language: cpp dist: trusty sudo: false cache: ccache matrix: include: - env: STATIC_CHECKS=yes os: linux compiler: clang - env: GODOT_TARGET=x11 TOOLS=yes os: linux compiler: gcc - env: GODOT_TARGET=x11 TOOLS=no os: linux compiler: clang #- env: GODOT_TARGET=windows TOOLS=yes # os: linux # compiler: gcc - env: GODOT_TARGET=osx TOOLS=yes os: osx compiler: clang #- env: GODOT_TARGET=android TOOLS=no # os: osx # compiler: clang #- env: GODOT_TARGET=iphone TOOLS=no # os: osx # compiler: clang addons: apt: sources: - ubuntu-toolchain-r-test - llvm-toolchain-trusty-3.9 packages: - build-essential - scons - pkg-config - libx11-dev - libxcursor-dev - libasound2-dev - libfreetype6-dev - libgl1-mesa-dev - libglu1-mesa-dev - libssl-dev - libxinerama-dev - libxrandr-dev # For cross-compiling to Windows. #- binutils-mingw-w64-i686 #- binutils-mingw-w64-x86-64 #- gcc-mingw-w64-i686 #- gcc-mingw-w64-x86-64 #- g++-mingw-w64-i686 #- g++-mingw-w64-x86-64 #- mingw-w64 # For style checks. - clang-format-3.9 before_script: - if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons ccache; export PATH="/usr/local/opt/ccache/libexec:$PATH"; fi - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then brew update; brew install -v android-sdk; brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:"; export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk; fi script: - if [ "$STATIC_CHECKS" = "yes" ]; then sh ./misc/travis/clang-format.sh; else scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS verbose=yes progress=no; fi