#ifndef EDITOR_SECTIONED_INSPECTOR_H #define EDITOR_SECTIONED_INSPECTOR_H #include "editor/editor_inspector.h" #include "scene/gui/split_container.h" #include "scene/gui/tree.h" class SectionedInspectorFilter; class SectionedInspector : public HSplitContainer { GDCLASS(SectionedInspector, HSplitContainer); ObjectID obj; Tree *sections; SectionedInspectorFilter *filter; Map section_map; EditorInspector *inspector; LineEdit *search_box; static void _bind_methods(); void _section_selected(); void _search_changed(const String &p_what); public: void register_search_box(LineEdit *p_box); EditorInspector *get_inspector(); void edit(Object *p_object); String get_full_item_path(const String &p_item); void set_current_section(const String &p_section); String get_current_section() const; void update_category_list(); SectionedInspector(); ~SectionedInspector(); }; #endif // EDITOR_SECTIONED_INSPECTOR_H