/*************************************************************************/ /* string_buffer.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef STRING_BUFFER_H #define STRING_BUFFER_H #include "ustring.h" class StringBuffer { static const int SHORT_BUFFER_SIZE = 64; CharType short_buffer[SHORT_BUFFER_SIZE]; String buffer; int string_length = 0; _FORCE_INLINE_ CharType *current_buffer_ptr() { return static_cast &>(buffer).empty() ? short_buffer : buffer.ptrw(); } public: StringBuffer &append(CharType p_char); StringBuffer &append(const String &p_string); StringBuffer &append(const char *p_str); StringBuffer &append(const CharType *p_str, int p_clip_to_len = -1); _FORCE_INLINE_ void operator+=(CharType p_char) { append(p_char); } _FORCE_INLINE_ void operator+=(const String &p_string) { append(p_string); } _FORCE_INLINE_ void operator+=(const char *p_str) { append(p_str); } _FORCE_INLINE_ void operator+=(const CharType *p_str) { append(p_str); } StringBuffer &reserve(int p_size); int length() const; String as_string(); double as_double(); int64_t as_int(); _FORCE_INLINE_ operator String() { return as_string(); } }; #endif