// Do not include this header directly. // This header defines shared struct spmd_kernel helpers. // // Copyright 2020-2021 Binomial LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // See cppspmd_math.h for detailed error statistics. CPPSPMD_FORCE_INLINE void reduce_expb(vfloat& arg, vfloat& two_int_a, vint& adjustment); CPPSPMD_FORCE_INLINE vfloat tan56(vfloat x); CPPSPMD_FORCE_INLINE vfloat tan82(vfloat x); inline vfloat log2_est(vfloat v); inline vfloat log_est(vfloat v); inline vfloat exp2_est(vfloat arg); inline vfloat exp_est(vfloat arg); inline vfloat pow_est(vfloat arg1, vfloat arg2); CPPSPMD_FORCE_INLINE vfloat recip_est1(const vfloat& q); CPPSPMD_FORCE_INLINE vfloat recip_est1_pn(const vfloat& q); inline vfloat mod_angles(vfloat a); inline vfloat sincos_est_a(vfloat a, bool sin_flag); CPPSPMD_FORCE_INLINE vfloat sin_est_a(vfloat a) { return sincos_est_a(a, true); } CPPSPMD_FORCE_INLINE vfloat cos_est_a(vfloat a) { return sincos_est_a(a, false); } inline vfloat sin_est(vfloat a); inline vfloat cos_est(vfloat a); // Don't call with values <= 0. CPPSPMD_FORCE_INLINE vfloat rsqrt_est1(vfloat x0); // Don't call with values <= 0. CPPSPMD_FORCE_INLINE vfloat rsqrt_est2(vfloat x0); CPPSPMD_FORCE_INLINE vfloat atan2_est(vfloat y, vfloat x); CPPSPMD_FORCE_INLINE vfloat atan_est(vfloat x) { return atan2_est(x, vfloat(1.0f)); } // Don't call this for angles close to 90/270! inline vfloat tan_est(vfloat x); // https://burtleburtle.net/bob/rand/smallprng.html struct rand_context { vint a, b, c, d; }; inline void seed_rand(rand_context& x, vint seed); // Returns 32-bit unsigned random numbers. inline vint get_randu(rand_context& x); // Returns random numbers between [low, high), or low if low >= high inline vint get_randi(rand_context& x, vint low, vint high); // Returns random numbers between [low, high), or low if low >= high inline vfloat get_randf(rand_context& x, vfloat low, vfloat high); CPPSPMD_FORCE_INLINE void init_reverse_bits(vint& tab1, vint& tab2); CPPSPMD_FORCE_INLINE vint reverse_bits(vint k, vint tab1, vint tab2); CPPSPMD_FORCE_INLINE vint count_leading_zeros(vint x); CPPSPMD_FORCE_INLINE vint count_leading_zeros_alt(vint x); CPPSPMD_FORCE_INLINE vint count_trailing_zeros(vint x); CPPSPMD_FORCE_INLINE vint count_set_bits(vint x); void print_vint(vint v); void print_vbool(vbool v); void print_vint_hex(vint v); void print_active_lanes(const char *pPrefix); void print_vfloat(vfloat v);