/*************************************************************************/ /* texture.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEXTURE_H #define TEXTURE_H #include "resource.h" #include "servers/visual_server.h" #include "math_2d.h" /** @author Juan Linietsky */ class Texture : public Resource { GDCLASS( Texture, Resource ); OBJ_SAVE_TYPE( Texture ); //children are all saved as Texture, so they can be exchanged protected: static void _bind_methods(); public: enum Flags { FLAG_MIPMAPS=VisualServer::TEXTURE_FLAG_MIPMAPS, FLAG_REPEAT=VisualServer::TEXTURE_FLAG_REPEAT, FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER, FLAG_ANISOTROPIC_FILTER=VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER, FLAG_CONVERT_TO_LINEAR=VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR, FLAG_VIDEO_SURFACE=VisualServer::TEXTURE_FLAG_USED_FOR_STREAMING, FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER, FLAG_MIRRORED_REPEAT=VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT }; virtual int get_width() const=0; virtual int get_height() const=0; virtual Size2 get_size() const; virtual RID get_rid() const=0; virtual bool has_alpha() const=0; virtual void set_flags(uint32_t p_flags)=0; virtual uint32_t get_flags() const=0; virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const; Texture(); }; VARIANT_ENUM_CAST( Texture::Flags ); class ImageTexture : public Texture { GDCLASS( ImageTexture, Texture ); RES_BASE_EXTENSION("tex"); public: enum Storage { STORAGE_RAW, STORAGE_COMPRESS_LOSSY, STORAGE_COMPRESS_LOSSLESS }; private: RID texture; Image::Format format; uint32_t flags; int w,h; Storage storage; Size2 size_override; float lossy_storage_quality; protected: virtual void reload_from_file(); bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list( List *p_list) const; void _reload_hook(const RID& p_hook); virtual void _resource_path_changed(); static void _bind_methods(); void _set_data(Dictionary p_data); public: void create(int p_width, int p_height,Image::Format p_format,uint32_t p_flags=FLAGS_DEFAULT); void create_from_image(const Image& p_image, uint32_t p_flags=FLAGS_DEFAULT); void set_flags(uint32_t p_flags); uint32_t get_flags() const; Image::Format get_format() const; void load(const String& p_path); void set_data(const Image& p_image); Image get_data() const; int get_width() const; int get_height() const; virtual RID get_rid() const; bool has_alpha() const; virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; void set_storage(Storage p_storage); Storage get_storage() const; void set_lossy_storage_quality(float p_lossy_storage_quality); float get_lossy_storage_quality() const; void fix_alpha_edges(); void premultiply_alpha(); void normal_to_xy(); void shrink_x2_and_keep_size(); void set_size_override(const Size2& p_size); virtual void set_path(const String& p_path,bool p_take_over=false); ImageTexture(); ~ImageTexture(); }; VARIANT_ENUM_CAST( ImageTexture::Storage ); class AtlasTexture : public Texture { GDCLASS( AtlasTexture, Texture ); RES_BASE_EXTENSION("atex"); protected: Ref atlas; Rect2 region; Rect2 margin; static void _bind_methods(); public: virtual int get_width() const; virtual int get_height() const; virtual RID get_rid() const; virtual bool has_alpha() const; virtual void set_flags(uint32_t p_flags); virtual uint32_t get_flags() const; void set_atlas(const Ref& p_atlas); Ref get_atlas() const; void set_region(const Rect2& p_region); Rect2 get_region() const ; void set_margin(const Rect2& p_margin); Rect2 get_margin() const ; virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const; AtlasTexture(); }; class LargeTexture : public Texture { GDCLASS( LargeTexture, Texture ); RES_BASE_EXTENSION("ltex"); protected: struct Piece { Point2 offset; Ref texture; }; Vector pieces; Size2i size; Array _get_data() const; void _set_data(const Array& p_array); static void _bind_methods(); public: virtual int get_width() const; virtual int get_height() const; virtual RID get_rid() const; virtual bool has_alpha() const; virtual void set_flags(uint32_t p_flags); virtual uint32_t get_flags() const; int add_piece(const Point2& p_offset,const Ref& p_texture); void set_piece_offset(int p_idx, const Point2& p_offset); void set_piece_texture(int p_idx, const Ref& p_texture); void set_size(const Size2& p_size); void clear(); int get_piece_count() const; Vector2 get_piece_offset(int p_idx) const; Ref get_piece_texture(int p_idx) const; virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; LargeTexture(); }; class CubeMap : public Resource { GDCLASS( CubeMap, Resource ); RES_BASE_EXTENSION("cbm"); public: enum Storage { STORAGE_RAW, STORAGE_COMPRESS_LOSSY, STORAGE_COMPRESS_LOSSLESS }; enum Side { SIDE_LEFT, SIDE_RIGHT, SIDE_BOTTOM, SIDE_TOP, SIDE_FRONT, SIDE_BACK }; enum Flags { FLAG_MIPMAPS=VisualServer::TEXTURE_FLAG_MIPMAPS, FLAG_REPEAT=VisualServer::TEXTURE_FLAG_REPEAT, FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER, FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER, }; private: bool valid[6]; RID cubemap; Image::Format format; uint32_t flags; int w,h; Storage storage; Size2 size_override; float lossy_storage_quality; _FORCE_INLINE_ bool _is_valid() const { for(int i=0;i<6;i++) { if (valid[i]) return true; } return false; } protected: bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list( List *p_list) const; static void _bind_methods(); public: void set_flags(uint32_t p_flags); uint32_t get_flags() const; void set_side(Side p_side,const Image& p_image); Image get_side(Side p_side) const; Image::Format get_format() const; int get_width() const; int get_height() const; virtual RID get_rid() const; void set_storage(Storage p_storage); Storage get_storage() const; void set_lossy_storage_quality(float p_lossy_storage_quality); float get_lossy_storage_quality() const; virtual void set_path(const String& p_path,bool p_take_over=false); CubeMap(); ~CubeMap(); }; VARIANT_ENUM_CAST( CubeMap::Flags ); VARIANT_ENUM_CAST( CubeMap::Side ); VARIANT_ENUM_CAST( CubeMap::Storage ); /* enum CubeMapSide { CUBEMAP_LEFT, CUBEMAP_RIGHT, CUBEMAP_BOTTOM, CUBEMAP_TOP, CUBEMAP_FRONT, CUBEMAP_BACK, }; */ //VARIANT_ENUM_CAST( Texture::CubeMapSide ); #endif