Godot Author's Own Collada Exporter ----------------------------------- 1) Copy the "io_scene_dae" directory to wherever blender stores the scripts/addons folder (You will see many other io_scene_blahblah like folders). Copy the entire dir, not just the contents, make it just like the others. 2) Go to Blender settings and enable the "Khronos Collada" plugin 3) Enjoy proper Collada export. 4) If it's broken, you can: a) Flame the Blender developers in their mailing list for changing the API every month. b) Flame the Blender developers for not giving a home to this script and mantaining it themselves, instead choosing to use the huge, bloated and buggy OpenCollada based implementation that is as big as Blender itself, while this script is a little over 1000 lines of code, works better and has more features. c) Cry to the poor Godot developers who are busy enough to fix it, because they are good people and will fix it for you anyway (submit an issue to github). d) Be a Hero, save the day, fix it yourself and submit a pull request to github with the changes.