/*************************************************************************/ /* console.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CONSOLE_H #define CONSOLE_H #include "scene/gui/popup.h" #include "scene/gui/button.h" #include "scene/gui/tab_container.h" #include "scene/gui/tree.h" #include "scene/main/timer.h" #include "output_strings.h" #include "property_editor.h" #include "scene_tree_editor.h" #include "editor_data.h" class Console : public Popup { OBJ_TYPE( Console, Popup ); TabContainer *tabs; OutputStrings *output; OutputStrings *errors; Control *status; Control *inspect; Control *globals; Button *close; int height; EditorHistory inspect_history; SceneTreeEditor *inspect_tree_editor; PropertyEditor *inspect_property_editor; PropertyEditor *globals_property_editor; Tree *stats_tree; struct StatsItems { TreeItem *render_objects_in_frame; TreeItem *material_changes_in_frame; TreeItem *usage_video_mem_total; TreeItem *usage_video_mem_used; TreeItem *usage_texture_mem_used; TreeItem *usage_vertex_mem_used; TreeItem *usage_static_memory_total; TreeItem *usage_static_memory; TreeItem *usage_dynamic_memory_total; TreeItem *usage_dynamic_memory; TreeItem *usage_objects_instanced; } stats; struct OutputQueue { OutputStrings::LineType type; Variant meta; String text; }; Mutex *output_queue_mutex; List output_queue; ErrorHandlerList err_handler; PrintHandlerList print_handler; void _inspector_node_selected(); static void _error_handle(void *p_this,const char*p_function,const char* p_file,int p_line,const char *p_error, const char *p_explanation,ErrorHandlerType p_type); static void _print_handle(void *p_this,const String& p_string); protected: virtual void _window_input_event(InputEvent p_event); virtual void _window_resize_event(); void _stats_update_timer_callback(); void _resized(); void _close_pressed(); void _notification(int p_what); static void _bind_methods(); public: Console(); ~Console(); }; #endif // CONSOLE_H