/*************************************************************************/ /* capsule_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "capsule_shape_2d.h" #include "servers/physics_2d_server.h" #include "servers/visual_server.h" void CapsuleShape2D::_update_shape() { Physics2DServer::get_singleton()->shape_set_data(get_rid(),Vector2(radius,height)); emit_changed(); } void CapsuleShape2D::set_radius(real_t p_radius) { radius=p_radius; _update_shape(); } real_t CapsuleShape2D::get_radius() const { return radius; } void CapsuleShape2D::set_height(real_t p_height) { height=p_height; _update_shape(); } real_t CapsuleShape2D::get_height() const { return height; } void CapsuleShape2D::draw(const RID& p_to_rid,const Color& p_color) { Vector points; for(int i=0;i<24;i++) { Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -get_height()*0.5 : get_height()*0.5); points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() + ofs); if (i==6 || i==18) points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() - ofs); } Vector col; col.push_back(p_color); VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col); } Rect2 CapsuleShape2D::get_rect() const { Vector2 he=Point2(get_radius(),get_radius()+get_height()*0.5); Rect2 rect; rect.pos=-he; rect.size=he*2.0; return rect; } void CapsuleShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius","radius"),&CapsuleShape2D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"),&CapsuleShape2D::get_radius); ClassDB::bind_method(D_METHOD("set_height","height"),&CapsuleShape2D::set_height); ClassDB::bind_method(D_METHOD("get_height"),&CapsuleShape2D::get_height); ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius"),"set_radius","get_radius") ; ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),"set_height","get_height") ; } CapsuleShape2D::CapsuleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CAPSULE)) { radius=10; height=20; _update_shape(); }