/*************************************************************************/ /* physics_material.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "physics_material.h" bool PhysicsMaterial::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "bounce") { set_bounce(p_value); } else if (p_name == "bounce_combine_mode") { set_bounce_combine_mode(static_cast(int(p_value))); } else if (p_name == "friction") { set_friction(p_value); } else if (p_name == "friction_combine_mode") { set_friction_combine_mode(static_cast(int(p_value))); } else { return false; } emit_changed(); return true; } bool PhysicsMaterial::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "bounce") { r_ret = bounce; } else if (p_name == "bounce_combine_mode") { r_ret = int(bounce_combine_mode); } else if (p_name == "friction") { r_ret = friction; } else if (p_name == "friction_combine_mode") { r_ret = int(friction_combine_mode); } else { return false; } return true; } void PhysicsMaterial::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::REAL, "bounce")); p_list->push_back(PropertyInfo(Variant::INT, "bounce_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average")); p_list->push_back(PropertyInfo(Variant::REAL, "friction")); p_list->push_back(PropertyInfo(Variant::INT, "friction_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average")); } void PhysicsMaterial::_bind_methods() {} void PhysicsMaterial::set_bounce(real_t p_val) { bounce = p_val; } void PhysicsMaterial::set_bounce_combine_mode(PhysicsServer::CombineMode p_val) { bounce_combine_mode = p_val; } void PhysicsMaterial::set_friction(real_t p_val) { friction = p_val; } void PhysicsMaterial::set_friction_combine_mode(PhysicsServer::CombineMode p_val) { friction_combine_mode = p_val; } PhysicsMaterial::PhysicsMaterial() : bounce(0), bounce_combine_mode(PhysicsServer::COMBINE_MODE_MAX), friction(0), friction_combine_mode(PhysicsServer::COMBINE_MODE_MULTIPLY) {}