/*************************************************************************/ /* set.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SET_H #define SET_H #include "typedefs.h" #include "os/memory.h" /** @author Juan Linietsky */ // based on the very nice implementation of rb-trees by: // http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html template ,class A=DefaultAllocator > class Set { enum Color { RED, BLACK }; struct _Data; public: class Element { private: friend class Set; int color; Element* right; Element* left; Element* parent; Element* _next; Element* _prev; T value; //_Data *data; public: const Element *next() const { return _next; } Element *next() { return _next; } const Element *prev() const { return _prev; } Element *prev() { return _prev; } const T& get() const { return value; }; Element() { color=RED; right=NULL; left=NULL; parent=NULL; _next=NULL; _prev=NULL; }; }; private: struct _Data { Element* _root; Element* _nil; int size_cache; _Data() { #ifdef GLOBALNIL_DISABLED _nil = memnew_allocator( Element,A ); _nil->parent=_nil->left=_nil->right=_nil; _nil->color=BLACK; #else _nil=(Element*)&_GlobalNilClass::_nil; #endif _root = NULL; size_cache=0; } void _create_root() { _root = memnew_allocator( Element,A ); _root->parent=_root->left=_root->right=_nil; _root->color=BLACK; } void _free_root() { if (_root) { memdelete_allocator(_root); _root=NULL; } } ~_Data() { _free_root(); #ifdef GLOBALNIL_DISABLED memdelete_allocator(_nil); #endif // memdelete_allocator(_root); } }; _Data _data; inline void _set_color(Element *p_node, int p_color) { ERR_FAIL_COND( p_node == _data._nil && p_color == RED ); p_node->color=p_color; } inline void _rotate_left(Element *p_node) { Element *r=p_node->right; p_node->right=r->left; if (r->left != _data._nil ) r->left->parent=p_node; r->parent=p_node->parent; if (p_node==p_node->parent->left) p_node->parent->left=r; else p_node->parent->right=r; r->left=p_node; p_node->parent=r; } inline void _rotate_right(Element *p_node) { Element *l=p_node->left; p_node->left=l->right; if (l->right != _data._nil) l->right->parent=p_node; l->parent=p_node->parent; if (p_node==p_node->parent->right) p_node->parent->right=l; else p_node->parent->left=l; l->right=p_node; p_node->parent=l; } inline Element* _successor(Element *p_node) const { Element *node=p_node; if (node->right != _data._nil) { node=node->right; while(node->left != _data._nil) { /* returns the minium of the right subtree of node */ node=node->left; } return node; } else { while(node == node->parent->right) { node=node->parent; } if (node->parent == _data._root) return NULL; return node->parent; } } inline Element* _predecessor(Element *p_node) const { Element *node=p_node; if (node->left != _data._nil) { node=node->left; while(node->right != _data._nil) { /* returns the minium of the left subtree of node */ node=node->right; } return node; } else { while(node == node->parent->left) { if (node->parent == _data._root) return NULL; node=node->parent; } return node->parent; } } Element *_find(const T& p_value) const { Element *node = _data._root->left; C less; while(node!=_data._nil) { if (less(p_value,node->value)) node=node->left; else if (less(node->value,p_value)) node=node->right; else break; // found } return (node!=_data._nil)?node:NULL; } Element *_lower_bound(const T& p_value) const { Element *node = _data._root->left; Element *prev = NULL; C less; while(node!=_data._nil) { prev=node; if (less(p_value,node->value)) node=node->left; else if (less(node->value,p_value)) node=node->right; else break; // found } if (node==_data._nil) { if (prev==NULL) return NULL; if (less(prev->value,p_value)) { prev=prev->_next; } return prev; } else return node; } Element *_insert(const T& p_value, bool& r_exists) { Element *new_parent=_data._root; Element *node = _data._root->left; C less; while (node!=_data._nil) { new_parent=node; if (less(p_value,node->value)) node=node->left; else if (less(node->value,p_value)) node=node->right; else { r_exists=true; return node; } } Element *new_node = memnew_allocator( Element,A ); new_node->parent=new_parent; new_node->right=_data._nil; new_node->left=_data._nil; new_node->value=p_value; // new_node->data=_data; if (new_parent==_data._root || less(p_value,new_parent->value)) { new_parent->left=new_node; } else { new_parent->right=new_node; } r_exists=false; new_node->_next=_successor(new_node); new_node->_prev=_predecessor(new_node); if (new_node->_next) new_node->_next->_prev=new_node; if (new_node->_prev) new_node->_prev->_next=new_node; return new_node; } Element * _insert_rb(const T& p_value) { bool exists=false; Element *new_node = _insert(p_value,exists); if (exists) return new_node; Element *node=new_node; _data.size_cache++; while(node->parent->color==RED) { if (node->parent == node->parent->parent->left) { Element *aux=node->parent->parent->right; if (aux->color==RED) { _set_color(node->parent,BLACK); _set_color(aux,BLACK); _set_color(node->parent->parent,RED); node=node->parent->parent; } else { if (node == node->parent->right) { node=node->parent; _rotate_left(node); } _set_color(node->parent,BLACK); _set_color(node->parent->parent,RED); _rotate_right(node->parent->parent); } } else { Element *aux=node->parent->parent->left; if (aux->color==RED) { _set_color(node->parent,BLACK); _set_color(aux,BLACK); _set_color(node->parent->parent,RED); node=node->parent->parent; } else { if (node == node->parent->left) { node=node->parent; _rotate_right(node); } _set_color(node->parent,BLACK); _set_color(node->parent->parent,RED); _rotate_left(node->parent->parent); } } } _set_color(_data._root->left,BLACK); return new_node; } void _erase_fix(Element *p_node) { Element *root = _data._root->left; Element *node=p_node; while( (node->color==BLACK) && (root != node)) { if (node == node->parent->left) { Element *aux=node->parent->right; if (aux->color==RED) { _set_color(aux,BLACK); _set_color(node->parent,RED); _rotate_left(node->parent); aux=node->parent->right; } if ( (aux->right->color==BLACK) && (aux->left->color==BLACK) ) { _set_color(aux,RED); node=node->parent; } else { if (aux->right->color==BLACK) { _set_color(aux->left,BLACK); _set_color(aux,RED); _rotate_right(aux); aux=node->parent->right; } _set_color(aux,node->parent->color); _set_color(node->parent,BLACK); _set_color(aux->right,BLACK); _rotate_left(node->parent); node=root; /* this is to exit while loop */ } } else { /* the code below is has left and right switched from above */ Element *aux=node->parent->left; if (aux->color==RED) { _set_color(aux,BLACK); _set_color(node->parent,RED);; _rotate_right(node->parent); aux=node->parent->left; } if ( (aux->right->color==BLACK) && (aux->left->color==BLACK) ) { _set_color(aux,RED); node=node->parent; } else { if (aux->left->color==BLACK) { _set_color(aux->right,BLACK); _set_color(aux,RED); _rotate_left(aux); aux=node->parent->left; } _set_color(aux,node->parent->color); _set_color(node->parent,BLACK); _set_color(aux->left,BLACK); _rotate_right(node->parent); node=root; } } } _set_color(node,BLACK); ERR_FAIL_COND(_data._nil->color!=BLACK); } void _erase(Element *p_node) { Element *rp= ((p_node->left == _data._nil) || (p_node->right == _data._nil)) ? p_node : _successor(p_node); if (!rp) rp=_data._nil; Element *node= (rp->left == _data._nil) ? rp->right : rp->left; if (_data._root == (node->parent=rp->parent) ) { _data._root->left=node; } else { if (rp == rp->parent->left) { rp->parent->left=node; } else { rp->parent->right=node; } } if (rp != p_node) { ERR_FAIL_COND( rp == _data._nil ); if (rp->color==BLACK) _erase_fix(node); rp->left=p_node->left; rp->right=p_node->right; rp->parent=p_node->parent; rp->color=p_node->color; p_node->left->parent=rp; p_node->right->parent=rp; if (p_node == p_node->parent->left) { p_node->parent->left=rp; } else { p_node->parent->right=rp; } } else { if (p_node->color==BLACK) _erase_fix(node); } if (p_node->_next) p_node->_next->_prev=p_node->_prev; if (p_node->_prev) p_node->_prev->_next=p_node->_next; memdelete_allocator(p_node); _data.size_cache--; ERR_FAIL_COND( _data._nil->color==RED ); } void _calculate_depth(Element *p_element,int &max_d,int d) const { if (p_element==_data._nil) { return; } _calculate_depth(p_element->left,max_d,d+1); _calculate_depth(p_element->right,max_d,d+1); if (d>max_d) max_d=d; } void _cleanup_tree(Element *p_element) { if (p_element==_data._nil) return; _cleanup_tree(p_element->left); _cleanup_tree(p_element->right); memdelete_allocator( p_element ); } void _copy_from( const Set& p_set) { clear(); // not the fastest way, but safeset to write. for(Element *I=p_set.front();I;I=I->next()) { insert(I->get()); } } public: const Element *find(const T& p_value) const { if (!_data._root) return NULL; const Element *res=_find(p_value); return res; } Element *find(const T& p_value) { if (!_data._root) return NULL; Element *res=_find(p_value); return res; } bool has(const T& p_value) const { if (!_data._root) return false; return find(p_value)!=NULL; } Element *insert(const T& p_value) { if (!_data._root) _data._create_root(); return _insert_rb(p_value); } void erase(Element* p_element) { if (!_data._root) return; _erase(p_element); if (_data.size_cache==0 && _data._root) _data._free_root(); } bool erase(const T& p_value) { if (!_data._root) return false; Element *e=find(p_value); if (!e) return false; _erase(e); if (_data.size_cache==0 && _data._root) _data._free_root(); return true; } Element *front() const { if (!_data._root) return NULL; Element *e=_data._root->left; if (e==_data._nil) return NULL; while(e->left!=_data._nil) e=e->left; return e; } Element *back() const { if (!_data._root) return NULL; Element *e=_data._root->left; if (e==_data._nil) return NULL; while(e->right!=_data._nil) e=e->right; return e; } Element *lower_bound(const T& p_value) const { return _lower_bound(p_value); } inline int size() const { return _data.size_cache; } int calculate_depth() const { // used for debug mostly if (!_data._root) return 0; int max_d=0; _calculate_depth(_data._root->left,max_d,0); return max_d; } void clear() { if (!_data._root) return; _cleanup_tree(_data._root->left); _data._root->left=_data._nil; _data.size_cache=0; _data._nil->parent=_data._nil; _data._free_root(); } void operator=(const Set& p_set) { _copy_from( p_set ); } Set(const Set& p_set) { _copy_from( p_set ); } _FORCE_INLINE_ Set() { } ~Set() { clear(); } }; #endif