/*************************************************************************/ /* editor_debugger_server.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_debugger_server.h" #include "core/io/marshalls.h" #include "core/io/tcp_server.h" #include "core/os/mutex.h" #include "core/os/thread.h" #include "editor/editor_log.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" class EditorDebuggerServerTCP : public EditorDebuggerServer { private: Ref server; public: static EditorDebuggerServer *create(const String &p_protocol); virtual void poll() {} virtual Error start(); virtual void stop(); virtual bool is_active() const; virtual bool is_connection_available() const; virtual Ref take_connection(); EditorDebuggerServerTCP(); }; EditorDebuggerServer *EditorDebuggerServerTCP::create(const String &p_protocol) { ERR_FAIL_COND_V(p_protocol != "tcp://", nullptr); return memnew(EditorDebuggerServerTCP); } EditorDebuggerServerTCP::EditorDebuggerServerTCP() { server.instance(); } Error EditorDebuggerServerTCP::start() { int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port"); const Error err = server->listen(remote_port); if (err != OK) { EditorNode::get_log()->add_message(String("Error listening on port ") + itos(remote_port), EditorLog::MSG_TYPE_ERROR); return err; } return err; } void EditorDebuggerServerTCP::stop() { server->stop(); } bool EditorDebuggerServerTCP::is_active() const { return server->is_listening(); } bool EditorDebuggerServerTCP::is_connection_available() const { return server->is_listening() && server->is_connection_available(); } Ref EditorDebuggerServerTCP::take_connection() { ERR_FAIL_COND_V(!is_connection_available(), Ref()); return memnew(RemoteDebuggerPeerTCP(server->take_connection())); } /// EditorDebuggerServer Map EditorDebuggerServer::protocols; EditorDebuggerServer *EditorDebuggerServer::create(const String &p_protocol) { ERR_FAIL_COND_V(!protocols.has(p_protocol), nullptr); return protocols[p_protocol](p_protocol); } void EditorDebuggerServer::register_protocol_handler(const String &p_protocol, CreateServerFunc p_func) { ERR_FAIL_COND(protocols.has(p_protocol)); protocols[p_protocol] = p_func; } void EditorDebuggerServer::initialize() { register_protocol_handler("tcp://", EditorDebuggerServerTCP::create); } void EditorDebuggerServer::deinitialize() { protocols.clear(); }