/*************************************************************************/ /* audio_driver_nacl.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_driver_nacl.h" #include "ppapi/cpp/instance.h" extern pp::Instance* godot_instance; const char* AudioDriverNacl::get_name() const { return "Nacl"; } void AudioDriverNacl::output_callback(void* samples, uint32_t buffer_size, void* data) { AudioDriverNacl* ad = (AudioDriverNacl*)data; int16_t* out = (int16_t*)samples; ad->lock(); ad->audio_server_process(ad->sample_frame_count_, ad->samples_in); ad->unlock(); for (int i=0; isample_count; i++) { out[i] = ad->samples_in[i]>>16; }; }; Error AudioDriverNacl::init(){ int frame_size = 4096; sample_frame_count_ = pp::AudioConfig::RecommendSampleFrameCount(godot_instance,PP_AUDIOSAMPLERATE_44100, frame_size); sample_count = sample_frame_count_ * 2; audio_ = pp::Audio(godot_instance, pp::AudioConfig(godot_instance, PP_AUDIOSAMPLERATE_44100, sample_frame_count_), &AudioDriverNacl::output_callback, this); samples_in = memnew_arr(int32_t, sample_frame_count_ * 2); return OK; } void AudioDriverNacl::start(){ audio_.StartPlayback(); } int AudioDriverNacl::get_mix_rate() const { return 44100; } AudioDriverSW::OutputFormat AudioDriverNacl::get_output_format() const{ return OUTPUT_STEREO; } void AudioDriverNacl::lock(){ } void AudioDriverNacl::unlock() { } void AudioDriverNacl::finish(){ audio_.StopPlayback(); } AudioDriverNacl::AudioDriverNacl() { } AudioDriverNacl::~AudioDriverNacl() { memdelete_arr(samples_in); }