/*************************************************************************/ /* register_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "register_types.h" #include "core/error_macros.h" #include "thirdparty/xatlas/xatlas.h" #include #include extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y); bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) { //set up input mesh xatlas::InputMesh input_mesh; input_mesh.indexData = malloc(sizeof(int) * p_index_count); input_mesh.indexCount = p_index_count; input_mesh.indexFormat = xatlas::IndexFormat::Float; //really xatlas? input_mesh.faceMaterialData = (uint16_t *)malloc(sizeof(uint16_t) * p_index_count); for (int i = 0; i < p_index_count; i++) { int *index = (int *)input_mesh.indexData; index[i] = p_indices[i]; } for (int i = 0; i < p_index_count / 3; i++) { uint16_t *mat_index = (uint16_t *)input_mesh.faceMaterialData; mat_index[i] = p_face_materials[i]; } input_mesh.vertexCount = p_vertex_count; input_mesh.vertexPositionData = malloc(sizeof(float) * p_vertex_count * 3); input_mesh.vertexPositionStride = sizeof(float) * 3; input_mesh.vertexNormalData = malloc(sizeof(float) * p_vertex_count * 3); input_mesh.vertexNormalStride = sizeof(float) * 3; //material is a better hint than this i guess? input_mesh.vertexUvData = NULL; input_mesh.vertexUvStride = 0; for (int i = 0; i < p_vertex_count * 3; i++) { float *vertex_ptr = (float *)input_mesh.vertexPositionData; float *normal_ptr = (float *)input_mesh.vertexNormalData; vertex_ptr[i] = p_vertices[i]; normal_ptr[i] = p_normals[i]; } xatlas::CharterOptions chart_options; xatlas::PackerOptions pack_options; pack_options.method = xatlas::PackMethod::TexelArea; pack_options.texelArea = 1.0 / p_texel_size; pack_options.quality = 3; xatlas::Atlas *atlas = xatlas::Create(); printf("adding mesh..\n"); xatlas::AddMeshError err = xatlas::AddMesh(atlas, input_mesh); ERR_EXPLAINC(xatlas::StringForEnum(err.code)); ERR_FAIL_COND_V(err.code != xatlas::AddMeshErrorCode::Success, false); printf("generate..\n"); xatlas::Generate(atlas, chart_options, pack_options); *r_size_hint_x = xatlas::GetWidth(atlas); *r_size_hint_y = xatlas::GetHeight(atlas); float w = *r_size_hint_x; float h = *r_size_hint_y; if (w == 0 || h == 0) { return false; //could not bake } const xatlas::OutputMesh *const *output_meshes = xatlas::GetOutputMeshes(atlas); const xatlas::OutputMesh *output = output_meshes[0]; *r_vertex = (int *)malloc(sizeof(int) * output->vertexCount); *r_uv = (float *)malloc(sizeof(float) * output->vertexCount * 2); *r_index = (int *)malloc(sizeof(int) * output->indexCount); float max_x = 0; float max_y = 0; for (uint32_t i = 0; i < output->vertexCount; i++) { (*r_vertex)[i] = output->vertexArray[i].xref; (*r_uv)[i * 2 + 0] = output->vertexArray[i].uv[0] / w; (*r_uv)[i * 2 + 1] = output->vertexArray[i].uv[1] / h; max_x = MAX(max_x, output->vertexArray[i].uv[0]); max_y = MAX(max_y, output->vertexArray[i].uv[1]); } printf("final texsize: %f,%f - max %f,%f\n", w, h, max_x, max_y); *r_vertex_count = output->vertexCount; for (uint32_t i = 0; i < output->indexCount; i++) { (*r_index)[i] = output->indexArray[i]; } *r_index_count = output->indexCount; //xatlas::Destroy(atlas); free((void *)input_mesh.indexData); free((void *)input_mesh.vertexPositionData); free((void *)input_mesh.vertexNormalData); free((void *)input_mesh.faceMaterialData); printf("done"); return true; } void register_xatlas_unwrap_types() { array_mesh_lightmap_unwrap_callback = xatlas_mesh_lightmap_unwrap_callback; } void unregister_xatlas_unwrap_types() { }