using System; using System.Runtime.CompilerServices; namespace Godot { public partial class NodePath : IDisposable { private bool disposed = false; internal IntPtr ptr; internal static IntPtr GetPtr(NodePath instance) { return instance == null ? IntPtr.Zero : instance.ptr; } ~NodePath() { Dispose(false); } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (disposed) return; if (ptr != IntPtr.Zero) { godot_icall_NodePath_Dtor(ptr); ptr = IntPtr.Zero; } disposed = true; } internal NodePath(IntPtr ptr) { this.ptr = ptr; } public IntPtr NativeInstance { get { return ptr; } } public NodePath() : this(string.Empty) {} public NodePath(string path) { this.ptr = godot_icall_NodePath_Ctor(path); } public static implicit operator NodePath(string from) { return new NodePath(from); } public static implicit operator string(NodePath from) { return godot_icall_NodePath_operator_String(NodePath.GetPtr(from)); } public override string ToString() { return (string)this; } public NodePath GetAsPropertyPath() { return new NodePath(godot_icall_NodePath_get_as_property_path(NodePath.GetPtr(this))); } public string GetConcatenatedSubnames() { return godot_icall_NodePath_get_concatenated_subnames(NodePath.GetPtr(this)); } public string GetName(int idx) { return godot_icall_NodePath_get_name(NodePath.GetPtr(this), idx); } public int GetNameCount() { return godot_icall_NodePath_get_name_count(NodePath.GetPtr(this)); } public string GetSubname(int idx) { return godot_icall_NodePath_get_subname(NodePath.GetPtr(this), idx); } public int GetSubnameCount() { return godot_icall_NodePath_get_subname_count(NodePath.GetPtr(this)); } public bool IsAbsolute() { return godot_icall_NodePath_is_absolute(NodePath.GetPtr(this)); } public bool IsEmpty() { return godot_icall_NodePath_is_empty(NodePath.GetPtr(this)); } [MethodImpl(MethodImplOptions.InternalCall)] internal extern static IntPtr godot_icall_NodePath_Ctor(string path); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_NodePath_Dtor(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static string godot_icall_NodePath_operator_String(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static IntPtr godot_icall_NodePath_get_as_property_path(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static string godot_icall_NodePath_get_concatenated_subnames(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static string godot_icall_NodePath_get_name(IntPtr ptr, int arg1); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static int godot_icall_NodePath_get_name_count(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static string godot_icall_NodePath_get_subname(IntPtr ptr, int arg1); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static int godot_icall_NodePath_get_subname_count(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_NodePath_is_absolute(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_NodePath_is_empty(IntPtr ptr); } }