/*************************************************************************/ /* scenes_dock.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCENES_DOCK_H #define SCENES_DOCK_H #include "scene/main/timer.h" #include "scene/gui/control.h" #include "scene/gui/tree.h" #include "scene/gui/label.h" #include "scene/gui/tool_button.h" #include "scene/gui/option_button.h" #include "scene/gui/box_container.h" #include "scene/gui/menu_button.h" #include "scene/gui/item_list.h" #include "scene/gui/progress_bar.h" #include "os/dir_access.h" #include "os/thread.h" #include "editor_file_system.h" #include "editor_dir_dialog.h" #include "dependency_editor.h" class EditorNode; class ScenesDock : public VBoxContainer { OBJ_TYPE( ScenesDock, VBoxContainer ); enum FileMenu { FILE_DEPENDENCIES, FILE_OWNERS, FILE_MOVE, FILE_REMOVE, FILE_REIMPORT, FILE_INFO }; VBoxContainer *scanning_vb; ProgressBar *scanning_progress; EditorNode *editor; Set favorites; Button *button_reload; Button *button_instance; Button *button_favorite; Button *button_fav_up; Button *button_fav_down; Button *button_open; Button *button_back; Button *display_mode; Button *button_hist_next; Button *button_hist_prev; LineEdit *current_path; HBoxContainer *path_hb; MenuButton *file_options; DependencyEditor *deps_editor; DependencyEditorOwners *owners_editor; DependencyRemoveDialog *remove_dialog; EditorDirDialog *move_dialog; EditorFileDialog *rename_dialog; Vector move_dirs; Vector move_files; Vector history; int history_pos; String path; bool initialized; bool updating_tree; Tree * tree; //directories ItemList *files; bool tree_mode; void _go_to_tree(); void _go_to_dir(const String& p_dir); void _select_file(int p_idx); bool _create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir); void _thumbnail_done(const String& p_path,const Ref& p_preview, const Variant& p_udata); void _find_inside_move_files(EditorFileSystemDirectory *efsd,Vector& files); void _find_remaps(EditorFileSystemDirectory *efsd,Map &renames,List& to_remaps); void _rename_operation(const String& p_to_path); void _move_operation(const String& p_to_path); void _file_option(int p_option); void _update_files(bool p_keep_selection); void _change_file_display(); void _fs_changed(); void _fw_history(); void _bw_history(); void _push_to_history(); void _fav_up_pressed(); void _fav_down_pressed(); void _dir_selected(); void _update_tree(); void _rescan(); void _set_scannig_mode(); void _favorites_pressed(); void _instance_pressed(); void _open_pressed(); protected: void _notification(int p_what); static void _bind_methods(); public: String get_selected_path() const; void open(const String& p_path); void fix_dependencies(const String& p_for_file); ScenesDock(EditorNode *p_editor); ~ScenesDock(); }; #endif // SCENES_DOCK_H