Stores audio data loaded from WAV files. AudioStreamSample stores sound samples loaded from WAV files. To play the stored sound, use an [AudioStreamPlayer] (for non-positional audio) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped. This class can also be used to store dynamically-generated PCM audio data. Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with IMA ADPCM format can't be saved. [b]Note:[/b] A [code].wav[/code] extension is automatically appended to [code]path[/code] if it is missing. Contains the audio data in bytes. Audio format. See [code]FORMAT_*[/code] constants for values. Loop start in bytes. Loop end in bytes. Loop mode. See [code]LOOP_*[/code] constants for values. The sample rate for mixing this audio. If [code]true[/code], audio is stereo. 8-bit audio codec. 16-bit audio codec. Audio is compressed using IMA ADPCM. Audio does not loop. Audio loops the data between [member loop_begin] and [member loop_end] playing forward only. Audio loops the data between [member loop_begin] and [member loop_end] playing back and forth. Audio loops the data between [member loop_begin] and [member loop_end] playing backward only.