/*************************************************************************/ /* spatial_stream_player.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SPATIAL_STREAM_PLAYER_H #define SPATIAL_STREAM_PLAYER_H #include "scene/resources/audio_stream.h" #include "scene/3d/spatial_player.h" class SpatialStreamPlayer : public SpatialPlayer { OBJ_TYPE(SpatialStreamPlayer,SpatialPlayer); Ref stream; bool loops; protected: void _notification(int p_what); static void _bind_methods(); public: void set_stream(const Ref &p_stream); Ref get_stream() const; void play(); void stop(); bool is_playing() const; void set_loop(bool p_enable); bool has_loop() const; String get_stream_name() const; int get_loop_count() const; float get_pos() const; void seek_pos(float p_time); SpatialStreamPlayer(); ~SpatialStreamPlayer(); }; #endif // SPATIAL_STREAM_PLAYER_H