/*************************************************************************/ /* godot_plugin_config.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ANDROID_GODOT_PLUGIN_CONFIG_H #define ANDROID_GODOT_PLUGIN_CONFIG_H #include "core/config/project_settings.h" #include "core/error/error_list.h" #include "core/io/config_file.h" #include "core/string/ustring.h" /* The `config` section and fields are required and defined as follow: - **name**: name of the plugin. - **binary_type**: can be either `local` or `remote`. The type affects the **binary** field. - **binary**: - if **binary_type** is `local`, then this should be the filename of the plugin `aar` file in the `res://android/plugins` directory (e.g: `MyPlugin.aar`). - if **binary_type** is `remote`, then this should be a declaration for a remote gradle binary (e.g: "org.godot.example:my-plugin:0.0.0"). The `dependencies` section and fields are optional and defined as follow: - **local**: contains a list of local `.aar` binary files the plugin depends on. The local binary dependencies must also be located in the `res://android/plugins` directory. - **remote**: contains a list of remote binary gradle dependencies for the plugin. - **custom_maven_repos**: contains a list of urls specifying custom maven repos required for the plugin's dependencies. See https://github.com/godotengine/godot/issues/38157#issuecomment-618773871 */ struct PluginConfigAndroid { inline static const char *PLUGIN_CONFIG_EXT = ".gdap"; inline static const char *CONFIG_SECTION = "config"; inline static const char *CONFIG_NAME_KEY = "name"; inline static const char *CONFIG_BINARY_TYPE_KEY = "binary_type"; inline static const char *CONFIG_BINARY_KEY = "binary"; inline static const char *DEPENDENCIES_SECTION = "dependencies"; inline static const char *DEPENDENCIES_LOCAL_KEY = "local"; inline static const char *DEPENDENCIES_REMOTE_KEY = "remote"; inline static const char *DEPENDENCIES_CUSTOM_MAVEN_REPOS_KEY = "custom_maven_repos"; inline static const char *BINARY_TYPE_LOCAL = "local"; inline static const char *BINARY_TYPE_REMOTE = "remote"; inline static const char *PLUGIN_VALUE_SEPARATOR = "|"; // Set to true when the config file is properly loaded. bool valid_config = false; // Unix timestamp of last change to this plugin. uint64_t last_updated = 0; // Required config section String name; String binary_type; String binary; // Optional dependencies section Vector local_dependencies; Vector remote_dependencies; Vector custom_maven_repos; static String resolve_local_dependency_path(String plugin_config_dir, String dependency_path); static PluginConfigAndroid resolve_prebuilt_plugin(PluginConfigAndroid prebuilt_plugin, String plugin_config_dir); static Vector get_prebuilt_plugins(String plugins_base_dir); static bool is_plugin_config_valid(PluginConfigAndroid plugin_config); static uint64_t get_plugin_modification_time(const PluginConfigAndroid &plugin_config, const String &config_path); static PluginConfigAndroid load_plugin_config(Ref config_file, const String &path); static String get_plugins_binaries(String binary_type, Vector plugins_configs); static String get_plugins_custom_maven_repos(Vector plugins_configs); static String get_plugins_names(Vector plugins_configs); }; #endif // GODOT_PLUGIN_CONFIG_H