i * 9 + j * 3 + 2] = p_faces[i].vertex[j].z; indices.write[i * 3 + j] = i * 3 + j; } } VHACD::IVHACD *decomposer = VHACD::CreateVHACD(); VHACD::IVHACD::Parameters params; decomposer->Compute(vertices.ptr(), vertices.size() / 3, indices.ptr(), indices.size() / 3, params); int hull_count = decomposer->GetNConvexHulls(); Vector> ret; for (int i = 0; i < hull_count; i++) { Vector triangles; VHACD::IVHACD::ConvexHull hull; decomposer->GetConvexHull(i, hull); triangles.resize(hull.m_nTriangles); for (uint32_t j = 0; j < hull.m_nTriangles; j++) { Face3 f; for (int k = 0; k < 3; k++) { for (int l = 0; l < 3; l++) { f.vertex[k][l] = hull.m_points[hull.m_triangles[j * 3 + k] * 3 + l]; } } triangles.write[j] = f; } ret.push_back(triangles); } decomposer->Clean(); decomposer->Release(); return ret; } void register_vhacd_types() { Mesh::convex_composition_function = convex_decompose; } void unregister_vhacd_types() { Mesh::convex_composition_function = nullptr; }