/*************************************************************************/ /* rendering_device_binds.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RENDERING_DEVICE_BINDS_H #define RENDERING_DEVICE_BINDS_H #include "servers/rendering/rendering_device.h" #define RD_SETGET(m_type, m_member) \ void set_##m_member(m_type p_##m_member) { base.m_member = p_##m_member; } \ m_type get_##m_member() const { return base.m_member; } #define RD_BIND(m_variant_type, m_class, m_member) \ ClassDB::bind_method(D_METHOD("set_" _MKSTR(m_member), "p_" _MKSTR(member)), &m_class::set_##m_member); \ ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_member)), &m_class::get_##m_member); \ ADD_PROPERTY(PropertyInfo(m_variant_type, #m_member), "set_" _MKSTR(m_member), "get_" _MKSTR(m_member)) #define RD_SETGET_SUB(m_type, m_sub, m_member) \ void set_##m_sub##_##m_member(m_type p_##m_member) { base.m_sub.m_member = p_##m_member; } \ m_type get_##m_sub##_##m_member() const { return base.m_sub.m_member; } #define RD_BIND_SUB(m_variant_type, m_class, m_sub, m_member) \ ClassDB::bind_method(D_METHOD("set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "p_" _MKSTR(member)), &m_class::set_##m_sub##_##m_member); \ ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_sub) "_" _MKSTR(m_member)), &m_class::get_##m_sub##_##m_member); \ ADD_PROPERTY(PropertyInfo(m_variant_type, _MKSTR(m_sub) "_" _MKSTR(m_member)), "set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "get_" _MKSTR(m_sub) "_" _MKSTR(m_member)) class RDTextureFormat : public Reference { GDCLASS(RDTextureFormat, Reference) friend class RenderingDevice; RD::TextureFormat base; public: RD_SETGET(RD::DataFormat, format) RD_SETGET(uint32_t, width) RD_SETGET(uint32_t, height) RD_SETGET(uint32_t, depth) RD_SETGET(uint32_t, array_layers) RD_SETGET(uint32_t, mipmaps) RD_SETGET(RD::TextureType, type) RD_SETGET(RD::TextureSamples, samples) RD_SETGET(uint32_t, usage_bits) void add_shareable_format(RD::DataFormat p_format) { base.shareable_formats.push_back(p_format); } void remove_shareable_format(RD::DataFormat p_format) { base.shareable_formats.erase(p_format); } protected: static void _bind_methods() { RD_BIND(Variant::INT, RDTextureFormat, format); RD_BIND(Variant::INT, RDTextureFormat, width); RD_BIND(Variant::INT, RDTextureFormat, height); RD_BIND(Variant::INT, RDTextureFormat, depth); RD_BIND(Variant::INT, RDTextureFormat, array_layers); RD_BIND(Variant::INT, RDTextureFormat, mipmaps); RD_BIND(Variant::INT, RDTextureFormat, type); RD_BIND(Variant::INT, RDTextureFormat, samples); RD_BIND(Variant::INT, RDTextureFormat, usage_bits); ClassDB::bind_method(D_METHOD("add_shareable_format", "format"), &RDTextureFormat::add_shareable_format); ClassDB::bind_method(D_METHOD("remove_shareable_format", "format"), &RDTextureFormat::remove_shareable_format); } }; class RDTextureView : public Reference { GDCLASS(RDTextureView, Reference) friend class RenderingDevice; RD::TextureView base; public: RD_SETGET(RD::DataFormat, format_override) RD_SETGET(RD::TextureSwizzle, swizzle_r) RD_SETGET(RD::TextureSwizzle, swizzle_g) RD_SETGET(RD::TextureSwizzle, swizzle_b) RD_SETGET(RD::TextureSwizzle, swizzle_a) protected: static void _bind_methods() { RD_BIND(Variant::INT, RDTextureView, format_override); RD_BIND(Variant::INT, RDTextureView, swizzle_r); RD_BIND(Variant::INT, RDTextureView, swizzle_g); RD_BIND(Variant::INT, RDTextureView, swizzle_b); RD_BIND(Variant::INT, RDTextureView, swizzle_a); } }; class RDAttachmentFormat : public Reference { GDCLASS(RDAttachmentFormat, Reference) friend class RenderingDevice; RD::AttachmentFormat base; public: RD_SETGET(RD::DataFormat, format) RD_SETGET(RD::TextureSamples, samples) RD_SETGET(uint32_t, usage_flags) protected: static void _bind_methods() { RD_BIND(Variant::INT, RDAttachmentFormat, format); RD_BIND(Variant::INT, RDAttachmentFormat, samples); RD_BIND(Variant::INT, RDAttachmentFormat, usage_flags); } }; class RDSamplerState : public Reference { GDCLASS(RDSamplerState, Reference) friend class RenderingDevice; RD::SamplerState base; public: RD_SETGET(RD::SamplerFilter, mag_filter) RD_SETGET(RD::SamplerFilter, min_filter) RD_SETGET(RD::SamplerFilter, mip_filter) RD_SETGET(RD::SamplerRepeatMode, repeat_u) RD_SETGET(RD::SamplerRepeatMode, repeat_v) RD_SETGET(RD::SamplerRepeatMode, repeat_w) RD_SETGET(float, lod_bias) RD_SETGET(bool, use_anisotropy) RD_SETGET(float, anisotropy_max) RD_SETGET(bool, enable_compare) RD_SETGET(RD::CompareOperator, compare_op) RD_SETGET(float, min_lod) RD_SETGET(float, max_lod) RD_SETGET(RD::SamplerBorderColor, border_color) RD_SETGET(bool, unnormalized_uvw) protected: static void _bind_methods() { RD_BIND(Variant::INT, RDSamplerState, mag_filter); RD_BIND(Variant::INT, RDSamplerState, min_filter); RD_BIND(Variant::INT, RDSamplerState, mip_filter); RD_BIND(Variant::INT, RDSamplerState, repeat_u); RD_BIND(Variant::INT, RDSamplerState, repeat_v); RD_BIND(Variant::INT, RDSamplerState, repeat_w); RD_BIND(Variant::FLOAT, RDSamplerState, lod_bias); RD_BIND(Variant::BOOL, RDSamplerState, use_anisotropy); RD_BIND(Variant::FLOAT, RDSamplerState, anisotropy_max); RD_BIND(Variant::BOOL, RDSamplerState, enable_compare); RD_BIND(Variant::INT, RDSamplerState, compare_op); RD_BIND(Variant::FLOAT, RDSamplerState, min_lod); RD_BIND(Variant::FLOAT, RDSamplerState, max_lod); RD_BIND(Variant::INT, RDSamplerState, border_color); RD_BIND(Variant::BOOL, RDSamplerState, unnormalized_uvw); } }; class RDVertexAttribute : public Reference { GDCLASS(RDVertexAttribute, Reference) friend class RenderingDevice; RD::VertexAttribute base; public: RD_SETGET(uint32_t, location) RD_SETGET(uint32_t, offset) RD_SETGET(RD::DataFormat, format) RD_SETGET(uint32_t, stride) RD_SETGET(RD::VertexFrequency, frequency) protected: static void _bind_methods() { RD_BIND(Variant::INT, RDVertexAttribute, location); RD_BIND(Variant::INT, RDVertexAttribute, offset); RD_BIND(Variant::INT, RDVertexAttribute, format); RD_BIND(Variant::INT, RDVertexAttribute, stride); RD_BIND(Variant::INT, RDVertexAttribute, frequency); } }; class RDShaderSource : public Reference { GDCLASS(RDShaderSource, Reference) String source[RD::SHADER_STAGE_MAX]; RD::ShaderLanguage language = RD::SHADER_LANGUAGE_GLSL; public: void set_stage_source(RD::ShaderStage p_stage, const String &p_source) { ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX); source[p_stage] = p_source; } String get_stage_source(RD::ShaderStage p_stage) const { ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, String()); return source[p_stage]; } void set_language(RD::ShaderLanguage p_language) { language = p_language; } RD::ShaderLanguage get_language() const { return language; } protected: static void _bind_methods() { ClassDB::bind_method(D_METHOD("set_stage_source", "stage", "source"), &RDShaderSource::set_stage_source); ClassDB::bind_method(D_METHOD("get_stage_source", "stage"), &RDShaderSource::get_stage_source); ClassDB::bind_method(D_METHOD("set_language", "language"), &RDShaderSource::set_language); ClassDB::bind_method(D_METHOD("get_language"), &RDShaderSource::get_language); ADD_GROUP("Source", "source_"); ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_vertex"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_VERTEX); ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_fragment"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_FRAGMENT); ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_tesselation_control"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_TESSELATION_CONTROL); ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_tesselation_evaluation"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_TESSELATION_EVALUATION); ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_compute"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_COMPUTE); ADD_GROUP("Syntax", "source_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "language", PROPERTY_HINT_RANGE, "GLSL,HLSL"), "set_language", "get_language"); } }; class RDShaderBytecode : public Resource { GDCLASS(RDShaderBytecode, Resource) Vector bytecode[RD::SHADER_STAGE_MAX]; String compile_error[RD::SHADER_STAGE_MAX]; public: void set_stage_bytecode(RD::ShaderStage p_stage, const Vector &p_bytecode) { ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX); bytecode[p_stage] = p_bytecode; } Vector get_stage_bytecode(RD::ShaderStage p_stage) const { ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, Vector()); return bytecode[p_stage]; } void set_stage_compile_error(RD::ShaderStage p_stage, const String &p_compile_error) { ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX); compile_error[p_stage] = p_compile_error; } String get_stage_compile_error(RD::ShaderStage p_stage) const { ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, String()); return compile_error[p_stage]; } protected: static void _bind_methods() { ClassDB::bind_method(D_METHOD("set_stage_bytecode", "stage", "bytecode"), &RDShaderBytecode::set_stage_bytecode); ClassDB::bind_method(D_METHOD("get_stage_bytecode", "stage"), &RDShaderBytecode::get_stage_bytecode); ClassDB::bind_method(D_METHOD("set_stage_compile_error", "stage", "compile_error"), &RDShaderBytecode::set_stage_compile_error); ClassDB::bind_method(D_METHOD("get_stage_compile_error", "stage"), &RDShaderBytecode::get_stage_compile_error); ADD_GROUP("Bytecode", "bytecode_"); ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_vertex"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_VERTEX); ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_fragment"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_FRAGMENT); ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_tesselation_control"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_TESSELATION_CONTROL); ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_tesselation_evaluation"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_TESSELATION_EVALUATION); ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_compute"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_COMPUTE); ADD_GROUP("Compile Error", "compile_error_"); ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_vertex"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_VERTEX); ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_fragment"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_FRAGMENT); ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_tesselation_control"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_TESSELATION_CONTROL); ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_tesselation_evaluation"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_TESSELATION_EVALUATION); ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_compute"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_COMPUTE); } }; class RDShaderFile : public Resource { GDCLASS(RDShaderFile, Resource) Map> versions; String base_error; public: void set_bytecode(const Ref &p_bytecode, const StringName &p_version = StringName()) { ERR_FAIL_COND(p_bytecode.is_null()); versions[p_version] = p_bytecode; emit_changed(); } Ref get_bytecode(const StringName &p_version = StringName()) const { ERR_FAIL_COND_V(!versions.has(p_version), Ref()); return versions[p_version]; } Vector get_version_list() const { Vector vnames; for (Map>::Element *E = versions.front(); E; E = E->next()) { vnames.push_back(E->key()); } vnames.sort_custom(); return vnames; } void set_base_error(const String &p_error) { base_error = p_error; emit_changed(); } String get_base_error() const { return base_error; } void print_errors(const String &p_file) { if (base_error != "") { ERR_PRINT("Error parsing shader '" + p_file + "':\n\n" + base_error); } else { for (Map>::Element *E = versions.front(); E; E = E->next()) { for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) { String error = E->get()->get_stage_compile_error(RD::ShaderStage(i)); if (error != String()) { static const char *stage_str[RD::SHADER_STAGE_MAX] = { "vertex", "fragment", "tesselation_control", "tesselation_evaluation", "compute" }; ERR_PRINT("Error parsing shader '" + p_file + "', version '" + String(E->key()) + "', stage '" + stage_str[i] + "':\n\n" + error); } } } } } typedef String (*OpenIncludeFunction)(const String &, void *userdata); Error parse_versions_from_text(const String &p_text, const String p_defines = String(), OpenIncludeFunction p_include_func = nullptr, void *p_include_func_userdata = nullptr); protected: Dictionary _get_versions() const { Vector vnames = get_version_list(); Dictionary ret; for (int i = 0; i < vnames.size(); i++) { ret[vnames[i]] = versions[vnames[i]]; } return ret; } void _set_versions(const Dictionary &p_versions) { versions.clear(); List keys; p_versions.get_key_list(&keys); for (List::Element *E = keys.front(); E; E = E->next()) { StringName name = E->get(); Ref bc = p_versions[E->get()]; ERR_CONTINUE(bc.is_null()); versions[name] = bc; } emit_changed(); } static void _bind_methods() { ClassDB::bind_method(D_METHOD("set_bytecode", "bytecode", "version"), &RDShaderFile::set_bytecode, DEFVAL(StringName())); ClassDB::bind_method(D_METHOD("get_bytecode", "version"), &RDShaderFile::get_bytecode, DEFVAL(StringName())); ClassDB::bind_method(D_METHOD("get_version_list"), &RDShaderFile::get_version_list); ClassDB::bind_method(D_METHOD("set_base_error", "error"), &RDShaderFile::set_base_error); ClassDB::bind_method(D_METHOD("get_base_error"), &RDShaderFile::get_base_error); ClassDB::bind_method(D_METHOD("_set_versions", "versions"), &RDShaderFile::_set_versions); ClassDB::bind_method(D_METHOD("_get_versions"), &RDShaderFile::_get_versions); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_versions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_versions", "_get_versions"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_error"), "set_base_error", "get_base_error"); } }; class RDUniform : public Reference { GDCLASS(RDUniform, Reference) friend class RenderingDevice; RD::Uniform base; public: RD_SETGET(RD::UniformType, type) RD_SETGET(int32_t, binding) void add_id(const RID &p_id) { base.ids.push_back(p_id); } void clear_ids() { base.ids.clear(); } Array get_ids() const { Array ids; for (int i = 0; i < base.ids.size(); i++) { ids.push_back(base.ids[i]); } return ids; } protected: void _set_ids(const Array &p_ids) { base.ids.clear(); for (int i = 0; i < p_ids.size(); i++) { RID id = p_ids[i]; ERR_FAIL_COND(id.is_null()); base.ids.push_back(id); } } static void _bind_methods() { RD_BIND(Variant::INT, RDUniform, type); RD_BIND(Variant::INT, RDUniform, binding); ClassDB::bind_method(D_METHOD("add_id", "id"), &RDUniform::add_id); ClassDB::bind_method(D_METHOD("clear_ids"), &RDUniform::clear_ids); ClassDB::bind_method(D_METHOD("_set_ids", "ids"), &RDUniform::_set_ids); ClassDB::bind_method(D_METHOD("get_ids"), &RDUniform::get_ids); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_ids", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_ids", "get_ids"); } }; class RDPipelineRasterizationState : public Reference { GDCLASS(RDPipelineRasterizationState, Reference) friend class RenderingDevice; RD::PipelineRasterizationState base; public: RD_SETGET(bool, enable_depth_clamp) RD_SETGET(bool, discard_primitives) RD_SETGET(bool, wireframe) RD_SETGET(RD::PolygonCullMode, cull_mode) RD_SETGET(RD::PolygonFrontFace, front_face) RD_SETGET(bool, depth_bias_enable) RD_SETGET(float, depth_bias_constant_factor) RD_SETGET(float, depth_bias_clamp) RD_SETGET(float, depth_bias_slope_factor) RD_SETGET(float, line_width) RD_SETGET(uint32_t, patch_control_points) protected: static void _bind_methods() { RD_BIND(Variant::BOOL, RDPipelineRasterizationState, enable_depth_clamp); RD_BIND(Variant::BOOL, RDPipelineRasterizationState, discard_primitives); RD_BIND(Variant::BOOL, RDPipelineRasterizationState, wireframe); RD_BIND(Variant::INT, RDPipelineRasterizationState, cull_mode); RD_BIND(Variant::INT, RDPipelineRasterizationState, front_face); RD_BIND(Variant::BOOL, RDPipelineRasterizationState, depth_bias_enable); RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_constant_factor); RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_clamp); RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_slope_factor); RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, line_width); RD_BIND(Variant::INT, RDPipelineRasterizationState, patch_control_points); } }; class RDPipelineMultisampleState : public Reference { GDCLASS(RDPipelineMultisampleState, Reference) friend class RenderingDevice; RD::PipelineMultisampleState base; TypedArray sample_masks; public: RD_SETGET(RD::TextureSamples, sample_count) RD_SETGET(bool, enable_sample_shading) RD_SETGET(float, min_sample_shading) RD_SETGET(bool, enable_alpha_to_coverage) RD_SETGET(bool, enable_alpha_to_one) void set_sample_masks(const TypedArray &p_masks) { sample_masks = p_masks; } TypedArray get_sample_masks() const { return sample_masks; } protected: static void _bind_methods() { RD_BIND(Variant::INT, RDPipelineMultisampleState, sample_count); RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_sample_shading); RD_BIND(Variant::FLOAT, RDPipelineMultisampleState, min_sample_shading); RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_coverage); RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_one); ClassDB::bind_method(D_METHOD("set_sample_masks", "masks"), &RDPipelineMultisampleState::set_sample_masks); ClassDB::bind_method(D_METHOD("get_sample_masks"), &RDPipelineMultisampleState::get_sample_masks); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "sample_masks", PROPERTY_HINT_ARRAY_TYPE, "int"), "set_sample_masks", "get_sample_masks"); } }; class RDPipelineDepthStencilState : public Reference { GDCLASS(RDPipelineDepthStencilState, Reference) friend class RenderingDevice; RD::PipelineDepthStencilState base; public: RD_SETGET(bool, enable_depth_test) RD_SETGET(bool, enable_depth_write) RD_SETGET(RD::CompareOperator, depth_compare_operator) RD_SETGET(bool, enable_depth_range) RD_SETGET(float, depth_range_min) RD_SETGET(float, depth_range_max) RD_SETGET(bool, enable_stencil) RD_SETGET_SUB(RD::StencilOperation, front_op, fail) RD_SETGET_SUB(RD::StencilOperation, front_op, pass) RD_SETGET_SUB(RD::StencilOperation, front_op, depth_fail) RD_SETGET_SUB(RD::CompareOperator, front_op, compare) RD_SETGET_SUB(uint32_t, front_op, compare_mask) RD_SETGET_SUB(uint32_t, front_op, write_mask) RD_SETGET_SUB(uint32_t, front_op, reference) RD_SETGET_SUB(RD::StencilOperation, back_op, fail) RD_SETGET_SUB(RD::StencilOperation, back_op, pass) RD_SETGET_SUB(RD::StencilOperation, back_op, depth_fail) RD_SETGET_SUB(RD::CompareOperator, back_op, compare) RD_SETGET_SUB(uint32_t, back_op, compare_mask) RD_SETGET_SUB(uint32_t, back_op, write_mask) RD_SETGET_SUB(uint32_t, back_op, reference) protected: static void _bind_methods() { RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_test); RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_write); RD_BIND(Variant::INT, RDPipelineDepthStencilState, depth_compare_operator); RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_range); RD_BIND(Variant::FLOAT, RDPipelineDepthStencilState, depth_range_min); RD_BIND(Variant::FLOAT, RDPipelineDepthStencilState, depth_range_max); RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_stencil); RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, fail); RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, pass); RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, depth_fail); RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, compare); RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, compare_mask); RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, write_mask); RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, reference); RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, fail); RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, pass); RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, depth_fail); RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, compare); RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, compare_mask); RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, write_mask); RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, reference); } }; class RDPipelineColorBlendStateAttachment : public Reference { GDCLASS(RDPipelineColorBlendStateAttachment, Reference) friend class RenderingDevice; RD::PipelineColorBlendState::Attachment base; public: RD_SETGET(bool, enable_blend) RD_SETGET(RD::BlendFactor, src_color_blend_factor) RD_SETGET(RD::BlendFactor, dst_color_blend_factor) RD_SETGET(RD::BlendOperation, color_blend_op) RD_SETGET(RD::BlendFactor, src_alpha_blend_factor) RD_SETGET(RD::BlendFactor, dst_alpha_blend_factor) RD_SETGET(RD::BlendOperation, alpha_blend_op) RD_SETGET(bool, write_r) RD_SETGET(bool, write_g) RD_SETGET(bool, write_b) RD_SETGET(bool, write_a) void set_as_mix() { base = RD::PipelineColorBlendState::Attachment(); base.enable_blend = true; base.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; base.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; base.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; base.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; } protected: static void _bind_methods() { ClassDB::bind_method(D_METHOD("set_as_mix"), &RDPipelineColorBlendStateAttachment::set_as_mix); RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, enable_blend); RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_color_blend_factor); RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_color_blend_factor); RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, color_blend_op); RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_alpha_blend_factor); RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_alpha_blend_factor); RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, alpha_blend_op); RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_r); RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_g); RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_b); RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_a); } }; class RDPipelineColorBlendState : public Reference { GDCLASS(RDPipelineColorBlendState, Reference) friend class RenderingDevice; RD::PipelineColorBlendState base; TypedArray attachments; public: RD_SETGET(bool, enable_logic_op) RD_SETGET(RD::LogicOperation, logic_op) RD_SETGET(Color, blend_constant) void set_attachments(const TypedArray &p_attachments) { attachments.push_back(p_attachments); } TypedArray get_attachments() const { return attachments; } protected: static void _bind_methods() { RD_BIND(Variant::BOOL, RDPipelineColorBlendState, enable_logic_op); RD_BIND(Variant::INT, RDPipelineColorBlendState, logic_op); RD_BIND(Variant::COLOR, RDPipelineColorBlendState, blend_constant); ClassDB::bind_method(D_METHOD("set_attachments", "attachments"), &RDPipelineColorBlendState::set_attachments); ClassDB::bind_method(D_METHOD("get_attachments"), &RDPipelineColorBlendState::get_attachments); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "attachments", PROPERTY_HINT_ARRAY_TYPE, "RDPipelineColorBlendStateAttachment"), "set_attachments", "get_attachments"); } }; #endif // RENDERING_DEVICE_BINDS_H