2D Sprite node in 3D environment. A node that displays 2D texture information in a 3D environment. The direction in which the front of the texture faces. If [code]true[/code] texture will be centered. Default value: [code]true[/code]. If [code]true[/code] texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code]. If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code]. If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code]. A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light. The texture's drawing offset. The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible. The size of one pixel's width on the Sprite to scale it in 3D. If [code]true[/code] the [Light] in the [Environment] has effects on the Sprite. Default value: [code]false[/code]. If [code]true[/code] the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: [code]true[/code]. If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible. If set, the Light in the Environment has effects on the Sprite. If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind. Used internally to mark the end of the Flags section.