#!/usr/bin/env python Import('env') iphone_lib = [ 'os_iphone.cpp', 'audio_driver_iphone.cpp', 'sem_iphone.cpp', 'gl_view.mm', 'main.m', 'app_delegate.mm', 'view_controller.mm', 'game_center.mm', 'in_app_store.mm', 'icloud.mm', 'ios.mm', ] env_ios = env.Clone() obj = env_ios.Object('godot_iphone.cpp') prog = None prog = env_ios.Program('#bin/godot', [obj] + iphone_lib) action = "$IPHONEPATH/usr/bin/dsymutil " + File(prog)[0].path + " -o " + File(prog)[0].path + ".dSYM" env.AddPostAction(prog, action)