#ifndef __DARKRL__MATH_HPP__ #define __DARKRL__MATH_HPP__ #include #include #include #include "ForceInline.hpp" template static etcpak_force_inline T AlignPOT( T val ) { if( val == 0 ) return 1; val--; for( unsigned int i=1; i> i; } return val + 1; } static etcpak_force_inline int CountSetBits( uint32_t val ) { val -= ( val >> 1 ) & 0x55555555; val = ( ( val >> 2 ) & 0x33333333 ) + ( val & 0x33333333 ); val = ( ( val >> 4 ) + val ) & 0x0f0f0f0f; val += val >> 8; val += val >> 16; return val & 0x0000003f; } static etcpak_force_inline int CountLeadingZeros( uint32_t val ) { val |= val >> 1; val |= val >> 2; val |= val >> 4; val |= val >> 8; val |= val >> 16; return 32 - CountSetBits( val ); } static etcpak_force_inline float sRGB2linear( float v ) { const float a = 0.055f; if( v <= 0.04045f ) { return v / 12.92f; } else { return pow( ( v + a ) / ( 1 + a ), 2.4f ); } } static etcpak_force_inline float linear2sRGB( float v ) { const float a = 0.055f; if( v <= 0.0031308f ) { return 12.92f * v; } else { return ( 1 + a ) * pow( v, 1/2.4f ) - a; } } template static etcpak_force_inline T SmoothStep( T x ) { return x*x*(3-2*x); } static etcpak_force_inline uint8_t clampu8( int32_t val ) { if( ( val & ~0xFF ) == 0 ) return val; return ( ( ~val ) >> 31 ) & 0xFF; } template static etcpak_force_inline T sq( T val ) { return val * val; } static etcpak_force_inline int mul8bit( int a, int b ) { int t = a*b + 128; return ( t + ( t >> 8 ) ) >> 8; } #endif