/*************************************************************************/ /* sample_player_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #if 0 #include "sample_player_editor_plugin.h" #include "scene/resources/sample_library.h" void SamplePlayerEditor::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_TREE) { play->set_icon( get_icon("Play","EditorIcons") ); stop->set_icon( get_icon("Stop","EditorIcons") ); } } void SamplePlayerEditor::_node_removed(Node *p_node) { if(p_node==node) { node=NULL; hide(); } } void SamplePlayerEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_play"),&SamplePlayerEditor::_play); ClassDB::bind_method(D_METHOD("_stop"),&SamplePlayerEditor::_stop); } void SamplePlayerEditor::_play() { if (!node) return; if (samples->get_item_count()<=0) return; node->call("play",samples->get_item_text( samples->get_selected() )); stop->set_pressed(false); play->set_pressed(true); } void SamplePlayerEditor::_stop() { if (!node) return; if (samples->get_item_count()<=0) return; node->call("stop_all"); print_line("STOP ALL!!"); stop->set_pressed(true); play->set_pressed(false); } void SamplePlayerEditor::_update_sample_library() { samples->clear(); Ref sl = node->call("get_sample_library"); if (sl.is_null()) { samples->add_item(""); return; //no sample library; } List samplenames; sl->get_sample_list(&samplenames); samplenames.sort_custom(); for(List::Element *E=samplenames.front();E;E=E->next()) { samples->add_item(E->get()); } } void SamplePlayerEditor::edit(Node *p_sample_player) { node=p_sample_player; if (node) { _update_sample_library(); } } SamplePlayerEditor::SamplePlayerEditor() { play = memnew( Button ); play->set_position(Point2( 5, 5 )); play->set_toggle_mode(true); play->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,250); play->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,230); play->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0); play->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0); add_child(play); stop = memnew( Button ); stop->set_position(Point2( 35, 5 )); stop->set_toggle_mode(true); stop->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,220); stop->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,200); stop->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0); stop->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0); add_child(stop); samples = memnew( OptionButton ); samples->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,190); samples->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,5); samples->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0); samples->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0); add_child(samples); play->connect("pressed", this,"_play"); stop->connect("pressed", this,"_stop"); } void SamplePlayerEditorPlugin::edit(Object *p_object) { sample_player_editor->edit(p_object->cast_to()); } bool SamplePlayerEditorPlugin::handles(Object *p_object) const { return p_object->is_class("SamplePlayer2D") || p_object->is_class("SamplePlayer") || p_object->is_class("SpatialSamplePlayer"); } void SamplePlayerEditorPlugin::make_visible(bool p_visible) { if (p_visible) { sample_player_editor->show(); sample_player_editor->set_fixed_process(true); } else { sample_player_editor->hide(); sample_player_editor->set_fixed_process(false); sample_player_editor->edit(NULL); } } SamplePlayerEditorPlugin::SamplePlayerEditorPlugin(EditorNode *p_node) { editor=p_node; sample_player_editor = memnew( SamplePlayerEditor ); editor->get_viewport()->add_child(sample_player_editor); sample_player_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END); sample_player_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END); sample_player_editor->set_margin(MARGIN_LEFT,250); sample_player_editor->set_margin(MARGIN_RIGHT,0); sample_player_editor->set_margin(MARGIN_TOP,0); sample_player_editor->set_margin(MARGIN_BOTTOM,10); sample_player_editor->hide(); } SamplePlayerEditorPlugin::~SamplePlayerEditorPlugin() { } #endif