Result from a 2D body motion test. This class contains the motion and collision result from [method PhysicsServer2D.body_test_motion]. Returns the colliding body's attached [Object], if a collision occured. Returns the unique instance ID of the colliding body's attached [Object], if a collision occured. See [method Object.get_instance_id]. Returns the colliding body's [RID] used by the [PhysicsServer2D], if a collision occured. Returns the colliding body's shape index, if a collision occured. See [CollisionObject2D]. Returns the colliding body's velocity, if a collision occured. Returns the length of overlap along the collision normal, if a collision occured. Returns the moving object's colliding shape, if a collision occured. Returns the colliding body's shape's normal at the point of collision, if a collision occured. Returns the point of collision in global coordinates, if a collision occured. Returns the maximum fraction of the motion that can occur without a collision, between [code]0[/code] and [code]1[/code]. Returns the minimum fraction of the motion needed to collide, if a collision occured, between [code]0[/code] and [code]1[/code]. Returns the moving object's remaining movement vector. Returns the moving object's travel before collision.