#!/usr/bin/env python Import('env') Import('env_modules') env_opensimplex = env_modules.Clone() # Thirdparty source files thirdparty_dir = "#thirdparty/misc/" thirdparty_sources = [ "open-simplex-noise.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_opensimplex.Append(CPPPATH=[thirdparty_dir]) env_thirdparty = env_opensimplex.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) # Godot's own source files env_opensimplex.add_source_files(env.modules_sources, "*.cpp")