/*************************************************************************/ /* collision_shape_2d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_shape_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "scene/resources/segment_shape_2d.h" #include "scene/resources/shape_line_2d.h" #include "scene/resources/circle_shape_2d.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/capsule_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" Variant CollisionShape2DEditor::get_handle_value(int idx) const { switch ( shape_type ) { case CAPSULE_SHAPE: { Ref capsule = node->get_shape(); if (idx==0) { return capsule->get_radius(); } else if (idx==1) { return capsule->get_height(); } } break; case CIRCLE_SHAPE: { Ref circle = node->get_shape(); if (idx==0) { return circle->get_radius(); } } break; case CONCAVE_POLYGON_SHAPE: { } break; case CONVEX_POLYGON_SHAPE: { } break; case LINE_SHAPE: { Ref line = node->get_shape(); if (idx==0) { return line->get_d(); } else { return line->get_normal(); } } break; case RAY_SHAPE: { Ref ray = node->get_shape(); if (idx==0) { return ray->get_length(); } } break; case RECTANGLE_SHAPE: { Ref rect = node->get_shape(); if (idx<2) { return rect->get_extents().abs(); } } break; case SEGMENT_SHAPE: { Ref seg = node->get_shape(); if (idx==0) { return seg->get_a(); } else if (idx==1) { return seg->get_b(); } } break; } return Variant(); } void CollisionShape2DEditor::set_handle(int idx, Point2& p_point) { switch ( shape_type ) { case CAPSULE_SHAPE: { if (idx < 2) { Ref capsule = node->get_shape(); real_t parameter = Math::abs(p_point[idx]); if (idx==0) { capsule->set_radius(parameter); } else if (idx==1){ capsule->set_height(parameter*2 - capsule->get_radius()*2); } canvas_item_editor->get_viewport_control()->update(); } } break; case CIRCLE_SHAPE: { Ref circle = node->get_shape(); circle->set_radius(p_point.length()); canvas_item_editor->get_viewport_control()->update(); } break; case CONCAVE_POLYGON_SHAPE: { } break; case CONVEX_POLYGON_SHAPE: { } break; case LINE_SHAPE: { if (idx<2) { Ref line = node->get_shape(); if (idx==0){ line->set_d(p_point.length()); }else{ line->set_normal(p_point.normalized()); } canvas_item_editor->get_viewport_control()->update(); } } break; case RAY_SHAPE: { Ref ray = node->get_shape(); ray->set_length(Math::abs(p_point.y)); canvas_item_editor->get_viewport_control()->update(); } break; case RECTANGLE_SHAPE: { if (idx<2) { Ref rect = node->get_shape(); Vector2 extents = rect->get_extents(); extents[idx] = p_point[idx]; rect->set_extents(extents.abs()); canvas_item_editor->get_viewport_control()->update(); } } break; case SEGMENT_SHAPE: { if (edit_handle < 2) { Ref seg = node->get_shape(); if (idx==0) { seg->set_a(p_point); } else if (idx==1) { seg->set_b(p_point); } canvas_item_editor->get_viewport_control()->update(); } } break; } } void CollisionShape2DEditor::commit_handle(int idx, Variant& p_org) { Control* c = canvas_item_editor->get_viewport_control(); undo_redo->create_action(TTR("Set Handle")); switch ( shape_type ) { case CAPSULE_SHAPE: { Ref capsule = node->get_shape(); if (idx==0) { undo_redo->add_do_method(capsule.ptr(),"set_radius",capsule->get_radius()); undo_redo->add_do_method(c,"update"); undo_redo->add_undo_method(capsule.ptr(),"set_radius",p_org); undo_redo->add_do_method(c,"update"); } else if (idx==1) { undo_redo->add_do_method(capsule.ptr(),"set_height",capsule->get_height()); undo_redo->add_do_method(c,"update"); undo_redo->add_undo_method(capsule.ptr(),"set_height",p_org); undo_redo->add_undo_method(c,"update"); } } break; case CIRCLE_SHAPE: { Ref circle = node->get_shape(); undo_redo->add_do_method(circle.ptr(),"set_radius",circle->get_radius()); undo_redo->add_do_method(c,"update"); undo_redo->add_undo_method(circle.ptr(),"set_radius",p_org); undo_redo->add_undo_method(c,"update"); } break; case CONCAVE_POLYGON_SHAPE: { } break; case CONVEX_POLYGON_SHAPE: { } break; case LINE_SHAPE: { Ref line = node->get_shape(); if (idx==0) { undo_redo->add_do_method(line.ptr(),"set_d",line->get_d()); undo_redo->add_do_method(c,"update"); undo_redo->add_undo_method(line.ptr(),"set_d",p_org); undo_redo->add_undo_method(c,"update"); } else { undo_redo->add_do_method(line.ptr(),"set_normal",line->get_normal()); undo_redo->add_do_method(c,"update"); undo_redo->add_undo_method(line.ptr(),"set_normal",p_org); undo_redo->add_undo_method(c,"update"); } } break; case RAY_SHAPE: { Ref ray = node->get_shape(); undo_redo->add_do_method(ray.ptr(),"set_length",ray->get_length()); undo_redo->add_do_method(c,"update"); undo_redo->add_undo_method(ray.ptr(),"set_length",p_org); undo_redo->add_undo_method(c,"update"); } break; case RECTANGLE_SHAPE: { Ref rect = node->get_shape(); undo_redo->add_do_method(rect.ptr(),"set_extents",rect->get_extents()); undo_redo->add_do_method(c,"update"); undo_redo->add_undo_method(rect.ptr(),"set_extents",p_org); undo_redo->add_undo_method(c,"update"); } break; case SEGMENT_SHAPE: { Ref seg = node->get_shape(); if (idx==0) { undo_redo->add_do_method(seg.ptr(),"set_a",seg->get_a()); undo_redo->add_do_method(c,"update"); undo_redo->add_undo_method(seg.ptr(),"set_a",p_org); undo_redo->add_undo_method(c,"update"); } else if (idx==1) { undo_redo->add_do_method(seg.ptr(),"set_b",seg->get_b()); undo_redo->add_do_method(c,"update"); undo_redo->add_undo_method(seg.ptr(),"set_b",p_org); undo_redo->add_undo_method(c,"update"); } } break; } undo_redo->commit_action(); } bool CollisionShape2DEditor::forward_gui_input(const InputEvent& p_event) { if (!node) { return false; } if (!node->get_shape().is_valid()) { return false; } if (shape_type == -1) { return false; } switch( p_event.type ) { case InputEvent::MOUSE_BUTTON: { const InputEventMouseButton& mb = p_event.mouse_button; Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); Point2 gpoint(mb.x,mb.y); if (mb.button_index == BUTTON_LEFT) { if (mb.pressed) { for (int i = 0; i < handles.size(); i++) { if (gt.xform(handles[i]).distance_to(gpoint) < 8) { edit_handle = i; break; } } if (edit_handle==-1) { pressed = false; return false; } original = get_handle_value(edit_handle); pressed = true; return true; } else { if (pressed) { commit_handle(edit_handle, original); edit_handle = -1; pressed = false; return true; } } } return false; } break; case InputEvent::MOUSE_MOTION: { const InputEventMouseMotion& mm = p_event.mouse_motion; if (edit_handle == -1 || !pressed) { return false; } Point2 gpoint = Point2(mm.x,mm.y); Point2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint); cpoint = canvas_item_editor->snap_point(cpoint); cpoint = node->get_global_transform().affine_inverse().xform(cpoint); set_handle(edit_handle, cpoint); return true; } break; } return false; } void CollisionShape2DEditor::_get_current_shape_type() { if (!node) { return; } Ref s = node->get_shape(); if (!s.is_valid()) { return; } if (s->cast_to()) { shape_type = CAPSULE_SHAPE; } else if (s->cast_to()) { shape_type = CIRCLE_SHAPE; } else if (s->cast_to()) { shape_type = CONCAVE_POLYGON_SHAPE; } else if (s->cast_to()) { shape_type = CONVEX_POLYGON_SHAPE; } else if (s->cast_to()) { shape_type = LINE_SHAPE; } else if (s->cast_to()) { shape_type = RAY_SHAPE; } else if (s->cast_to()) { shape_type = RECTANGLE_SHAPE; } else if (s->cast_to()) { shape_type = SEGMENT_SHAPE; } else { shape_type = -1; } canvas_item_editor->get_viewport_control()->update(); } void CollisionShape2DEditor::_canvas_draw() { if (!node) { return; } if (!node->get_shape().is_valid()) { return; } _get_current_shape_type(); if (shape_type == -1) { return; } Control *c = canvas_item_editor->get_viewport_control(); Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); Ref h = get_icon("EditorHandle","EditorIcons"); Vector2 size = h->get_size()*0.5; handles.clear(); switch (shape_type) { case CAPSULE_SHAPE: { Ref shape = node->get_shape(); handles.resize(2); float radius = shape->get_radius(); float height = shape->get_height()/2; handles[0] = Point2(radius, -height); handles[1] = Point2(0,-(height + radius)); c->draw_texture(h, gt.xform(handles[0])-size); c->draw_texture(h, gt.xform(handles[1])-size); } break; case CIRCLE_SHAPE: { Ref shape = node->get_shape(); handles.resize(1); handles[0] = Point2(shape->get_radius(),0); c->draw_texture(h, gt.xform(handles[0])-size); } break; case CONCAVE_POLYGON_SHAPE: { } break; case CONVEX_POLYGON_SHAPE: { } break; case LINE_SHAPE: { Ref shape = node->get_shape(); handles.resize(2); handles[0] = shape->get_normal() * shape->get_d(); handles[1] = shape->get_normal() * (shape->get_d() + 30.0); c->draw_texture(h,gt.xform(handles[0])-size); c->draw_texture(h,gt.xform(handles[1])-size); } break; case RAY_SHAPE: { Ref shape = node->get_shape(); handles.resize(1); handles[0] = Point2(0,shape->get_length()); c->draw_texture(h,gt.xform(handles[0])-size); } break; case RECTANGLE_SHAPE: { Ref shape = node->get_shape(); handles.resize(2); Vector2 ext = shape->get_extents(); handles[0] = Point2(ext.x,0); handles[1] = Point2(0,-ext.y); c->draw_texture(h,gt.xform(handles[0])-size); c->draw_texture(h,gt.xform(handles[1])-size); } break; case SEGMENT_SHAPE: { Ref shape = node->get_shape(); handles.resize(2); handles[0] = shape->get_a(); handles[1] = shape->get_b(); c->draw_texture(h, gt.xform(handles[0])-size); c->draw_texture(h, gt.xform(handles[1])-size); } break; } } void CollisionShape2DEditor::edit(Node* p_node) { if (!canvas_item_editor) { canvas_item_editor=CanvasItemEditor::get_singleton(); } if (p_node) { node=p_node->cast_to(); if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw")) canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw"); _get_current_shape_type(); } else { edit_handle = -1; shape_type = -1; if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw")) canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw"); node=NULL; } canvas_item_editor->get_viewport_control()->update(); } void CollisionShape2DEditor::_bind_methods() { ClassDB::bind_method("_canvas_draw",&CollisionShape2DEditor::_canvas_draw); ClassDB::bind_method("_get_current_shape_type",&CollisionShape2DEditor::_get_current_shape_type); } CollisionShape2DEditor::CollisionShape2DEditor(EditorNode* p_editor) { node = NULL; canvas_item_editor = NULL; editor = p_editor; undo_redo = p_editor->get_undo_redo(); edit_handle = -1; pressed = false; } void CollisionShape2DEditorPlugin::edit(Object* p_obj) { collision_shape_2d_editor->edit(p_obj->cast_to()); } bool CollisionShape2DEditorPlugin::handles(Object* p_obj) const { return p_obj->is_class("CollisionShape2D"); } void CollisionShape2DEditorPlugin::make_visible(bool visible) { if (!visible) { edit(NULL); } } CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode* p_node) { editor=p_node; collision_shape_2d_editor = memnew( CollisionShape2DEditor(p_node) ); p_node->get_gui_base()->add_child(collision_shape_2d_editor); } CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() { }