/*************************************************************************/ /* resource_format_xml.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RESOURCE_FORMAT_XML_H #define RESOURCE_FORMAT_XML_H #include "io/resource_loader.h" #include "io/resource_saver.h" #include "os/file_access.h" class ResourceInteractiveLoaderXML : public ResourceInteractiveLoader { String local_path; String res_path; FileAccess *f; struct Tag { String name; HashMap args; }; _FORCE_INLINE_ Error _parse_array_element(Vector &buff,bool p_number_only,FileAccess *f,bool *end); List ext_resources; int resources_total; int resource_current; String resource_type; mutable int lines; uint8_t get_char() const; int get_current_line() const; friend class ResourceFormatLoaderXML; List tag_stack; List resource_cache; Tag* parse_tag(bool* r_exit=NULL,bool p_printerr=true); Error close_tag(const String& p_name); void unquote(String& p_str); Error goto_end_of_tag(); Error parse_property_data(String &r_data); Error parse_property(Variant& r_v, String &r_name); Error error; RES resource; public: virtual void set_local_path(const String& p_local_path); virtual Ref get_resource(); virtual Error poll(); virtual int get_stage() const; virtual int get_stage_count() const; void open(FileAccess *p_f); String recognize(FileAccess *p_f); void get_dependencies(FileAccess *p_f,List *p_dependencies); ~ResourceInteractiveLoaderXML(); }; class ResourceFormatLoaderXML : public ResourceFormatLoader { public: virtual Ref load_interactive(const String &p_path); virtual void get_recognized_extensions_for_type(const String& p_type,List *p_extensions) const; virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String& p_type) const; virtual String get_resource_type(const String &p_path) const; virtual void get_dependencies(const String& p_path,List *p_dependencies); }; //////////////////////////////////////////////////////////////////////////////////////////// class ResourceFormatSaverXMLInstance { String local_path; bool relative_paths; bool bundle_resources; bool skip_editor; FileAccess *f; int depth; Map resource_map; List saved_resources; Set external_resources; void enter_tag(const char* p_tag,const String& p_args=String()); void exit_tag(const char* p_tag); void _find_resources(const Variant& p_variant,bool p_main=false); void write_property(const String& p_name,const Variant& p_property,bool *r_ok=NULL); void escape(String& p_str); void write_tabs(int p_diff=0); void write_string(String p_str,bool p_escape=true); public: Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0); }; class ResourceFormatSaverXML : public ResourceFormatSaver { public: virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0); virtual bool recognize(const RES& p_resource) const; virtual void get_recognized_extensions(const RES& p_resource,List *p_extensions) const; }; #endif // RESOURCE_FORMAT_XML_H