# Catalan translation of the Godot Engine editor # Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur # Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Roger BR , 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "PO-Revision-Date: 2016-10-11 08:26+0000\n" "Last-Translator: Roger BR \n" "Language-Team: Catalan \n" "Language: ca\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.9-dev\n" #: editor/animation_editor.cpp msgid "Disabled" msgstr "Desactivat" #: editor/animation_editor.cpp msgid "All Selection" msgstr "Tota la Selecció" #: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Mou Afegir Clau" #: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Canvia Transició" #: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Canvia Transformació" #: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Canvia Valor" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Call" msgstr "Canvia Crida (Call)" #: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Afegeix Pista" #: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplica Claus" #: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Mou Pista Amunt" #: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Mou Pista Avall" #: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Treu Pista" #: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Posa les Transicions a:" #: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Reanomena Pista" #: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Canvia Interpolació de Pista" #: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Canvia Valor del Mode de Pista" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Track Change Wrap Mode" msgstr "Canvia Valor del Mode de Pista" #: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Edita Corba del Node" #: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Edita Corba de Selecció" #: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Esborra Claus" #: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplica la Selecció" #: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplica Transposats" #: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Treu la Selecció" #: editor/animation_editor.cpp msgid "Continuous" msgstr "Continu" #: editor/animation_editor.cpp msgid "Discrete" msgstr "Discret" #: editor/animation_editor.cpp msgid "Trigger" msgstr "Activador" #: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Afegeix Clau" #: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Mou Claus" #: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Escala la Selecció" #: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Escala des del Cursor" #: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Vés al Pas Següent" #: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Vés al Pas Previ" #: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Lineal" #: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Constant" #: editor/animation_editor.cpp msgid "In" msgstr "Entrada" #: editor/animation_editor.cpp msgid "Out" msgstr "Sortida" #: editor/animation_editor.cpp msgid "In-Out" msgstr "Entrada-Sortida" #: editor/animation_editor.cpp msgid "Out-In" msgstr "Sortida-Entrada" #: editor/animation_editor.cpp msgid "Transitions" msgstr "Transicions" #: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimitza l'Animació" #: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Poleix l'Animació" #: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Vol crear una NOVA pista per a %s i inserir-hi una clau?" #: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Vol crear %d noves pistes i inserir-hi claus?" #: editor/animation_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp msgid "Create" msgstr "Crea" #: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Crea i Insereix" #: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Insereix Pista i Clau" #: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Insereix Clau" #: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Canvia durada" #: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Canvia bucle" #: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Crea Clau de Valor Tipat" #: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Insereix Animació" #: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Escala Claus" #: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Afegeix Pista de Crida" #: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Zoom d'animació." #: editor/animation_editor.cpp msgid "Length (s):" msgstr "Durada (s):" #: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Durada de l'Animació (en segons)." #: editor/animation_editor.cpp msgid "Step (s):" msgstr "Pas (s):" #: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Pas de desplaçament del cursor (s)." #: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Activa/Desactiva el bucle de l'animació." #: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Afegeix noves pistes." #: editor/animation_editor.cpp msgid "Move current track up." msgstr "Mou amunt la pista actual." #: editor/animation_editor.cpp msgid "Move current track down." msgstr "Mou avall la pista actual." #: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Treu la pista seleccionada." #: editor/animation_editor.cpp msgid "Track tools" msgstr "Eines de Pista" #: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Activa l'editatge individual de claus en clicar-hi." #: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Optimitzador d'Animació" #: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Error Lineal Max.:" #: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Error Angular Max.:" #: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Max. Angle Optimitzable:" #: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimitza" #: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "Selecciona un AnimationPlayer a l'Arbre de l'Escena per editar-ne l'animació." #: editor/animation_editor.cpp msgid "Key" msgstr "Clau" #: editor/animation_editor.cpp msgid "Transition" msgstr "Transició" #: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Relació d'Escala:" #: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Cridar Funcions en el Node \"Which\"?" #: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Treu claus invàlides" #: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Treu pistes buides o sense resoldre" #: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Poleix totes les animacions" #: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Poleix la/les Animació/ns (NO ES POT DESFER!)" #: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Poleix" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimensiona Matriu" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Canvia Tipus de la Matriu" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Canvia Valor de la Matriu" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Vés a la Línia" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Línia:" #: editor/code_editor.cpp msgid "No Matches" msgstr "Cap Coincidència" #: editor/code_editor.cpp #, fuzzy msgid "Replaced %d occurrence(s)." msgstr "Reemplaçades %d ocurrència/es." #: editor/code_editor.cpp msgid "Replace" msgstr "Reemplaça" #: editor/code_editor.cpp msgid "Replace All" msgstr "Reemplaça-hoTot" #: editor/code_editor.cpp msgid "Match Case" msgstr "Distingeix entre majúscules i minúscules" #: editor/code_editor.cpp msgid "Whole Words" msgstr "Paraules senceres" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Selecció Només" #: editor/code_editor.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Search" msgstr "Cerca" #: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Troba" #: editor/code_editor.cpp msgid "Next" msgstr "Següent" #: editor/code_editor.cpp msgid "Not found!" msgstr "No s'ha trobat!" #: editor/code_editor.cpp msgid "Replace By" msgstr "Reemplaça per" #: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Majúscules i minúscules" #: editor/code_editor.cpp msgid "Backwards" msgstr "Enrere" #: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Indica en reemplaçar" #: editor/code_editor.cpp msgid "Skip" msgstr "Omet" #: editor/code_editor.cpp msgid "Zoom In" msgstr "Apropa" #: editor/code_editor.cpp msgid "Zoom Out" msgstr "Allunya" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Reinicia el Zoom" #: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Línia:" #: editor/code_editor.cpp msgid "Col:" msgstr "Col:" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Cal especificar un mètode per al Node objectiu!" #: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" #: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Connecta al Node:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Afegeix" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Treu" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Afegeix Argument de Crida Extra:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Arguments de Crida Extra:" #: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Camí al Node:" #: editor/connections_dialog.cpp msgid "Make Function" msgstr "Crea Funció" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Diferit" #: editor/connections_dialog.cpp #, fuzzy msgid "Oneshot" msgstr "D'un cop" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Tanca" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Connecta" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Connecta '%s' amb '%s'" #: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Connectant Senyal:" #: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Crea Subscripció" #: editor/connections_dialog.cpp msgid "Connect.." msgstr "Connecta.." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Desconnecta" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Senyals" #: editor/create_dialog.cpp msgid "Create New" msgstr "Crea Nou" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favorits:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Recents:" #: editor/create_dialog.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Cerca:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp msgid "Matches:" msgstr "Coincidències:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp #: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Descripció:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Cerca Reemplaçant per a:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Dependències per a:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" "S'està editant l'Escena '%s'.\n" "Els canvis s'actualitzaran recarregar." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" "S'està usant el Recurs '%s'.\n" "Els canvis s'actualitzaran en recarregar." #: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Dependències" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Recurs" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/script_create_dialog.cpp msgid "Path" msgstr "Camí" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependències:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Arregla Trencats" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor de Dependències" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Cerca Recurs Reemplaçant:" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Propietaris de:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Elimina fitxer seleccionats del project? (no es pot desfer)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "Els fitxers eliminats son necessaris per a altres recursos.\n" "Eliminar de totes formes? (No es pot desfer)" #: editor/dependency_editor.cpp msgid "Cannot remove:\n" msgstr "" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Error en carregar:" #: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "No s'ha pogut carregar l'escena. Manquen dependències:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Obre igualment" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Amb quina acció s'ha de procedir?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Arregla Dependències" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Errors de càrrega!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Eliminar permanentment %d element(s)? (No es pot desfer!)" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Posseeix" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Recursos Sense Propietat Explícita:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Navegador de Recursos Orfes" #: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Esborra fitxers seleccionats?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_node.cpp editor/filesystem_dock.cpp #: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Esborra" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Gràcies de la part de la Comunitat del Godot!" #: editor/editor_about.cpp msgid "Thanks!" msgstr "Gràcies!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "" #: editor/editor_about.cpp #, fuzzy msgid "Project Founders" msgstr "Configuració del Projecte" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "" #: editor/editor_about.cpp editor/project_manager.cpp msgid "Project Manager" msgstr "" #: editor/editor_about.cpp msgid "Developers" msgstr "" #: editor/editor_about.cpp #, fuzzy msgid "Authors" msgstr "Autor:" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "" #: editor/editor_about.cpp msgid "Donors" msgstr "" #: editor/editor_about.cpp msgid "License" msgstr "" #: editor/editor_about.cpp msgid "Thirdparty License" msgstr "" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of thirdparty free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" #: editor/editor_about.cpp #, fuzzy msgid "All Components" msgstr "Constants:" #: editor/editor_about.cpp #, fuzzy msgid "Components" msgstr "Constants:" #: editor/editor_about.cpp msgid "Licenses" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." msgstr "" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Uncompressing Assets" msgstr "Sense Compressió" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Install" msgstr "" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Rename Audio Bus" msgstr "Reanomena AutoCàrrega" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Delete Bus Effect" msgstr "Elimina Seleccionats" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Bus options" msgstr "Opcions de Depuració (Debug)" #: editor/editor_audio_buses.cpp editor/plugins/tile_map_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Reset Volume" msgstr "Reinicia el Zoom" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Delete Effect" msgstr "Elimina Seleccionats" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Delete Audio Bus" msgstr "Elimina Disposició (Layout)" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Duplicate Audio Bus" msgstr "Duplica la Selecció" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Reset Bus Volume" msgstr "Reinicia el Zoom" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Move Audio Bus" msgstr "Mou Afegir Clau" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As.." msgstr "" #: editor/editor_audio_buses.cpp msgid "Location for New Layout.." msgstr "" #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Invalid file, not an audio bus layout." msgstr "" "Extensió de fitxer no vàlida.\n" "Utilitzeu .fnt." #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Load an existing Bus Layout." msgstr "Carrega un recurs des del disc i edita'l." #: editor/editor_audio_buses.cpp #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "" #: editor/editor_audio_buses.cpp editor/import_dock.cpp #, fuzzy msgid "Load Default" msgstr "Predeterminat" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nom no vàlid." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Caràcters vàlids:" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "Nom no vàlid. No pot coincidir amb noms de classe del motor ja existents." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Nom no vàlid. No pot coincidir amb noms de tipus integrats ja existents." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Nom no vàlid. No pot coincidir amb noms de constants globals ja existents." #: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Camí no vàlid." #: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "El Fitxer no existeix." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Fora del camí dels recursos." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Afegeix AutoCàrrega" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "l'AutoCàrrega '%s' ja existeix!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Reanomena AutoCàrrega" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Commuta les Globals d'AutoCàrrega" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Mou AutoCàrrega" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Treure Autocàrrega" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Activa" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Reorganitza AutoCàrregues" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: scene/gui/file_dialog.cpp msgid "Path:" msgstr "Camí:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nom del node:" #: editor/editor_autoload_settings.cpp editor/project_manager.cpp msgid "Name" msgstr "Nom" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" #: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Llista:" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Actualitzant Escena" #: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Emmagatzemant canvis locals.." #: editor/editor_data.cpp msgid "Updating scene.." msgstr "Actualitzant escena.." #: editor/editor_dir_dialog.cpp #, fuzzy msgid "Please select a base directory first" msgstr "Desa l'escena abans." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Tria un Directori" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Crea una Carpeta" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "Nom:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "No s'ha pogut crear la carpeta." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Tria" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Emmagatzemant Fitxer:" #: editor/editor_export.cpp msgid "Packing" msgstr "Compressió" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:\n" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Fitxer Existent, Sobreescriure?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Tots Reconeguts" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Tots els Fitxers (*)" #: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp msgid "Open" msgstr "Obre" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Obre un Fitxer" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Obre Fitxer(s)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Obre un Directori" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Obre un Fitxer o Directori" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Desa" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Desa un Fitxer" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Enrere" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Endavant" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Puja" #: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Refresca" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Commuta Fitxers Ocults" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Commuta Favorit" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Commuta Mode" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Enfoca Camí" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Mou Favorit Amunt" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Mou Favorit Avall" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go to parent folder" msgstr "No s'ha pogut crear la carpeta." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Directoris i Fitxers:" #: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Previsualització:" #: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp #: scene/gui/file_dialog.cpp msgid "File:" msgstr "Fitxer:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Cal utilitzar una extensió vàlida." #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Escaneja Fonts" #: editor/editor_file_system.cpp #, fuzzy msgid "(Re)Importing Assets" msgstr "Re-Importació" #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Cerca Ajuda" #: editor/editor_help.cpp msgid "Class List:" msgstr "Llista de Classes:" #: editor/editor_help.cpp msgid "Search Classes" msgstr "Cerca Classes" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" #: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Classe:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" msgstr "Hereta:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Heretat per:" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "Descripció breu:" #: editor/editor_help.cpp #, fuzzy msgid "Members" msgstr "Membres:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Membres:" #: editor/editor_help.cpp #, fuzzy msgid "Public Methods" msgstr "Mètodes públics:" #: editor/editor_help.cpp msgid "Public Methods:" msgstr "Mètodes públics:" #: editor/editor_help.cpp #, fuzzy msgid "GUI Theme Items" msgstr "Elements del Tema de la GUI:" #: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Elements del Tema de la GUI:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Senyals:" #: editor/editor_help.cpp #, fuzzy msgid "Enumerations" msgstr "Funcions:" #: editor/editor_help.cpp #, fuzzy msgid "Enumerations:" msgstr "Funcions:" #: editor/editor_help.cpp msgid "enum " msgstr "" #: editor/editor_help.cpp #, fuzzy msgid "Constants" msgstr "Constants:" #: editor/editor_help.cpp msgid "Constants:" msgstr "Constants:" #: editor/editor_help.cpp #, fuzzy msgid "Description" msgstr "Descripció:" #: editor/editor_help.cpp #, fuzzy msgid "Properties" msgstr "Propietats de l'objecte." #: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Descripció breu:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help.cpp #, fuzzy msgid "Methods" msgstr "Llista de mètodes:" #: editor/editor_help.cpp msgid "Method Description:" msgstr "Descripció del mètode:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help.cpp msgid "Search Text" msgstr "Cerca Text" #: editor/editor_log.cpp #, fuzzy msgid "Output:" msgstr " Sortida:" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/property_editor.cpp editor/script_editor_debugger.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Clear" msgstr "Neteja" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "Error en desar recurs!" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As.." msgstr "Desar Recurs com..." #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Vaja..." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "No s'ha pogut escriure en el fitxer:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Format de fitxer desconegut:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Error en desar." #: editor/editor_node.cpp #, fuzzy msgid "Can't open '%s'." msgstr "No es pot operar en '..'" #: editor/editor_node.cpp #, fuzzy msgid "Error while parsing '%s'." msgstr "Error en desar." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Missing '%s' or its dependencies." msgstr "Escena '%s' té dependències no vàlides:" #: editor/editor_node.cpp #, fuzzy msgid "Error while loading '%s'." msgstr "Error en desar." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Desant Escena" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Analitzant" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Creant Miniatura" #: editor/editor_node.cpp #, fuzzy msgid "This operation can't be done without a tree root." msgstr "No es pot desfer aquesta acció. Vol revertir igualament?" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "No s'ha pogut desar l'escena. Probablement, no s'han pogut establir totes " "les dependències (instàncies)." #: editor/editor_node.cpp msgid "Failed to load resource." msgstr "No s'ha pogut carregar el recurs." #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "No s'ha pogut carregar MeshLibrary per combinar les dades!!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Error en desar MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "No s'ha pogut carregar TileSet per combinar les dades!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Error en desar TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Error en desar els canvis!" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "S'han sobreescrit els Ajustos Predeterminats de l'Editor." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "No s'ha trobat el nom de l'ajust!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "S'ha restaurat la configuració predeterminada." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it will not be kept when saving the current scene." msgstr "" #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it will not be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "Copy Params" msgstr "Copia Paràmetres" #: editor/editor_node.cpp msgid "Paste Params" msgstr "Enganxa Paràmetres" #: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Enganxa Recurs" #: editor/editor_node.cpp msgid "Copy Resource" msgstr "Copia Recurs" #: editor/editor_node.cpp msgid "Make Built-In" msgstr "Crea'l Integrat" #: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Crea SubRecurs Únic" #: editor/editor_node.cpp msgid "Open in Help" msgstr "Obre dins l'Ajuda" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "No s'ha definit cap escena per executar." #: editor/editor_node.cpp #, fuzzy msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "No s'ha definit cap escena principal. Seleccioneu-ne una.\n" "És possible triar-ne una altra més endavant a \"Configuració del Projecte\" " "en la categoria \"aplicació\"." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "L'escena '%s' no existeix. Seleccioneu-ne una de vàlida.\n" "És possible triar-ne una altra més endavant a \"Configuració del Projecte\" " "en la categoria \"aplicació\"." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "L'escena '%s' seleccionada no és un fitxer d'escena. Seleccioneu-ne un de " "vàlid.\n" "És possible triar-ne una altra més endavant a \"Configuració del Projecte\" " "en la categoria \"aplicació\"." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "L'escena actual no s'ha desat encara. Desa l'escena abans d'executar-la." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "No s'ha pogut començar el subprocés!" #: editor/editor_node.cpp msgid "Open Scene" msgstr "Obre Escena" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Obre Escena Base" #: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Obertura Ràpida d'Escenes..." #: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Obertura Ràpida d'Scripts..." #: editor/editor_node.cpp #, fuzzy msgid "Save & Close" msgstr "Desa un Fitxer" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Desa Escena com..." #: editor/editor_node.cpp msgid "No" msgstr "" #: editor/editor_node.cpp msgid "Yes" msgstr "Sí" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" "Aquesta Escena no s'ha desat mai encara. Voleu desar-la abans d'executar-la?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Exporta Biblioteca de Models" #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Exporta el joc de Mosaics (Tiles)" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "L'escena actual no s'ha desat. Vol obrir igualment?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "No es pot recarregar una escena no desada." #: editor/editor_node.cpp msgid "Revert" msgstr "Reverteix" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "No es pot desfer aquesta acció. Vol revertir igualament?" #: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Execució Ràpida de l'Escena..." #: editor/editor_node.cpp msgid "Quit" msgstr "Surt" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Voleu Sortir de l'editor?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Save & Quit" msgstr "Desa un Fitxer" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Tria una Escena Principal" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Unable to load addon script from path: '%s'." msgstr "Error carregant lletra." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Ugh" msgstr "Uf..." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "No s'ha pogut carregar l'escena: No es troba dins del camí del projecte. " "Utilitzeu 'Importa' per obrir l'escena i deseu-la dins del camí del projecte." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Escena '%s' té dependències no vàlides:" #: editor/editor_node.cpp #, fuzzy msgid "Clear Recent Scenes" msgstr "Reverteix Escena" #: editor/editor_node.cpp msgid "Save Layout" msgstr "Desar Disposició (Layout)" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Elimina Disposició (Layout)" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Predeterminat" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Canvia la pestanya d'escena" #: editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d fitxer(s) més" #: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "%d fitxer(s) o directori(s) més" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Mode Lliure de Distraccions" #: editor/editor_node.cpp #, fuzzy msgid "Toggle distraction-free mode." msgstr "Mode Lliure de Distraccions" #: editor/editor_node.cpp msgid "Scene" msgstr "Escena" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Vés a l'escena oberta anteriorment." #: editor/editor_node.cpp msgid "Next tab" msgstr "Pestanya Següent" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Pestanya Anterior" #: editor/editor_node.cpp #, fuzzy msgid "Filter Files.." msgstr "Filtrat Ràpid de Fitxers..." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operacions amb fitxers d'escena." #: editor/editor_node.cpp msgid "New Scene" msgstr "Nova Escena" #: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Nova Escena heretada..." #: editor/editor_node.cpp msgid "Open Scene.." msgstr "Obre Escena..." #: editor/editor_node.cpp msgid "Save Scene" msgstr "Desa Escena" #: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Desa Totes les Escenes" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Tanca l'Escena" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Obre Recent" #: editor/editor_node.cpp msgid "Convert To.." msgstr "Converteix a..." #: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "Biblioteca de Models (MeshLibrary)..." #: editor/editor_node.cpp msgid "TileSet.." msgstr "Joc de Mosaics (TileSet)..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Undo" msgstr "Desfés" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Refés" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "Reverteix Escena" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Eines vàries o d'escena." #: editor/editor_node.cpp #, fuzzy msgid "Project" msgstr "Exporta Projecte" #: editor/editor_node.cpp msgid "Project Settings" msgstr "Configuració del Projecte" #: editor/editor_node.cpp msgid "Run Script" msgstr "Executa Script" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Exporta" #: editor/editor_node.cpp msgid "Tools" msgstr "Eines" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Surt a la Llista de Projectes" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Desplega amb Depuració Remota" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "En ser exportat o desplegat, l'executable resultant intenta connectar-se a " "l'IP d'aquest equip per iniciar-ne la depuració." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Desplegament Reduït amb Sistema de Fitxers en Xarxa" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" "Amb aquesta opció activada, 'Exportar' o 'Desplegar' generen un executable " "reduït.\n" "L'Editor proveeix el sistema de fitxers del projecte a través de la xarxa.\n" "En sistemes Android, 'Desplegar' utilitzarà el cable USB per millorar-ne el " "rendiment. Aquesta opció ajuda a accelerar els cicles de prova i verificació " "en jocs de gran mida." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Formes de Col·lisió Visibles" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" "Les formes de col·lisió i nodes de difusió de raigs (raycast) (per a 2D i " "3D), son visibles durant l'execució del joc quan s'activa aquesta opció." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navegació Visible" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" "Les malles i polígons de Navegació són visibles durant l'execució del joc " "quan s'activa aquesta opció." #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Sincronitza Canvis en Escenes" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "En activar aquesta opció, els canvis fets en l'Editor es repliquen en el joc " "en execució.\n" "En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en " "millora el rendiment." #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Sincronitza Canvis en Scripts" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "En activar aquesta opció, els scripts, en ser desats, es recarreguen en el " "joc en execució.\n" "En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en " "millora el rendiment." #: editor/editor_node.cpp #, fuzzy msgid "Editor" msgstr "Edita" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Configuració de l'Editor" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Disposició de l'Editor" #: editor/editor_node.cpp #, fuzzy msgid "Toggle Fullscreen" msgstr "Mode Pantalla completa" #: editor/editor_node.cpp editor/project_export.cpp #, fuzzy msgid "Manage Export Templates" msgstr "Carregant Plantilles d'Exportació" #: editor/editor_node.cpp msgid "Help" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" msgstr "" #: editor/editor_node.cpp msgid "Q&A" msgstr "" #: editor/editor_node.cpp msgid "Issue Tracker" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Comunitat" #: editor/editor_node.cpp msgid "About" msgstr "Quant a" #: editor/editor_node.cpp msgid "Play the project." msgstr "Reprodueix el projecte." #: editor/editor_node.cpp msgid "Play" msgstr "Reprodueix" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "Pausa l'escena" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Pausa Escena" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Atura l'escena." #: editor/editor_node.cpp msgid "Stop" msgstr "Atura" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Reprodueix l'escena editada." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Reprodueix Escena" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Reprodueix escena personalitzada" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Reprodueix Escena Personalitzada" #: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Gira en repintar-se la finestra de l'editor!" #: editor/editor_node.cpp msgid "Update Always" msgstr "Actualitza Sempre" #: editor/editor_node.cpp msgid "Update Changes" msgstr "Actualitza Canvis" #: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" #: editor/editor_node.cpp msgid "Inspector" msgstr "Inspector" #: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Crea un nou recurs en memòria i edita'l." #: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Carrega un recurs des del disc i edita'l." #: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Desa el recurs editat ara." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Desa Com..." #: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Vés a l'anterior objecte editat de l'historial." #: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Vés al següent objecte editat de l'historial." #: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Historial d'objectes editats recentment." #: editor/editor_node.cpp msgid "Object properties." msgstr "Propietats de l'objecte." #: editor/editor_node.cpp msgid "Changes may be lost!" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Import" msgstr "Importa" #: editor/editor_node.cpp msgid "FileSystem" msgstr "SistemaDeFitxers" #: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" #: editor/editor_node.cpp msgid "Output" msgstr "Sortida" #: editor/editor_node.cpp msgid "Don't Save" msgstr "" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Importa Plantilles des d'un Fitxer ZIP" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "Exporta Projecte" #: editor/editor_node.cpp msgid "Export Library" msgstr "Exporta Biblioteca" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Combina amb Existents" #: editor/editor_node.cpp msgid "Password:" msgstr "Contrasenya:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Obre i Executa un Script" #: editor/editor_node.cpp #, fuzzy msgid "New Inherited" msgstr "Nova Escena heretada..." #: editor/editor_node.cpp msgid "Load Errors" msgstr "Errors de Càrrega" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Open 2D Editor" msgstr "Obre un Directori" #: editor/editor_node.cpp #, fuzzy msgid "Open 3D Editor" msgstr "Obre un Directori" #: editor/editor_node.cpp #, fuzzy msgid "Open Script Editor" msgstr "Editor de Dependències" #: editor/editor_node.cpp #, fuzzy msgid "Open Asset Library" msgstr "Exporta Biblioteca" #: editor/editor_node.cpp #, fuzzy msgid "Open the next Editor" msgstr "Editor de Dependències" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" #: editor/editor_plugin.cpp msgid "Thumbnail.." msgstr "" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Connectors Instal·lats:" #: editor/editor_plugin_settings.cpp msgid "Update" msgstr "Actualitza" #: editor/editor_plugin_settings.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Versió:" #: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Autor:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Estat:" #: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Atura Perfilació" #: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Comença Perfilació" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mesura:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Duració del Fotograma (s)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Temps Mitjà (s)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "% del Fotograma" #: editor/editor_profiler.cpp #, fuzzy msgid "Physics Frame %" msgstr "% del Fotograma Fix" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Temps:" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inclusiu" #: editor/editor_profiler.cpp msgid "Self" msgstr "Propi" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Fotograma núm.:" #: editor/editor_run_native.cpp msgid "Select device from the list" msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Escriu la lògica en el mètode _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Ja hi ha un escena editada." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "No s'ha pogut instanciar l'script:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Podria mancar la paraula clau 'tool'?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "No s'ha pogut executar l'script:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Podria mancar el mètode '_run'?" #: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Predeterminat (Idèntic a l'Editor)" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecciona Node(s) per Importar" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Camí de l'Escena:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importa des del Node:" #: editor/export_template_manager.cpp msgid "Re-Download" msgstr "" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "(Installed)" msgstr "Instància" #: editor/export_template_manager.cpp msgid "Download" msgstr "" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "" #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "No s'ha pogut obrir el zip amb les plantilles d'exportació." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp msgid "" "Invalid version.txt format inside templates. Revision is not a valid " "identifier." msgstr "" #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Error creating path for templates:\n" msgstr "Error en desar atles:" #: editor/export_template_manager.cpp #, fuzzy msgid "Extracting Export Templates" msgstr "Carregant Plantilles d'Exportació" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Importació:" #: editor/export_template_manager.cpp #, fuzzy msgid "Current Version:" msgstr "Versió:" #: editor/export_template_manager.cpp #, fuzzy msgid "Installed Versions:" msgstr "Connectors Instal·lats:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Remove Template" msgstr "Treu la Selecció" #: editor/export_template_manager.cpp #, fuzzy msgid "Select template file" msgstr "Esborra fitxers seleccionats?" #: editor/export_template_manager.cpp #, fuzzy msgid "Export Template Manager" msgstr "Carregant Plantilles d'Exportació" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "No s'ha pogut escriure el fitxer file_type_cache.cch. No es desara el cau de " "tipus de fitxers!" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '" msgstr "" #: editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails" msgstr "" #: editor/filesystem_dock.cpp msgid "View items as a list" msgstr "" #: editor/filesystem_dock.cpp msgid "" "\n" "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "" "\n" "Source: " msgstr "Lletra:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move/rename resources root." msgstr "No es pot carregar/processar la lletra." #: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move a folder into itself.\n" msgstr "No es pot importar un fitxer dins de si mateix:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error moving:\n" msgstr "Error en carregar:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Unable to update dependencies:\n" msgstr "Escena '%s' té dependències no vàlides:" #: editor/filesystem_dock.cpp msgid "No name provided" msgstr "" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "No name provided." msgstr "Renomena o Mou..." #: editor/filesystem_dock.cpp #, fuzzy msgid "Name contains invalid characters." msgstr "Caràcters vàlids:" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Renaming file:" msgstr "Reanomena Variable" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "" #: editor/filesystem_dock.cpp msgid "Expand all" msgstr "" #: editor/filesystem_dock.cpp msgid "Collapse all" msgstr "" #: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Copia Camí" #: editor/filesystem_dock.cpp #, fuzzy msgid "Rename.." msgstr "Renomena o Mou..." #: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Mou cap a..." #: editor/filesystem_dock.cpp #, fuzzy msgid "New Folder.." msgstr "Crea una Carpeta" #: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Mostra en el Gestor de Fitxers" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instància" #: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Edita Dependències..." #: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Mostra Propietaris..." #: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Directori Anterior" #: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Directori Següent" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "ReAnalitza Sistema de Fitxers" #: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Canvia l'estat del directori a Preferit" #: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "Instancia les escenes seleccionades com a filles del node seleccionat." #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait.." msgstr "" #: editor/filesystem_dock.cpp msgid "Move" msgstr "Mou" #: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/project_manager.cpp msgid "Rename" msgstr "" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Afegeix al Grup" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Treu del Grup" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import as Single Scene" msgstr "Important Escena..." #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import as Multiple Scenes" msgstr "Importa Escena 3D" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" msgstr "Importa Escena" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene.." msgstr "Important Escena..." #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script.." msgstr "Executant Script Personalitzat..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "No s'ha pogut carregar l'script de post-importació:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "L'script de post-importació no és vàlid (comprova el terminal):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "Error en l'execució de l'script de post-importació:" #: editor/import/resource_importer_scene.cpp msgid "Saving.." msgstr "Desant..." #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "" #: editor/import_dock.cpp #, fuzzy msgid " Files" msgstr "Fitxer:" #: editor/import_dock.cpp #, fuzzy msgid "Import As:" msgstr "Importa" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset.." msgstr "" #: editor/import_dock.cpp #, fuzzy msgid "Reimport" msgstr "ReImporta" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" #: editor/node_dock.cpp msgid "Groups" msgstr "" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Poly And Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit existing polygon:\n" "LMB: Move Point.\n" "Ctrl+LMB: Split Segment.\n" "RMB: Erase Point." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Delete Animation?" msgstr "Animació d'Escenes 3D" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Edit Filters" msgstr "Filtres" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Contents:" msgstr "Constants:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "View Files" msgstr "Fitxer:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Can't connect." msgstr "Connecta.." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Can't connect to host:" msgstr "Connecta al Node:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed, return code:" msgstr "Format de fitxer desconegut:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Req. Failed." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Fetching:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Resolving.." msgstr "Desant..." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Connecting.." msgstr "Connecta.." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Requesting.." msgstr "Provant" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Error making request" msgstr "Error en desar recurs!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Download Error" msgstr "Errors de Càrrega" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "first" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "prev" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "next" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "last" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "Tot" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Ordena:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Inverteix" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categoria:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Lloc:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Suport..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficial" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Provant" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Arxiu ZIP d'Actius" #: editor/plugins/camera_editor_plugin.cpp msgid "Preview" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggles snapping" msgstr "Commuta el punt d'Interrupció" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snapping options" msgstr "Opcions d'Animació" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap..." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to parent" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node sides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to other nodes" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show helpers" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show rulers" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Layout" msgstr "Desar Disposició (Layout)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag pivot from mouse position" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Set pivot at mouse position" msgstr "Treu Senyal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "Canvia Tipus de la Matriu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat0" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat1" msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Ease in" msgstr "Escala la Selecció" #: editor/plugins/curve_editor_plugin.cpp msgid "Ease out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Load Curve Preset" msgstr "Errors de Càrrega" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Add point" msgstr "Afegeix Senyal" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove point" msgstr "Treu Senyal" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left linear" msgstr "Lineal" #: editor/plugins/curve_editor_plugin.cpp msgid "Right linear" msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Load preset" msgstr "Errors de Càrrega" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Curve Point" msgstr "Treu Senyal" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "" "No OccluderPolygon2D resource on this node.\n" "Create and assign one?" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Remove Point from Line2D" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #, fuzzy msgid "Add Point to Line2D" msgstr "Vés a la Línia" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Move Point in Line2D" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Split Segment (in line)" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Malla" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake!" msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake the navigation mesh.\n" msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Marking walkable triangles..." msgstr "Cadenes Traduïbles..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Done!" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Generation Time (sec):" msgstr "Temps Mitjà (s)" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Surface Points" msgstr "Superfície %d" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Point Position" msgstr "Treu Senyal" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve In Position" msgstr "Treu Senyal" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Out Position" msgstr "Treu Senyal" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Remove Out-Control Point" msgstr "Treure Autocàrrega" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Edita" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Enganxa" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "Close and save changes?\n" "\"" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid " Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "Tanca" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Toggle Scripts Panel" msgstr "Commuta Favorit" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Debug with external editor" msgstr "Editor de Dependències" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Discard" msgstr "Discret" #: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Case" msgstr "Converteix a..." #: editor/plugins/script_text_editor.cpp msgid "Uppercase" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Lowercase" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Capitalize" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "Talla" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Copia" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "Selecciona-ho Tot" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" msgstr "Esborra" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Spaces" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Tabs" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Commuta el punt d'Interrupció" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert To Uppercase" msgstr "Converteix a..." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert To Lowercase" msgstr "Converteix a..." #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Material Changes" msgstr "Actualitza Canvis" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Shader Changes" msgstr "Actualitza Canvis" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Surface Changes" msgstr "Actualitza Canvis" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Doppler Enable" msgstr "Activa" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Forward" msgstr "Endavant" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Backwards" msgstr "Enrere" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Down" msgstr "Roda Avall." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "preview" msgstr "Previsualització:" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)\n" msgstr "Mètodes públics:" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Select" msgstr "Tota la Selecció" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Move" msgstr "Mou" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Rotate" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Scale" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 Vista" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 Vistes" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 Vistes (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 Vistes" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 Vistes (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 Vistes" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings" msgstr "Configuració" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Configuració de Desplaçament" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Configuració de la Vista" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Bucle" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move (Before)" msgstr "Copia Nodes" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "" #: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Items" msgstr "Treu la Selecció" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All" msgstr "Treu" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit theme.." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Lletra" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Erase Selection" msgstr "Escala la Selecció" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Line Draw" msgstr "Lineal" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Runnable" msgstr "Activa" #: editor/project_export.cpp #, fuzzy msgid "Delete patch '" msgstr "Elimina Disposició (Layout)" #: editor/project_export.cpp #, fuzzy msgid "Delete preset '%s'?" msgstr "Esborra fitxers seleccionats?" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted: " msgstr "" #: editor/project_export.cpp msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add.." msgstr "" #: editor/project_export.cpp msgid "Resources" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Export all resources in the project" msgstr "Importa actius al projecte." #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export Mode:" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Resources to export:" msgstr "Cap malla per importar!" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Patches" msgstr "Coincidències:" #: editor/project_export.cpp #, fuzzy msgid "Make Patch" msgstr "Camí de Destinació:" #: editor/project_export.cpp msgid "Features" msgstr "" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Feature List:" msgstr "Llista de mètodes:" #: editor/project_export.cpp #, fuzzy msgid "Export PCK/Zip" msgstr "Exporta" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Export With Debug" msgstr "Exporta el joc de Mosaics (Tiles)" #: editor/project_manager.cpp #, fuzzy msgid "The path does not exist." msgstr "El Fitxer no existeix." #: editor/project_manager.cpp msgid "Please choose a 'project.godot' file." msgstr "" #: editor/project_manager.cpp msgid "" "Your project will be created in a non empty folder (you might want to create " "a new folder)." msgstr "" #: editor/project_manager.cpp msgid "Please choose a folder that does not contain a 'project.godot' file." msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "" #: editor/project_manager.cpp msgid " " msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "Couldn't get project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "Exporta Projecte" #: editor/project_manager.cpp msgid "Couldn't get project.godot in the project path." msgstr "" #: editor/project_manager.cpp msgid "New Game Project" msgstr "" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" #: editor/project_manager.cpp msgid "Create New Project" msgstr "" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp msgid "Project Name:" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Create folder" msgstr "Crea una Carpeta" #: editor/project_manager.cpp msgid "Project Path:" msgstr "" #: editor/project_manager.cpp msgid "Browse" msgstr "" #: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Can't open project" msgstr "Connecta.." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in \"Project Settings\" under " "the \"Application\" category." msgstr "" "No s'ha definit cap escena principal. Seleccioneu-ne una.\n" "És possible triar-ne una altra més endavant a \"Configuració del Projecte\" " "en la categoria \"aplicació\"." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" #: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The UI will update next time the editor or project manager starts." msgstr "" #: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" #: editor/project_manager.cpp msgid "Project List" msgstr "" #: editor/project_manager.cpp msgid "Scan" msgstr "" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" #: editor/project_manager.cpp msgid "New Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Templates" msgstr "Treu la Selecció" #: editor/project_manager.cpp msgid "Exit" msgstr "" #: editor/project_manager.cpp msgid "Restart Now" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Can't run project" msgstr "Connecta.." #: editor/project_settings_editor.cpp msgid "Key " msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" msgstr "" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Meta+" msgstr "Meta +" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "Maj +" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Alt+" msgstr "Alt +" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 6" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 7" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 8" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 9" msgstr "" #: editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Change" msgstr "Canvia" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "Eix" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Device" msgstr "Dispositiu" #: editor/project_settings_editor.cpp msgid "Button" msgstr "Botó" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Botó Esquerre." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Botó Dret." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Botó del Mig." #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "Roda Amunt." #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "Roda Avall." #: editor/project_settings_editor.cpp #, fuzzy msgid "Add Global Property" msgstr "Afegeix Propietat d'Accés (Getter)" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Setting '" msgstr "Configuració" #: editor/project_settings_editor.cpp #, fuzzy msgid "Delete Item" msgstr "Esborra" #: editor/project_settings_editor.cpp #, fuzzy msgid "Can't contain '/' or ':'" msgstr "Connecta al Node:" #: editor/project_settings_editor.cpp msgid "Already existing" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "No s'ha pogut desar la configuració." #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "Configuració desada correctament." #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Changed Locale Filter" msgstr "Canvia Tipus de la Matriu" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Project Settings (project.godot)" msgstr "Configuració del Projecte (engine.cfg)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" #: editor/project_settings_editor.cpp editor/property_editor.cpp msgid "Property:" msgstr "" #: editor/project_settings_editor.cpp msgid "Override For.." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Show all locales" msgstr "" #: editor/project_settings_editor.cpp msgid "Show only selected locales" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Filter mode:" msgstr "Filtres" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Pick a Viewport" msgstr "1 Vista" #: editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File.." msgstr "" #: editor/property_editor.cpp msgid "Dir.." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Select Node" msgstr "Mètodes públics:" #: editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "Executa Script" #: editor/property_editor.cpp #, fuzzy msgid "Make Unique" msgstr "Crea SubRecurs Únic" #: editor/property_editor.cpp #, fuzzy msgid "Show in File System" msgstr "SistemaDeFitxers" #: editor/property_editor.cpp #, fuzzy msgid "Convert To %s" msgstr "Converteix a..." #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Selected node is not a Viewport!" msgstr "Selecciona Node(s) per Importar" #: editor/property_editor.cpp #, fuzzy msgid "Pick a Node" msgstr "Camí al Node:" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_editor.cpp msgid "On" msgstr "" #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Set" msgstr "Especifica" #: editor/property_editor.cpp msgid "Properties:" msgstr "" #: editor/property_editor.cpp msgid "Sections:" msgstr "" #: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Afegeix Col.locador de Proprietat (Setter)" #: editor/property_selector.cpp #, fuzzy msgid "Select Virtual Method" msgstr "Mètodes públics:" #: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "Mètodes públics:" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Configuració d'Execució d'Escenes" #: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "D'acord" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp msgid "Discard Instancing" msgstr "" #: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Sub-Resources:" msgstr "Recurs" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "Executa Script" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Executa Script" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Copy Node Path" msgstr "Copia Camí" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Filter nodes" msgstr "Filtres" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connection(s) and group(s)\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Open script" msgstr "Obertura Ràpida d'Scripts..." #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading template '%s'" msgstr "Error carregant lletra." #: editor/script_create_dialog.cpp #, fuzzy msgid "Error - Could not create script in filesystem." msgstr "No s'ha pogut crear la carpeta." #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Error carregant lletra." #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" #: editor/script_create_dialog.cpp msgid "Directory of the same name exists" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "File exists, will be reused" msgstr "Fitxer Existent, Sobreescriure?" #: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid Path" msgstr "Camí no vàlid." #: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid inherited parent name or path" msgstr "El Nom de la propietat index és invàlid." #: editor/script_create_dialog.cpp msgid "Script valid" msgstr "" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script file" msgstr "Crea Subscripció" #: editor/script_create_dialog.cpp #, fuzzy msgid "Load existing script file" msgstr "No s'ha pogut instanciar l'script:" #: editor/script_create_dialog.cpp msgid "Language" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Inherits" msgstr "Hereta:" #: editor/script_create_dialog.cpp #, fuzzy msgid "Class Name" msgstr "Classe:" #: editor/script_create_dialog.cpp #, fuzzy msgid "Template" msgstr "Treu la Selecció" #: editor/script_create_dialog.cpp #, fuzzy msgid "Built-in Script" msgstr "Executa Script" #: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "Executa Script" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: modules/gdnative/gd_native_library_editor.cpp #, fuzzy msgid "Library" msgstr "Biblioteca de Models (MeshLibrary)..." #: modules/gdnative/gd_native_library_editor.cpp #, fuzzy msgid "Status" msgstr "Estat:" #: modules/gdnative/gd_native_library_editor.cpp msgid "Libraries: " msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Argument de tipus invàlid per a convert(), utilitzi constants TYPE_*." #: modules/gdscript/gd_functions.cpp modules/mono/glue/glue_header.h #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" "Nombre insuficient de bytes per a descodificar els bytes, o el format és " "invàlid." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" msgstr "L'argument pas (step) és zero!" #: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Script sense instància" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" msgstr "No basat en un script" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" msgstr "No basat en un arxiu de recursos" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "Format del diccionari d'instàncies invàlid (manca @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" "Format del diccionari d'instàncies invàlid (no es pot carregar l'script a " "@path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "Format del diccionari d'instàncies invàlid (script invàlid a @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Diccionari d'instàncies invàlid (subclasses invàlides)" #: modules/gdscript/gd_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Delete Selection" msgstr "Elimina Seleccionats" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Duplicate Selection" msgstr "Duplica la Selecció" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Prev Level (%sDown Wheel)" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Level (%sUp Wheel)" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clip Disabled" msgstr "Desactivat" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Create Area" msgstr "Crea Nou" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Create Exterior Connector" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Erase Area" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Selection -> Duplicate" msgstr "Selecció Només" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Selection -> Clear" msgstr "Selecció Només" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Settings" msgstr "Configuració de Desplaçament" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "Node cedit sense memòria de treball. Llegiu la documentació per cedir " "(yield) nodes correctament!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" "Node cedit, però no ha retornat cap estat de funció en la primera memòria de " "treball." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "El valor de retorn s'ha d'assignar al primer element de la memòria de " "treball de nodes! Repareu el node." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "El node ha retornat un seqüencia de sortida invàlida: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" "S'ha trobat un bit de seqüencia però cap node en la pila (stack), reporteu " "el bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "Pila desbordada (stack overflow) amb profunditat de Pila: " #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Signal Arguments" msgstr "Edita els Arguments del Senyal:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument Type" msgstr "Canvia Tipus de la Matriu" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument name" msgstr "Canvia Valor de la Matriu" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Set Variable Type" msgstr "Edita Variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Funcions:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variables:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "El nom no és un identificador vàlid:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "Nom usat en un altra funció/variable/senyal:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "Reanomena Funció" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "Reanomena Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Reanomena Senyal" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "Afegeix Funció" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "Afegeix Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Afegeix Senyal" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Expression" msgstr "Canvia Transició" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Afegeix Node" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Nodes" msgstr "Treu claus invàlides" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Retén Meta per dipositar un mètode Accessor (Getter). Retén Maj per " "dipositar una firma genèrica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Retén Ctrl per dipositar un mètode Accessor (Getter). Retén Maj per " "dipositar una firma genèrica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a simple reference to the node." msgstr "Retén Meta per dipositar una referència simple al node." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "Retén Ctrl per dipositar una referència simple al node." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Variable Setter." msgstr "Retén Meta per dipositar una variable d'Actualització (Setter)." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "Retén Ctrl per dipositar una Variable d'Actualització (Setter)." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "Afegeix Node de Precàrrega" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Afegeix Node(s) des d'Arbre" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "Afegeix Propietat d'Accés (Getter)" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "Afegeix Propietat d'Actualització (Setter)" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Base Type" msgstr "Canvia Tipus de la Matriu" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Move Node(s)" msgstr "Copia Nodes" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Node" msgstr "Treu Variable" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Nodes" msgstr "Connecta al Node:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Condition" msgstr "Transició" #: modules/visual_script/visual_script_editor.cpp msgid "Sequence" msgstr "Seqüència" #: modules/visual_script/visual_script_editor.cpp msgid "Switch" msgstr "commutador" #: modules/visual_script/visual_script_editor.cpp msgid "Iterator" msgstr "Iterador" #: modules/visual_script/visual_script_editor.cpp msgid "While" msgstr "Mentre" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Return" msgstr "Retorn:" #: modules/visual_script/visual_script_editor.cpp msgid "Call" msgstr "Crida" #: modules/visual_script/visual_script_editor.cpp msgid "Get" msgstr "Obtenir" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Input Value" msgstr "Canvia Valor de la Matriu" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Can't copy the function node." msgstr "No es pot operar en '..'" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Clipboard is empty!" msgstr "El camí per desar és buit!" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Paste VisualScript Nodes" msgstr "Camí al Node:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "Treu Funció" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Variable" msgstr "Edita Variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "Treu Variable" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Signal" msgstr "Editant Senyal:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "Treu Senyal" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "Editant Variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "Editant Senyal:" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipus Base:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "Nodes disponibles:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" msgstr "Selecciona o crea una funció per editar la corba" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" msgstr "Edita els Arguments del Senyal:" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" msgstr "Edita Variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "Elimina Seleccionats" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Find Node Type" msgstr "Troba el Tipus del Node" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "Copia Nodes" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Talla els Nodes" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Paste Nodes" msgstr "Camí al Node:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "Tipus d'entrada no iterable: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "L'Iterador ha esdevingut invàlid" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "L'Iterador ha esdevingut invàlid: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "El Nom de la propietat index és invàlid." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "L'objecte de Base no és un Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "El camí no condueix a cap Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "El nom de la propietat index '%s' és invàlid en el node %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr ": Argument invàlid del tipus: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr ": Arguments invàlids: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "Variable Get no trobada en el script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "Variable Set no trobada en el script: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" "El node personalitzat no té cap mètode _step(), no es pot processar la corba." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" "Valor de retorn de _step() invàlid. Ha de ser un nombre enter (seq out), o " "una cadena de text (error)." #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not write file:\n" msgstr "No s'ha pogut crear la carpeta." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read file:\n" msgstr "No s'ha pogut crear la carpeta." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not open template for export:\n" msgstr "No s'ha pogut crear la carpeta." #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" "Un recurs del tipus SpriteFrames s'ha de crear or especificar en la " "propietat \"Fotogrames (Frames)\" perquè AnimatedSprite pugui mostrar els " "quadres." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Només es permet un sol CanvasModulate per escena (o conjunt d'escenes " "instanciades). El primer funcionarà, mentre que la resta seran ignorats." #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D només proporciona formes de col·lisió a nodes derivats de " "CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com " "Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "Un CollisionPolygon2D buit no té cap efecte en la col·lisió." #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D només proporciona formes de col·lisió nodes de derivats de " "CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com " "Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "S'ha de proporcionar una forma perquè *CollisionShape2D pugui funcionar. " "Creeu-li un recurs de forma (shape)!" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "" "S'ha de proveir la propietat 'textura' amb una textura amb la forma de la " "llum." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "Cal establir (o dibuixar) un polígon oclusiu perquè aquest oclusor " "(occluder) faci efecte." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "El polígon oclusiu és buit. Dibuixeu un polígon!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "Cal especificar un recurs de tipus NavigationPolygon per al correcte " "funcionament del Node. Si us plau especifiqueu una propietat o dibuixeu un " "polígon." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance ha de ser fill o nét d'un node Navigation2D. Només " "proporciona dades de navegació." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "Un node ParallaxLayer només funciona quan s'estableix com a fill d'un node " "ParallaxBackground." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" "PathFollow2D només funciona si s'estableix com a fill d'un node Path2D." #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overriden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "Cal que la propietat Camí (Path) assenyali un Node2D vàlid." #: scene/2d/sprite.cpp msgid "" "Path property must point to a valid Viewport node to work. Such Viewport " "must be set to 'render target' mode." msgstr "" "Cal que la propietat Camí (Path) assenyali un node de Vista (Viewport) " "vàlid. Aquest ha de ser especificat en el mode \"destinació de renderització" "\" (render target)." #: scene/2d/sprite.cpp msgid "" "The Viewport set in the path property must be set as 'render target' in " "order for this sprite to work." msgstr "" "La Vista (Viewport) especificada en la propietat \"Camí\" (Path) ha " "d'utilitzar el mode 'Destinació de renderització' (render target) perquè " "l'sprite funcioni." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" "VisibilityEnable2D funciona millor quan l'arrel de l'escena editada " "s'utilitza com a pare." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller id must not be 0 or this controller will not be bound to an " "actual controller" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor id must not be 0 or this anchor will not be bound to an actual " "anchor" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node" msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon només proporciona formes de col·lisió a nodes derivats de " "CollisionObject. Utilitzeu-lo només per donar una forma a nodes com Area, " "StaticBody, RigidBody, KinematicBody, etc." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "Un CollisionPolygon buit no afecta les col·lisions." #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape només proporciona formes de col·lisió a nodes derivats de " "CollisionObject. Utilitzeu-lo només per donar una forma a nodes com Area, " "StaticBody, RigidBody, KinematicBody, etc." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" "Cal proveir una forma perquè CollisionShape funcioni. Creeu-li un recurs de " "forma!" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "Cal crear o establir un recurs de tipus NavigationMesh per al correcte " "funcionament d'aquest node." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance ha de ser fill o nét d'un node Navigation. Només " "proporciona dades de navegació." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overriden by " "the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/remote_transform.cpp #, fuzzy msgid "Path property must point to a valid Spatial node to work." msgstr "" "Cal que la propietat Camí (Path) assenyali cap a un node Particles2D vàlid." #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "Només es permet un sol WorldEnvironment per escena ( o conjunt d'escenes " "instanciades)." #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" "Cal crear o establir un recurs SpriteFrames en la propietat 'Frames' perquè " "AnimatedSprite3D dibuixi els quadres." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp msgid "Add current color as a preset" msgstr "" #: scene/gui/dialogs.cpp msgid "Cancel" msgstr "Cancel·la" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Ep!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Confirmeu..." #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" "Les finestres emergents s'oculten per defecte tret que s'invoqui popup() o " "qualsevol de les funcions popup*(). És possible fer-les visibles mentre " "s'edita, però s'ocultaran durant l'execució." #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox,HBox,etc), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Setings (Rendering -> Viewport -" "> Default Environment) could not be loaded." msgstr "" #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "La Vista (Viewport) no és la Destinació de Renderització (render target). " "Per mostrar-ne el contingut, especifiqueu-la com a filla d'un Control de " "forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a Destinació " "de Renderització i assigneu-ne la textura interna a algun node." #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "Error inicialitzant FreeType." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "Format de lletra desconegut." #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "Error carregant lletra." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "La mida de la lletra no és vàlida." #~ msgid "Filter:" #~ msgstr "Filtre:" #~ msgid "Method List For '%s':" #~ msgstr "Llista de mètodes de '%s':" #~ msgid "Arguments:" #~ msgstr "Arguments:" #~ msgid "Return:" #~ msgstr "Retorn:" #~ msgid "Added:" #~ msgstr "Afegit:" #~ msgid "Removed:" #~ msgstr "Eliminat:" #~ msgid "Error saving atlas:" #~ msgstr "Error en desar atles:" #~ msgid "Could not save atlas subtexture:" #~ msgstr "No s'ha pogut desar la subtextura de l'atles:" #~ msgid "Exporting for %s" #~ msgstr "Exportació per a %s" #~ msgid "Setting Up.." #~ msgstr "Instal·lant.." #~ msgid "Error loading scene." #~ msgstr "No s'ha pogut carregar l'escena." #~ msgid "Re-Import" #~ msgstr "ReImporta" #~ msgid "Please wait for scan to complete." #~ msgstr "Espera que s'acabi l'anàlisi." #~ msgid "Current scene must be saved to re-import." #~ msgstr "S'ha de desar l'escena abans de reimportar-la." #~ msgid "Save & Re-Import" #~ msgstr "Desa i ReImporta" #~ msgid "Re-Importing" #~ msgstr "Re-Importació" #~ msgid "Re-Import Changed Resources" #~ msgstr "ReImporta Recursos Modificats" #~ msgid "Loading Export Templates" #~ msgstr "Carregant Plantilles d'Exportació" #, fuzzy #~ msgid "" #~ "\n" #~ "Status: Needs Re-Import" #~ msgstr "Desa i ReImporta" #~ msgid "Same source and destination files, doing nothing." #~ msgstr "" #~ "Els fitxers d'origen i destinació són els mateixos. No s'ha produït cap " #~ "acció." #~ msgid "Same source and destination paths, doing nothing." #~ msgstr "" #~ "El camí d'origen i destinació es idèntic. No s'ha produït cap acció." #~ msgid "Can't move directories to within themselves." #~ msgstr "No es poden moure directoris en si mateixos." #, fuzzy #~ msgid "Error moving file:\n" #~ msgstr "Error en desar TileSet!" #~ msgid "Pick New Name and Location For:" #~ msgstr "Tria un Nou Nom i Ubicació per a:" #~ msgid "No files selected!" #~ msgstr "Cap fitxer seleccionat!" #~ msgid "Info" #~ msgstr "Informació" #~ msgid "Re-Import.." #~ msgstr "ReImporta..." #~ msgid "No bit masks to import!" #~ msgstr "Cap màscara de bits per importar!" #~ msgid "Target path is empty." #~ msgstr "El camí de Destinació és buit." #~ msgid "Target path must be a complete resource path." #~ msgstr "El camí de Destinació ha de ser un camí de recursos complet." #~ msgid "Target path must exist." #~ msgstr "El camí de Destinació ha d'existir." #~ msgid "Save path is empty!" #~ msgstr "El camí per desar és buit!" #~ msgid "Import BitMasks" #~ msgstr "Importa Màscares de Bit" #~ msgid "Source Texture(s):" #~ msgstr "Textures Font:" #~ msgid "Target Path:" #~ msgstr "Camí de Destinació:" #~ msgid "Accept" #~ msgstr "Accepta" #~ msgid "Bit Mask" #~ msgstr "Màscara de bits" #~ msgid "No source font file!" #~ msgstr "Cap fitxer de lletra font!" #~ msgid "No target font resource!" #~ msgstr "Cap recurs de Lletra!" #, fuzzy #~ msgid "" #~ "Invalid file extension.\n" #~ "Please use .font." #~ msgstr "" #~ "Extensió de fitxer no vàlida.\n" #~ "Utilitzeu .fnt." #~ msgid "Couldn't save font." #~ msgstr "No s'ha pogut desar la lletra." #~ msgid "Source Font:" #~ msgstr "Lletra:" #~ msgid "Source Font Size:" #~ msgstr "Mida de la lletra:" #~ msgid "Dest Resource:" #~ msgstr "Recurs Objectiu:" #~ msgid "The quick brown fox jumps over the lazy dog." #~ msgstr "" #~ "«Dóna amor que seràs feliç!». Això, il·lús veí i company geniüt, ja és un " #~ "lluït rètol d'onze kWh." #~ msgid "Test:" #~ msgstr "Prova:" #~ msgid "Options:" #~ msgstr "Opcions:" #~ msgid "Font Import" #~ msgstr "Importa lletra" #~ msgid "" #~ "This file is already a Godot font file, please supply a BMFont type file " #~ "instead." #~ msgstr "" #~ "Aquest fitxer ja és un fitxer de lletra de Godot. Proveïu un fitxer de " #~ "tipus BMFont." #~ msgid "Failed opening as BMFont file." #~ msgstr "No s'ha pogut obrir com a fitxer BMFont." #~ msgid "Invalid font custom source." #~ msgstr "Lletra personalitzada no vàlida." #~ msgid "No meshes to import!" #~ msgstr "Cap malla per importar!" #~ msgid "Single Mesh Import" #~ msgstr "Importa una Malla" #~ msgid "Source Mesh(es):" #~ msgstr "Malla/es :" #~ msgid "Surface %d" #~ msgstr "Superfície %d" #~ msgid "No samples to import!" #~ msgstr "No s'ha trobat cap mostra d'Àudio per importar!" #~ msgid "Import Audio Samples" #~ msgstr "Importa Mostra d'Àudio" #~ msgid "Source Sample(s):" #~ msgstr "Mostra/es d'Origen:" #~ msgid "Audio Sample" #~ msgstr "Mostra d'Àudio" #~ msgid "New Clip" #~ msgstr "Nou Clip" #, fuzzy #~ msgid "Flags" #~ msgstr "Indicadors (flags)" #~ msgid "Bake FPS:" #~ msgstr "Fer Bake dels FPS:" #~ msgid "Optimizer" #~ msgstr "Optimitzador" #~ msgid "Max Linear Error" #~ msgstr "Error Lineal Màxim" #~ msgid "Max Angular Error" #~ msgstr "Error Angular Màxim" #~ msgid "Max Angle" #~ msgstr "Angle Màxim" #~ msgid "Clips" #~ msgstr "Clips" #~ msgid "Start(s)" #~ msgstr "Inici/s" #~ msgid "End(s)" #~ msgstr "Final/s" #~ msgid "Filters" #~ msgstr "Filtres" #~ msgid "Source path is empty." #~ msgstr "El camí d'origen és buit." #~ msgid "Couldn't load post-import script." #~ msgstr "No s'ha pogut carregar l'script de post-importació." #~ msgid "Invalid/broken script for post-import." #~ msgstr "L'script de post-importació no és vàlid ." #~ msgid "Error importing scene." #~ msgstr "No s'ha pogut importar l'escena." #~ msgid "Import 3D Scene" #~ msgstr "Importa Escena 3D" #~ msgid "Source Scene:" #~ msgstr "Escena d'Origen:" #~ msgid "Same as Target Scene" #~ msgstr "Igual que l'Escena de Destinació" #~ msgid "Shared" #~ msgstr "Compartit" #~ msgid "Target Texture Folder:" #~ msgstr "Directori per a Textures escollit:" #~ msgid "Post-Process Script:" #~ msgstr "Script de Post-Processat:" #~ msgid "Custom Root Node Type:" #~ msgstr "Tipus de Node Arrel Personalitzat:" #~ msgid "Auto" #~ msgstr "Auto" #, fuzzy #~ msgid "Root Node Name:" #~ msgstr "Nom del node:" #~ msgid "The Following Files are Missing:" #~ msgstr "Manquen els següents Fitxers:" #~ msgid "Import Anyway" #~ msgstr "Importa Igualment" #~ msgid "Import & Open" #~ msgstr "Importa i Obre" #~ msgid "Edited scene has not been saved, open imported scene anyway?" #~ msgstr "" #~ "No s'ha desat l'escena editada. Vol obrir l'escena importada igualment?" #~ msgid "Import Image:" #~ msgstr "Importa Imatge:" #~ msgid "Couldn't localize path: %s (already local)" #~ msgstr "No s'ha pogut localitzar el camí: %s (ja és local)" #~ msgid "3D Scene Animation" #~ msgstr "Animació d'Escenes 3D" #~ msgid "Uncompressed" #~ msgstr "Sense Compressió" #~ msgid "Compress Lossless (PNG)" #~ msgstr "Compressió sense Pèrdua (PNG)" #~ msgid "Compress Lossy (WebP)" #~ msgstr "Compressió amb Pèrdua (WebP)" #~ msgid "Compress (VRAM)" #~ msgstr "Compressió (VRAM)" #~ msgid "Texture Format" #~ msgstr "Format de Textura" #~ msgid "Texture Compression Quality (WebP):" #~ msgstr "Qualitat de Compressió de Textura (WebP):" #~ msgid "Texture Options" #~ msgstr "Opcions de Textura" #~ msgid "Please specify some files!" #~ msgstr "Cal especificar algun fitxer!" #~ msgid "At least one file needed for Atlas." #~ msgstr "Es necessita com a mínim un fitxer per a l'Atles." #, fuzzy #~ msgid "Invalid project path, project.godot must not exist." #~ msgstr "El camí de Destinació ha d'existir." #, fuzzy #~ msgid "Invalid project path, project.godot must exist." #~ msgstr "El camí de Destinació ha d'existir." #, fuzzy #~ msgid "Tiles" #~ msgstr "Fitxer:" #~ msgid "Ctrl+" #~ msgstr "Ctrl +" #~ msgid "Close scene? (Unsaved changes will be lost)" #~ msgstr "Tanca l'Escena? (Es perdran els canvis sense desar)" #~ msgid "" #~ "Open Project Manager? \n" #~ "(Unsaved changes will be lost)" #~ msgstr "" #~ "Vol Obrir el Gestor de Projectes?\n" #~ "(Es perdran els canvis sense desar)" #~ msgid "Close Goto Prev. Scene" #~ msgstr "Tanca i Vés a l'Escena anterior" #~ msgid "just pressed" #~ msgstr "premut" #~ msgid "just released" #~ msgstr "alliberat" #, fuzzy #~ msgid "" #~ "Couldn't read the certificate file. Are the path and password both " #~ "correct?" #~ msgstr "" #~ "No s'ha pogut llegir el certificat. Comproveu que tant el camí com la " #~ "contrasenya són correctes" #~ msgid "Error creating the signature object." #~ msgstr "No s'ha pogut l'objecte signatura." #~ msgid "Error creating the package signature." #~ msgstr "No s'ha pogut crear el paquet signatura." #~ msgid "" #~ "No export templates found.\n" #~ "Download and install export templates." #~ msgstr "" #~ "No s'ha trobat cap plantilla.\n" #~ "Descarregueu i instal·leu alguna plantilla d'exportació." #~ msgid "Custom debug package not found." #~ msgstr "No s'ha trobat cap paquet de depuració personalitzat." #~ msgid "Custom release package not found." #~ msgstr "No s'ha trobat cap paquet de llançament personalitzat." #, fuzzy #~ msgid "Invalid unique name." #~ msgstr "Nom no vàlid." #, fuzzy #~ msgid "Invalid product GUID." #~ msgstr "La mida de la lletra no és vàlida." #~ msgid "Invalid publisher GUID." #~ msgstr "GUID d'editor no vàlid." #, fuzzy #~ msgid "Invalid background color." #~ msgstr "Lletra personalitzada no vàlida." #~ msgid "Invalid Store Logo image dimensions (should be 50x50)." #~ msgstr "Imatge Store Logo no vàlida. La mida hauria de ser 50x50 ." #~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." #~ msgstr "Imatge Logo quadrat 44x44 no vàlida. La mida hauria de ser 44x44." #~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." #~ msgstr "Imatge Logo quadrat 71x71 no vàlida. La mida hauria de ser 71x71 ." #~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." #~ msgstr "" #~ "Imatge logo quadrat 150x150 no vàlida. La mida hauria de ser 150x150 ." #~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." #~ msgstr "" #~ "Imatge logo quadrat 310x310 no vàlida. La mida hauria de ser 310x310." #~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." #~ msgstr "" #~ "Imatge logo quadrat 310x150 no vàlida. La mida hauria de ser 310x150." #~ msgid "Invalid splash screen image dimensions (should be 620x300)." #~ msgstr "" #~ "Imatge de la pantalla de presentació no vàlida. La mida hauria de ser " #~ "620x300." #~ msgid "Node From Scene" #~ msgstr "Node de l'Escena" #~ msgid "Import assets to the project." #~ msgstr "Importa actius al projecte." #~ msgid "Export the project to many platforms." #~ msgstr "Exporta el projecte a diverses plataformes." #~ msgid "Alerts when an external resource has changed." #~ msgstr "Alerta en canviar un recurs extern." #~ msgid "Path property must point to a valid Particles2D node to work." #~ msgstr "" #~ "Cal que la propietat Camí (Path) assenyali cap a un node Particles2D " #~ "vàlid." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SamplePlayer to play sound." #~ msgstr "" #~ "Cal crear o especificar un recurs SampleLibrary en la propietat 'samples' " #~ "perquè SamplePlayer pugui reproduir so." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SpatialSamplePlayer to play sound." #~ msgstr "" #~ "Cal crear o establir un recurs SampleLibrary en la propietat 'samples' " #~ "perquè SpatialSamplePlayer pugui reproduir so." #~ msgid "Replaced %d Ocurrence(s)." #~ msgstr "Substituïdes %d ocurrència/es." #~ msgid "Save Translatable Strings" #~ msgstr "Desa els texts Traduïbles" #~ msgid "Install Export Templates" #~ msgstr "Instal·la Plantilles d'Exportació" #, fuzzy #~ msgid "Create Android keystore" #~ msgstr "Crea una Carpeta" #, fuzzy #~ msgid "Organization" #~ msgstr "Transició" #, fuzzy #~ msgid "State" #~ msgstr "Estat:" #, fuzzy #~ msgid "Password" #~ msgstr "Contrasenya:" #, fuzzy #~ msgid "at least 6 characters" #~ msgstr "Caràcters vàlids:" #~ msgid "Project Export Settings" #~ msgstr "Configuració d'Exportació de Projectes" #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance no conté cap recurs BakedLight." #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " #~ "'user://', or 'local://'" #~ msgstr "" #~ "No es pot començar un camí per '/'. Els camins absoluts han de començar " #~ "per 'res://', 'user://' o 'local://'" #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " #~ "unsequenced ports were specified." #~ msgstr "" #~ "El node personalitzat no té _get_output_port_unsequenced(idx,wmem), però " #~ "s'han especificat ports sense seqüenciar."