Import('env') javascript_files = [ "os_javascript.cpp", "audio_driver_javascript.cpp", "javascript_main.cpp" ] #env.Depends('#core/math/vector3.h', 'vector3_psp.h') #obj = env.SharedObject('godot_javascript.cpp') env_javascript = env.Clone() if env['target'] == "profile": env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED']) javascript_objects=[] for x in javascript_files: javascript_objects.append( env_javascript.Object( x ) ) prog = None #env_javascript.SharedLibrary("#platform/javascript/libgodot_javascript.so",[javascript_objects]) env.Program('#bin/godot.html', javascript_objects)