/*************************************************************************/ /* cp_mixer.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CP_MIXER_H #define CP_MIXER_H #include "cp_sample_defs.h" /**Abstract base class representing a mixer *@author Juan Linietsky */ /****************************** mixer.h ---------- Abstract base class for the mixer. This is what the player uses to setup voices and stuff.. this way it can be abstracted to hardware devices or other stuff.. ********************************/ class CPSample_ID; /* need this */ class CPMixer { public: enum { FREQUENCY_BITS = 8 }; enum ReverbMode { REVERB_MODE_ROOM, REVERB_MODE_STUDIO_SMALL, REVERB_MODE_STUDIO_MEDIUM, REVERB_MODE_STUDIO_LARGE, REVERB_MODE_HALL, REVERB_MODE_SPACE_ECHO, REVERB_MODE_ECHO, REVERB_MODE_DELAY, REVERB_MODE_HALF_ECHO }; /* Callback */ virtual void set_callback_interval(int p_interval_us) = 0; //in usecs, for tracker it's 2500000/tempo virtual void set_callback(void (*p_callback)(void *), void *p_userdata) = 0; /* Voice Control */ virtual void setup_voice(int p_voice_index, CPSample_ID p_sample_id, int32_t p_start_index) = 0; virtual void stop_voice(int p_voice_index) = 0; virtual void set_voice_frequency(int p_voice_index, int32_t p_freq) = 0; //in freq*FREQUENCY_BITS virtual void set_voice_panning(int p_voice_index, int p_pan) = 0; virtual void set_voice_volume(int p_voice_index, int p_vol) = 0; virtual void set_voice_filter(int p_filter, bool p_enabled, uint8_t p_cutoff, uint8_t p_resonance) = 0; virtual void set_voice_reverb_send(int p_voice_index, int p_reverb) = 0; virtual void set_voice_chorus_send(int p_voice_index, int p_chorus) = 0; /* 0 - 255 */ virtual void set_reverb_mode(ReverbMode p_mode) = 0; virtual void set_chorus_params(unsigned int p_delay_ms, unsigned int p_separation_ms, unsigned int p_depth_ms10, unsigned int p_speed_hz10) = 0; /* Info retrieving */ virtual int32_t get_voice_sample_pos_index(int p_voice_index) = 0; virtual int get_voice_panning(int p_voice_index) = 0; virtual int get_voice_volume(int p_voice_index) = 0; virtual CPSample_ID get_voice_sample_id(int p_voice_index) = 0; virtual bool is_voice_active(int p_voice_index) = 0; virtual int get_active_voice_count() = 0; virtual int get_total_voice_count() = 0; virtual uint32_t get_mix_frequency() = 0; //if mixer is not software, return 0 /* Methods below only work with software mixers, meant for software-based sound drivers, hardware mixers ignore them */ virtual int32_t process(int32_t p_frames) = 0; /* Call this to process N frames, returns how much it was processed */ virtual int32_t *get_mixdown_buffer_ptr() = 0; /* retrieve what was mixed */ virtual void set_mix_frequency(int32_t p_mix_frequency) = 0; virtual ~CPMixer() {} }; #endif