/*************************************************************************/ /* opengl_context.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_ #define EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_ /// /// @file /// OpenGLContext manages the OpenGL context in the browser that is associated /// with a @a pp::Instance instance. /// #include #include #include #include "ppapi/c/ppb_opengles2.h" //#include "ppapi/cpp/dev/context_3d_dev.h" #include "ppapi/cpp/graphics_3d_client.h" #include "ppapi/cpp/graphics_3d.h" //#include "ppapi/cpp/dev/surface_3d_dev.h" #include "ppapi/cpp/instance.h" #include "ppapi/cpp/size.h" // A convenience wrapper for a shared OpenGLContext pointer type. As other // smart pointer types are needed, add them here. #include class OpenGLContext; typedef std::tr1::shared_ptr SharedOpenGLContext; /// OpenGLContext manages an OpenGL rendering context in the browser. /// class OpenGLContext : public pp::Graphics3DClient { public: explicit OpenGLContext(pp::Instance* instance); /// Release all the in-browser resources used by this context, and make this /// context invalid. virtual ~OpenGLContext(); /// The Graphics3DClient interfcace. virtual void Graphics3DContextLost() { assert(!"Unexpectedly lost graphics context"); } /// Make @a this the current 3D context in @a instance. /// @param instance The instance of the NaCl module that will receive the /// the current 3D context. /// @return success. bool MakeContextCurrent(pp::Instance* instance); /// Flush the contents of this context to the browser's 3D device. void FlushContext(); /// Make the underlying 3D device invalid, so that any subsequent rendering /// commands will have no effect. The next call to MakeContextCurrent() will /// cause the underlying 3D device to get rebound and start receiving /// receiving rendering commands again. Use InvalidateContext(), for /// example, when resizing the context's viewing area. void InvalidateContext(pp::Instance* instance); void ResizeContext(const pp::Size& size); /// The OpenGL ES 2.0 interface. const struct PPB_OpenGLES2_Dev* gles2() const { return gles2_interface_; } /// The PP_Resource needed to make GLES2 calls through the Pepper interface. const PP_Resource gl_context() const { return context_.pp_resource(); } /// Indicate whether a flush is pending. This can only be called from the /// main thread; it is not thread safe. bool flush_pending() const { return flush_pending_; } void set_flush_pending(bool flag) { flush_pending_ = flag; } private: pp::Graphics3D context_; bool flush_pending_; int width, height; pp::Instance* instance; const struct PPB_OpenGLES2_Dev* gles2_interface_; }; #endif // EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_