#ifndef COLLISION_POLYGON_H #define COLLISION_POLYGON_H #include "scene/3d/spatial.h" #include "scene/resources/shape.h" class CollisionPolygon : public Spatial { OBJ_TYPE(CollisionPolygon,Spatial); public: enum BuildMode { BUILD_SOLIDS, BUILD_TRIANGLES, }; protected: float depth; AABB aabb; BuildMode build_mode; Vector polygon; void _add_to_collision_object(Object *p_obj); void _update_parent(); bool can_update_body; int shape_from; int shape_to; void _set_shape_range(const Vector2& p_range); Vector2 _get_shape_range() const; protected: void _notification(int p_what); static void _bind_methods(); public: void set_build_mode(BuildMode p_mode); BuildMode get_build_mode() const; void set_depth(float p_depth); float get_depth() const; void set_polygon(const Vector& p_polygon); Vector get_polygon() const; virtual AABB get_item_rect() const; int get_collision_object_first_shape() const { return shape_from; } int get_collision_object_last_shape() const { return shape_to; } CollisionPolygon(); }; VARIANT_ENUM_CAST( CollisionPolygon::BuildMode ); #endif // COLLISION_POLYGON_H