/*************************************************************************/ /* gd_mono_log.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GD_MONO_LOG_H #define GD_MONO_LOG_H #include "os/file_access.h" class GDMonoLog { int log_level_id; FileAccess *log_file; String log_file_path; bool _try_create_logs_dir(const String &p_logs_dir); void _open_log_file(const String &p_file_path); void _delete_old_log_files(const String &p_logs_dir); static GDMonoLog *singleton; public: _FORCE_INLINE_ static GDMonoLog *get_singleton() { return singleton; } void initialize(); _FORCE_INLINE_ FileAccess *get_log_file() { return log_file; } _FORCE_INLINE_ String get_log_file_path() { return log_file_path; } _FORCE_INLINE_ int get_log_level_id() { return log_level_id; } GDMonoLog(); ~GDMonoLog(); }; #endif // GD_MONO_LOG_H