/*************************************************************************/ /* memory_pool_dynamic_static.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MEMORY_POOL_DYNAMIC_STATIC_H #define MEMORY_POOL_DYNAMIC_STATIC_H #include "os/memory_pool_dynamic.h" #include "typedefs.h" #include "os/thread_safe.h" class MemoryPoolDynamicStatic : public MemoryPoolDynamic { _THREAD_SAFE_CLASS_ enum { MAX_CHUNKS=65536 }; struct Chunk { uint64_t lock; uint64_t check; void *mem; size_t size; const char *descr; Chunk() { mem=NULL; lock=0; check=0; } }; Chunk chunk[MAX_CHUNKS]; uint64_t last_check; int last_alloc; size_t total_usage; size_t max_usage; Chunk *get_chunk(ID p_id); const Chunk *get_chunk(ID p_id) const; public: virtual ID alloc(size_t p_amount,const char* p_description); virtual void free(ID p_id); virtual Error realloc(ID p_id, size_t p_amount); virtual bool is_valid(ID p_id); virtual size_t get_size(ID p_id) const; virtual const char* get_description(ID p_id) const; virtual bool is_locked(ID p_id) const; virtual Error lock(ID p_id); virtual void * get(ID p_ID); virtual Error unlock(ID p_id); virtual size_t get_available_mem() const; virtual size_t get_total_usage() const; MemoryPoolDynamicStatic(); virtual ~MemoryPoolDynamicStatic(); }; #endif