#ifndef COLLISION_POLYGON_2D_EDITOR_PLUGIN_H #define COLLISION_POLYGON_2D_EDITOR_PLUGIN_H #include "tools/editor/editor_plugin.h" #include "tools/editor/editor_node.h" #include "scene/2d/collision_polygon_2d.h" #include "scene/gui/tool_button.h" #include "scene/gui/button_group.h" /** @author Juan Linietsky */ class CanvasItemEditor; class CollisionPolygon2DEditor : public HBoxContainer { OBJ_TYPE(CollisionPolygon2DEditor, HBoxContainer ); UndoRedo *undo_redo; enum Mode { MODE_CREATE, MODE_EDIT, }; Mode mode; ToolButton *button_create; ToolButton *button_edit; CanvasItemEditor *canvas_item_editor; EditorNode *editor; Panel *panel; CollisionPolygon2D *node; MenuButton *options; int edited_point; Vector2 edited_point_pos; Vector pre_move_edit; Vector wip; bool wip_active; void _wip_close(); void _canvas_draw(); void _menu_option(int p_option); protected: void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); public: bool forward_input_event(const InputEvent& p_event); void edit(Node *p_collision_polygon); CollisionPolygon2DEditor(EditorNode *p_editor); }; class CollisionPolygon2DEditorPlugin : public EditorPlugin { OBJ_TYPE( CollisionPolygon2DEditorPlugin, EditorPlugin ); CollisionPolygon2DEditor *collision_polygon_editor; EditorNode *editor; public: virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } virtual String get_name() const { return "CollisionPolygon2D"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); CollisionPolygon2DEditorPlugin(EditorNode *p_node); ~CollisionPolygon2DEditorPlugin(); }; #endif // COLLISION_POLYGON_2D_EDITOR_PLUGIN_H