/*************************************************************************/ /* editor_internal_calls.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_internal_calls.h" #ifdef UNIX_ENABLED #include // access #endif #include "core/os/os.h" #include "core/version.h" #include "editor/debugger/editor_debugger_node.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/plugins/script_editor_plugin.h" #include "main/main.h" #include "../csharp_script.h" #include "../glue/cs_glue_version.gen.h" #include "../godotsharp_dirs.h" #include "../mono_gd/gd_mono_marshal.h" #include "../utils/osx_utils.h" #include "code_completion.h" #include "godotsharp_export.h" MonoString *godot_icall_GodotSharpDirs_ResDataDir() { return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_data_dir()); } MonoString *godot_icall_GodotSharpDirs_ResMetadataDir() { return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_metadata_dir()); } MonoString *godot_icall_GodotSharpDirs_ResAssembliesBaseDir() { return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_assemblies_base_dir()); } MonoString *godot_icall_GodotSharpDirs_ResAssembliesDir() { return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_assemblies_dir()); } MonoString *godot_icall_GodotSharpDirs_ResConfigDir() { return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_config_dir()); } MonoString *godot_icall_GodotSharpDirs_ResTempDir() { return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_dir()); } MonoString *godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir() { return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_assemblies_base_dir()); } MonoString *godot_icall_GodotSharpDirs_ResTempAssembliesDir() { return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_assemblies_dir()); } MonoString *godot_icall_GodotSharpDirs_MonoUserDir() { return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_user_dir()); } MonoString *godot_icall_GodotSharpDirs_MonoLogsDir() { return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_logs_dir()); } MonoString *godot_icall_GodotSharpDirs_MonoSolutionsDir() { #ifdef TOOLS_ENABLED return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_solutions_dir()); #else return nullptr; #endif } MonoString *godot_icall_GodotSharpDirs_BuildLogsDirs() { #ifdef TOOLS_ENABLED return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_build_logs_dir()); #else return nullptr; #endif } MonoString *godot_icall_GodotSharpDirs_ProjectSlnPath() { #ifdef TOOLS_ENABLED return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_sln_path()); #else return nullptr; #endif } MonoString *godot_icall_GodotSharpDirs_ProjectCsProjPath() { #ifdef TOOLS_ENABLED return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_csproj_path()); #else return nullptr; #endif } MonoString *godot_icall_GodotSharpDirs_DataEditorToolsDir() { #ifdef TOOLS_ENABLED return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_editor_tools_dir()); #else return nullptr; #endif } MonoString *godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir() { #ifdef TOOLS_ENABLED return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_editor_prebuilt_api_dir()); #else return nullptr; #endif } MonoString *godot_icall_GodotSharpDirs_DataMonoEtcDir() { return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_etc_dir()); } MonoString *godot_icall_GodotSharpDirs_DataMonoLibDir() { return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_lib_dir()); } MonoString *godot_icall_GodotSharpDirs_DataMonoBinDir() { #ifdef WINDOWS_ENABLED return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_bin_dir()); #else return nullptr; #endif } void godot_icall_EditorProgress_Create(MonoString *p_task, MonoString *p_label, int32_t p_amount, MonoBoolean p_can_cancel) { String task = GDMonoMarshal::mono_string_to_godot(p_task); String label = GDMonoMarshal::mono_string_to_godot(p_label); EditorNode::progress_add_task(task, label, p_amount, (bool)p_can_cancel); } void godot_icall_EditorProgress_Dispose(MonoString *p_task) { String task = GDMonoMarshal::mono_string_to_godot(p_task); EditorNode::progress_end_task(task); } MonoBoolean godot_icall_EditorProgress_Step(MonoString *p_task, MonoString *p_state, int32_t p_step, MonoBoolean p_force_refresh) { String task = GDMonoMarshal::mono_string_to_godot(p_task); String state = GDMonoMarshal::mono_string_to_godot(p_state); return EditorNode::progress_task_step(task, state, p_step, (bool)p_force_refresh); } uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoObject *p_initial_assemblies, MonoString *p_build_config, MonoString *p_custom_bcl_dir, MonoObject *r_assembly_dependencies) { Dictionary initial_dependencies = GDMonoMarshal::mono_object_to_variant(p_initial_assemblies); String build_config = GDMonoMarshal::mono_string_to_godot(p_build_config); String custom_bcl_dir = GDMonoMarshal::mono_string_to_godot(p_custom_bcl_dir); Dictionary assembly_dependencies = GDMonoMarshal::mono_object_to_variant(r_assembly_dependencies); return GodotSharpExport::get_exported_assembly_dependencies(initial_dependencies, build_config, custom_bcl_dir, assembly_dependencies); } MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt(MonoString *p_config) { String config = GDMonoMarshal::mono_string_to_godot(p_config); String error_str = GDMono::get_singleton()->update_api_assemblies_from_prebuilt(config); return GDMonoMarshal::mono_string_from_godot(error_str); } MonoString *godot_icall_Internal_FullTemplatesDir() { String full_templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG); return GDMonoMarshal::mono_string_from_godot(full_templates_dir); } MonoString *godot_icall_Internal_SimplifyGodotPath(MonoString *p_path) { String path = GDMonoMarshal::mono_string_to_godot(p_path); return GDMonoMarshal::mono_string_from_godot(path.simplify_path()); } MonoBoolean godot_icall_Internal_IsOsxAppBundleInstalled(MonoString *p_bundle_id) { #ifdef OSX_ENABLED String bundle_id = GDMonoMarshal::mono_string_to_godot(p_bundle_id); return (MonoBoolean)osx_is_app_bundle_installed(bundle_id); #else (void)p_bundle_id; // UNUSED return (MonoBoolean) false; #endif } MonoBoolean godot_icall_Internal_GodotIs32Bits() { return sizeof(void *) == 4; } MonoBoolean godot_icall_Internal_GodotIsRealTDouble() { #ifdef REAL_T_IS_DOUBLE return (MonoBoolean) true; #else return (MonoBoolean) false; #endif } void godot_icall_Internal_GodotMainIteration() { Main::iteration(); } uint64_t godot_icall_Internal_GetCoreApiHash() { return ClassDB::get_api_hash(ClassDB::API_CORE); } uint64_t godot_icall_Internal_GetEditorApiHash() { return ClassDB::get_api_hash(ClassDB::API_EDITOR); } MonoBoolean godot_icall_Internal_IsAssembliesReloadingNeeded() { #ifdef GD_MONO_HOT_RELOAD return (MonoBoolean)CSharpLanguage::get_singleton()->is_assembly_reloading_needed(); #else return (MonoBoolean) false; #endif } void godot_icall_Internal_ReloadAssemblies(MonoBoolean p_soft_reload) { #ifdef GD_MONO_HOT_RELOAD _GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload); #endif } void godot_icall_Internal_EditorDebuggerNodeReloadScripts() { EditorDebuggerNode::get_singleton()->reload_scripts(); } MonoBoolean godot_icall_Internal_ScriptEditorEdit(MonoObject *p_resource, int32_t p_line, int32_t p_col, MonoBoolean p_grab_focus) { Ref resource = GDMonoMarshal::mono_object_to_variant(p_resource); return (MonoBoolean)ScriptEditor::get_singleton()->edit(resource, p_line, p_col, (bool)p_grab_focus); } void godot_icall_Internal_EditorNodeShowScriptScreen() { EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT); } MonoString *godot_icall_Internal_MonoWindowsInstallRoot() { #ifdef WINDOWS_ENABLED String install_root_dir = GDMono::get_singleton()->get_mono_reg_info().install_root_dir; return GDMonoMarshal::mono_string_from_godot(install_root_dir); #else return nullptr; #endif } void godot_icall_Internal_EditorRunPlay() { EditorNode::get_singleton()->run_play(); } void godot_icall_Internal_EditorRunStop() { EditorNode::get_singleton()->run_stop(); } void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() { EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); if (ed) { ed->reload_scripts(); } } MonoArray *godot_icall_Internal_CodeCompletionRequest(int32_t p_kind, MonoString *p_script_file) { String script_file = GDMonoMarshal::mono_string_to_godot(p_script_file); PackedStringArray suggestions = gdmono::get_code_completion((gdmono::CompletionKind)p_kind, script_file); return GDMonoMarshal::PackedStringArray_to_mono_array(suggestions); } float godot_icall_Globals_EditorScale() { return EDSCALE; } MonoObject *godot_icall_Globals_GlobalDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) { String setting = GDMonoMarshal::mono_string_to_godot(p_setting); Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value); Variant result = _GLOBAL_DEF(setting, default_value, (bool)p_restart_if_changed); return GDMonoMarshal::variant_to_mono_object(result); } MonoObject *godot_icall_Globals_EditorDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) { String setting = GDMonoMarshal::mono_string_to_godot(p_setting); Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value); Variant result = _EDITOR_DEF(setting, default_value, (bool)p_restart_if_changed); return GDMonoMarshal::variant_to_mono_object(result); } MonoString *godot_icall_Globals_TTR(MonoString *p_text) { String text = GDMonoMarshal::mono_string_to_godot(p_text); return GDMonoMarshal::mono_string_from_godot(TTR(text)); } MonoString *godot_icall_Utils_OS_GetPlatformName() { String os_name = OS::get_singleton()->get_name(); return GDMonoMarshal::mono_string_from_godot(os_name); } MonoBoolean godot_icall_Utils_OS_UnixFileHasExecutableAccess(MonoString *p_file_path) { #ifdef UNIX_ENABLED String file_path = GDMonoMarshal::mono_string_to_godot(p_file_path); return access(file_path.utf8().get_data(), X_OK) == 0; #else ERR_FAIL_V(false); #endif } void register_editor_internal_calls() { // GodotSharpDirs GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResDataDir", godot_icall_GodotSharpDirs_ResDataDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResMetadataDir", godot_icall_GodotSharpDirs_ResMetadataDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesBaseDir", godot_icall_GodotSharpDirs_ResAssembliesBaseDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesDir", godot_icall_GodotSharpDirs_ResAssembliesDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResConfigDir", godot_icall_GodotSharpDirs_ResConfigDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempDir", godot_icall_GodotSharpDirs_ResTempDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesBaseDir", godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesDir", godot_icall_GodotSharpDirs_ResTempAssembliesDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoUserDir", godot_icall_GodotSharpDirs_MonoUserDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoLogsDir", godot_icall_GodotSharpDirs_MonoLogsDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoSolutionsDir", godot_icall_GodotSharpDirs_MonoSolutionsDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_BuildLogsDirs", godot_icall_GodotSharpDirs_BuildLogsDirs); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectSlnPath", godot_icall_GodotSharpDirs_ProjectSlnPath); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectCsProjPath", godot_icall_GodotSharpDirs_ProjectCsProjPath); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorToolsDir", godot_icall_GodotSharpDirs_DataEditorToolsDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorPrebuiltApiDir", godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoEtcDir", godot_icall_GodotSharpDirs_DataMonoEtcDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoLibDir", godot_icall_GodotSharpDirs_DataMonoLibDir); GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoBinDir", godot_icall_GodotSharpDirs_DataMonoBinDir); // EditorProgress GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Create", godot_icall_EditorProgress_Create); GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Dispose", godot_icall_EditorProgress_Dispose); GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Step", godot_icall_EditorProgress_Step); // ExportPlugin GDMonoUtils::add_internal_call("GodotTools.Export.ExportPlugin::internal_GetExportedAssemblyDependencies", godot_icall_ExportPlugin_GetExportedAssemblyDependencies); // Internals GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", godot_icall_Internal_UpdateApiAssembliesFromPrebuilt); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", godot_icall_Internal_FullTemplatesDir); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", godot_icall_Internal_SimplifyGodotPath); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsOsxAppBundleInstalled", godot_icall_Internal_IsOsxAppBundleInstalled); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", godot_icall_Internal_GodotIs32Bits); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIsRealTDouble", godot_icall_Internal_GodotIsRealTDouble); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotMainIteration", godot_icall_Internal_GodotMainIteration); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetCoreApiHash", godot_icall_Internal_GetCoreApiHash); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetEditorApiHash", godot_icall_Internal_GetEditorApiHash); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsAssembliesReloadingNeeded", godot_icall_Internal_IsAssembliesReloadingNeeded); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ReloadAssemblies", godot_icall_Internal_ReloadAssemblies); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorDebuggerNodeReloadScripts", godot_icall_Internal_EditorDebuggerNodeReloadScripts); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", godot_icall_Internal_ScriptEditorEdit); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", godot_icall_Internal_EditorNodeShowScriptScreen); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", godot_icall_Internal_MonoWindowsInstallRoot); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", godot_icall_Internal_EditorRunPlay); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", godot_icall_Internal_EditorRunStop); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", godot_icall_Internal_ScriptEditorDebugger_ReloadScripts); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_CodeCompletionRequest", godot_icall_Internal_CodeCompletionRequest); // Globals GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", godot_icall_Globals_EditorScale); GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_GlobalDef", godot_icall_Globals_GlobalDef); GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorDef", godot_icall_Globals_EditorDef); GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_TTR", godot_icall_Globals_TTR); // Utils.OS GDMonoUtils::add_internal_call("GodotTools.Utils.OS::GetPlatformName", godot_icall_Utils_OS_GetPlatformName); GDMonoUtils::add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", godot_icall_Utils_OS_UnixFileHasExecutableAccess); }